#include #include #include "util/types.hpp" #include "util/logs.hpp" #include "basic_mouse_handler.h" #include "keyboard_pad_handler.h" #include "rpcs3qt/gs_frame.h" #include "Emu/Io/interception.h" #include "Emu/Io/mouse_config.h" mouse_config g_cfg_mouse; void basic_mouse_handler::Init(const u32 max_connect) { if (m_info.max_connect > 0) { // Already initialized return; } if (!g_cfg_mouse.load()) { input_log.notice("basic_mouse_handler: Could not load basic mouse config. Using defaults."); } reload_config(); m_mice.clear(); m_mice.emplace_back(Mouse()); m_info = {}; m_info.max_connect = max_connect; m_info.now_connect = std::min(::size32(m_mice), max_connect); m_info.info = input::g_mice_intercepted ? CELL_MOUSE_INFO_INTERCEPTED : 0; // Ownership of mouse data: 0=Application, 1=System for (u32 i = 1; i < max_connect; i++) { m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED; m_info.mode[i] = CELL_MOUSE_INFO_TABLET_MOUSE_MODE; m_info.tablet_is_supported[i] = CELL_MOUSE_INFO_TABLET_NOT_SUPPORTED; } m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice) m_info.vendor_id[0] = 0x1234; m_info.product_id[0] = 0x1234; type = mouse_handler::basic; } void basic_mouse_handler::reload_config() { input_log.notice("Basic mouse config=\n%s", g_cfg_mouse.to_string()); m_buttons[CELL_MOUSE_BUTTON_1] = get_mouse_button(g_cfg_mouse.mouse_button_1); m_buttons[CELL_MOUSE_BUTTON_2] = get_mouse_button(g_cfg_mouse.mouse_button_2); m_buttons[CELL_MOUSE_BUTTON_3] = get_mouse_button(g_cfg_mouse.mouse_button_3); m_buttons[CELL_MOUSE_BUTTON_4] = get_mouse_button(g_cfg_mouse.mouse_button_4); m_buttons[CELL_MOUSE_BUTTON_5] = get_mouse_button(g_cfg_mouse.mouse_button_5); m_buttons[CELL_MOUSE_BUTTON_6] = get_mouse_button(g_cfg_mouse.mouse_button_6); m_buttons[CELL_MOUSE_BUTTON_7] = get_mouse_button(g_cfg_mouse.mouse_button_7); m_buttons[CELL_MOUSE_BUTTON_8] = get_mouse_button(g_cfg_mouse.mouse_button_8); } /* Sets the target window for the event handler, and also installs an event filter on the target. */ void basic_mouse_handler::SetTargetWindow(QWindow* target) { if (target) { m_target = target; target->installEventFilter(this); } else { // If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load. // We still want events so filter from application instead since target is null. QApplication::instance()->installEventFilter(this); input_log.error("Trying to set mouse handler to a null target window."); } } bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev) { if (m_info.max_connect == 0) { // Not initialized return false; } if (!ev) { return false; } // !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur // !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target) if (!m_target || !m_target->isVisible() || target == m_target) { if (g_cfg_mouse.reload_requested.exchange(false)) { reload_config(); } switch (ev->type()) { case QEvent::MouseButtonPress: MouseButtonDown(static_cast(ev)); break; case QEvent::MouseButtonRelease: MouseButtonUp(static_cast(ev)); break; case QEvent::MouseMove: MouseMove(static_cast(ev)); break; case QEvent::Wheel: MouseScroll(static_cast(ev)); break; default: return false; } } return false; } void basic_mouse_handler::MouseButtonDown(QMouseEvent* event) { if (!event) return; const int button = event->button(); if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [button](const auto& entry){ return entry.second == button; }); it != m_buttons.cend()) { MouseHandlerBase::Button(0, it->first, true); } } void basic_mouse_handler::MouseButtonUp(QMouseEvent* event) { if (!event) return; const int button = event->button(); if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [button](const auto& entry){ return entry.second == button; }); it != m_buttons.cend()) { MouseHandlerBase::Button(0, it->first, false); } } void basic_mouse_handler::MouseScroll(QWheelEvent* event) { if (!event) return; const QPoint delta = event->angleDelta(); const s8 x = std::clamp(delta.x() / 120, -128, 127); const s8 y = std::clamp(delta.y() / 120, -128, 127); MouseHandlerBase::Scroll(0, x, y); } bool basic_mouse_handler::get_mouse_lock_state() const { if (auto game_frame = dynamic_cast(m_target)) return game_frame->get_mouse_lock_state(); return false; } int basic_mouse_handler::get_mouse_button(const cfg::string& button) { const std::string name = button.to_string(); const auto it = std::find_if(mouse_list.cbegin(), mouse_list.cend(), [&name](const auto& entry){ return entry.second == name; }); if (it != mouse_list.cend()) { return it->first; } return Qt::MouseButton::NoButton; } void basic_mouse_handler::MouseMove(QMouseEvent* event) { if (!event) return; if (is_time_for_update()) { // get the screen dimensions const QSize screen = m_target->size(); const QPoint e_pos = event->pos(); if (m_target && m_target->isActive() && get_mouse_lock_state()) { // get the center of the screen in global coordinates QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2); // reset the mouse to the center for consistent results since edge movement won't be registered QCursor::setPos(m_target->screen(), p_center); // convert the center into screen coordinates p_center = m_target->mapFromGlobal(p_center); // current mouse position, starting at the center static QPoint p_real(p_center); // get the delta of the mouse position to the screen center const QPoint p_delta = e_pos - p_center; // update the current position without leaving the screen borders p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width())); p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height())); // pass the 'real' position and the current delta to the screen center MouseHandlerBase::Move(0, p_real.x(), p_real.y(), screen.width(), screen.height(), true, p_delta.x(), p_delta.y()); } else { // pass the absolute position MouseHandlerBase::Move(0, e_pos.x(), e_pos.y(), screen.width(), screen.height()); } } }