#include "stdafx.h" #include "Emu/System.h" #include "Emu/ARMv7/PSVFuncList.h" #include "sceNpBasic.h" s32 sceNpBasicInit(vm::ptr opt) { throw __FUNCTION__; } s32 sceNpBasicTerm(ARMv7Context&) { throw __FUNCTION__; } s32 sceNpBasicRegisterHandler(vm::cptr handlers, vm::cptr context, vm::ptr userdata) { throw __FUNCTION__; } s32 sceNpBasicUnregisterHandler(ARMv7Context&) { throw __FUNCTION__; } s32 sceNpBasicCheckCallback() { throw __FUNCTION__; } s32 sceNpBasicGetFriendOnlineStatus(vm::cptr friendId, vm::ptr status) { throw __FUNCTION__; } s32 sceNpBasicGetGamePresenceOfFriend(vm::cptr friendId, vm::ptr presence) { throw __FUNCTION__; } s32 sceNpBasicGetFriendListEntryCount(vm::ptr count) { throw __FUNCTION__; } s32 sceNpBasicGetFriendListEntries(u32 startIndex, vm::ptr entries, u32 numEntries, vm::ptr retrieved) { throw __FUNCTION__; } s32 sceNpBasicGetBlockListEntryCount(vm::ptr count) { throw __FUNCTION__; } s32 sceNpBasicGetBlockListEntries(u32 startIndex, vm::ptr entries, u32 numEntries, vm::ptr retrieved) { throw __FUNCTION__; } s32 sceNpBasicCheckIfPlayerIsBlocked(vm::cptr player, vm::ptr playerIsBlocked) { throw __FUNCTION__; } s32 sceNpBasicSetInGamePresence(vm::cptr presence) { throw __FUNCTION__; } s32 sceNpBasicUnsetInGamePresence() { throw __FUNCTION__; } s32 sceNpBasicSendInGameDataMessage(vm::cptr to, vm::cptr message) { throw __FUNCTION__; } s32 sceNpBasicRecordPlaySessionLog(vm::cptr withWhom, vm::cptr description) { throw __FUNCTION__; } s32 sceNpBasicGetPlaySessionLogSize(SceNpBasicPlaySessionLogType type, vm::ptr size) { throw __FUNCTION__; } s32 sceNpBasicGetPlaySessionLog(SceNpBasicPlaySessionLogType type, u32 index, vm::ptr log) { throw __FUNCTION__; } #define REG_FUNC(nid, name) reg_psv_func(nid, &sceNpBasic, #name, name) psv_log_base sceNpBasic("SceNpBasic", []() { sceNpBasic.on_load = nullptr; sceNpBasic.on_unload = nullptr; sceNpBasic.on_stop = nullptr; sceNpBasic.on_error = nullptr; REG_FUNC(0xEFB91A99, sceNpBasicInit); REG_FUNC(0x389BCB3B, sceNpBasicTerm); REG_FUNC(0x26E6E048, sceNpBasicRegisterHandler); REG_FUNC(0x050AE072, sceNpBasicUnregisterHandler); REG_FUNC(0x20146AEC, sceNpBasicCheckCallback); REG_FUNC(0x5183A4B5, sceNpBasicGetFriendOnlineStatus); REG_FUNC(0xEF8A91BC, sceNpBasicGetGamePresenceOfFriend); REG_FUNC(0xDF41F308, sceNpBasicGetFriendListEntryCount); REG_FUNC(0xFF07E787, sceNpBasicGetFriendListEntries); REG_FUNC(0x407E1E6F, sceNpBasicGetBlockListEntryCount); REG_FUNC(0x1211AE8E, sceNpBasicGetBlockListEntries); REG_FUNC(0xF51545D8, sceNpBasicCheckIfPlayerIsBlocked); REG_FUNC(0x51D75562, sceNpBasicSetInGamePresence); REG_FUNC(0xD20C2370, sceNpBasicUnsetInGamePresence); REG_FUNC(0x7A5020A5, sceNpBasicSendInGameDataMessage); REG_FUNC(0x3B0A7F47, sceNpBasicRecordPlaySessionLog); REG_FUNC(0xFB0F7FDF, sceNpBasicGetPlaySessionLogSize); REG_FUNC(0x364531A8, sceNpBasicGetPlaySessionLog); });