#pragma once #include "Utilities/Config.h" // For simplicity's sake, there is only one config instead of 127 for MAX_MICE struct mouse_config final : cfg::node { mouse_config(); const std::string cfg_name; cfg::string mouse_button_1{ this, "Button 1", "Mouse Left", true }; cfg::string mouse_button_2{ this, "Button 2", "Mouse Right", true }; cfg::string mouse_button_3{ this, "Button 3", "Mouse Middle", true }; cfg::string mouse_button_4{ this, "Button 4", "", true }; cfg::string mouse_button_5{ this, "Button 5", "", true }; cfg::string mouse_button_6{ this, "Button 6", "", true }; cfg::string mouse_button_7{ this, "Button 7", "", true }; cfg::string mouse_button_8{ this, "Button 8", "", true }; atomic_t reload_requested = true; bool exist() const; bool load(); void save(); cfg::string& get_button(int code); }; extern mouse_config g_cfg_mouse;