#pragma once #include "util/types.hpp" #include #include // Do not confuse this with the "user" in Emu/System.h. // That user is read from config.yml, and it only represents the currently "logged in" user. // The user_account class will represent all users in the home directory for the User Manager dialog. // Selecting a user account in this dialog and saving writes it to config.yml. class user_account { public: explicit user_account(const std::string& user_id = "00000001"); std::string GetUserId() const { return m_user_id; } std::string GetUserDir() const { return m_user_dir; } std::string GetUsername() const { return m_username; } static std::map GetUserAccounts(const std::string& base_dir); private: std::string m_user_id; std::string m_user_dir; std::string m_username; };