#include "main_window.h" #include "qt_utils.h" #include "vfs_dialog.h" #include "save_manager_dialog.h" #include "trophy_manager_dialog.h" #include "user_manager_dialog.h" #include "screenshot_manager_dialog.h" #include "kernel_explorer.h" #include "game_list_frame.h" #include "debugger_frame.h" #include "log_frame.h" #include "settings_dialog.h" #include "rpcn_settings_dialog.h" #include "auto_pause_settings_dialog.h" #include "cg_disasm_window.h" #include "log_viewer.h" #include "memory_string_searcher.h" #include "memory_viewer_panel.h" #include "rsx_debugger.h" #include "about_dialog.h" #include "pad_settings_dialog.h" #include "progress_dialog.h" #include "skylander_dialog.h" #include "cheat_manager.h" #include "patch_manager_dialog.h" #include "patch_creator_dialog.h" #include "pkg_install_dialog.h" #include "category.h" #include "gui_settings.h" #include "input_dialog.h" #include "camera_settings_dialog.h" #include #include #include #include #include #include #include #include #include "rpcs3_version.h" #include "Emu/IdManager.h" #include "Emu/VFS.h" #include "Emu/vfs_config.h" #include "Emu/system_utils.hpp" #include "Crypto/unpkg.h" #include "Crypto/unself.h" #include "Crypto/decrypt_binaries.h" #include "Loader/PUP.h" #include "Loader/TAR.h" #include "Loader/PSF.h" #include "Loader/mself.hpp" #include "Utilities/Thread.h" #include "util/sysinfo.hpp" #include "ui_main_window.h" LOG_CHANNEL(gui_log, "GUI"); extern atomic_t g_user_asked_for_frame_capture; class CPUDisAsm; std::shared_ptr make_basic_ppu_disasm(); inline std::string sstr(const QString& _in) { return _in.toStdString(); } extern void process_qt_events() { if (thread_ctrl::is_main()) { // NOTE: // I noticed that calling this from an Emu callback can cause the // caller to get stuck for a while during newly opened Qt dialogs. // Adding a timeout here doesn't seem to do anything in that case. QApplication::processEvents(); } } main_window::main_window(std::shared_ptr gui_settings, std::shared_ptr emu_settings, std::shared_ptr persistent_settings, QWidget *parent) : QMainWindow(parent) , ui(new Ui::main_window) , m_gui_settings(std::move(gui_settings)) , m_emu_settings(std::move(emu_settings)) , m_persistent_settings(std::move(persistent_settings)) { Q_INIT_RESOURCE(resources); // We have to setup the ui before using a translation ui->setupUi(this); setAttribute(Qt::WA_DeleteOnClose); } main_window::~main_window() { SaveWindowState(); delete ui; } /* An init method is used so that RPCS3App can create the necessary connects before calling init (specifically the stylesheet connect). * Simplifies logic a bit. */ bool main_window::Init(bool with_cli_boot) { setAcceptDrops(true); // add toolbar widgets (crappy Qt designer is not able to) ui->toolBar->setObjectName("mw_toolbar"); ui->sizeSlider->setRange(0, gui::gl_max_slider_pos); ui->toolBar->addWidget(ui->sizeSliderContainer); ui->toolBar->addWidget(ui->mw_searchbar); CreateActions(); CreateDockWindows(); CreateConnects(); setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10 setWindowTitle(QString::fromStdString("RPCS3 " + rpcs3::get_verbose_version())); Q_EMIT RequestGlobalStylesheetChange(); ConfigureGuiFromSettings(); if (!rpcs3::is_release_build() && !rpcs3::is_local_build()) { const std::string_view branch_name = rpcs3::get_full_branch(); gui_log.warning("Experimental Build Warning! Build origin: %s", branch_name); QMessageBox msg; msg.setWindowTitle(tr("Experimental Build Warning")); msg.setIcon(QMessageBox::Critical); msg.setTextFormat(Qt::RichText); msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msg.setDefaultButton(QMessageBox::No); msg.setText(QString(tr( R"(

Please understand that this build is not an official RPCS3 release.
This build contains changes that may break games, or even damage your data.
We recommend to download and use the official build from the RPCS3 website.

Build origin: %1
Do you wish to use this build anyway?

)" )).arg(Qt::convertFromPlainText(branch_name.data()))); msg.layout()->setSizeConstraint(QLayout::SetFixedSize); if (msg.exec() == QMessageBox::No) { return false; } } show(); // needs to be done before creating the thumbnail toolbar // enable play options if a recent game exists const bool enable_play_last = !m_recent_game_acts.isEmpty() && m_recent_game_acts.first(); const QString start_tooltip = enable_play_last ? tr("Play %0").arg(m_recent_game_acts.first()->text()) : tr("Play"); if (enable_play_last) { ui->sysPauseAct->setText(tr("&Play last played game")); ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R")); ui->sysPauseAct->setIcon(m_icon_play); ui->toolbar_start->setToolTip(start_tooltip); } ui->sysPauseAct->setEnabled(enable_play_last); ui->toolbar_start->setEnabled(enable_play_last); // create tool buttons for the taskbar thumbnail #ifdef _WIN32 m_thumb_bar = new QWinThumbnailToolBar(this); m_thumb_bar->setWindow(windowHandle()); m_thumb_playPause = new QWinThumbnailToolButton(m_thumb_bar); m_thumb_playPause->setToolTip(start_tooltip); m_thumb_playPause->setIcon(m_icon_thumb_play); m_thumb_playPause->setEnabled(enable_play_last); m_thumb_stop = new QWinThumbnailToolButton(m_thumb_bar); m_thumb_stop->setToolTip(tr("Stop")); m_thumb_stop->setIcon(m_icon_thumb_stop); m_thumb_stop->setEnabled(false); m_thumb_restart = new QWinThumbnailToolButton(m_thumb_bar); m_thumb_restart->setToolTip(tr("Restart")); m_thumb_restart->setIcon(m_icon_thumb_restart); m_thumb_restart->setEnabled(false); m_thumb_bar->addButton(m_thumb_playPause); m_thumb_bar->addButton(m_thumb_stop); m_thumb_bar->addButton(m_thumb_restart); RepaintThumbnailIcons(); connect(m_thumb_stop, &QWinThumbnailToolButton::clicked, this, []() { gui_log.notice("User clicked stop button on thumbnail toolbar"); Emu.GracefulShutdown(false, true); }); connect(m_thumb_restart, &QWinThumbnailToolButton::clicked, this, []() { gui_log.notice("User clicked restart button on thumbnail toolbar"); Emu.Restart(); }); connect(m_thumb_playPause, &QWinThumbnailToolButton::clicked, this, &main_window::OnPlayOrPause); #endif // Fix possible hidden game list columns. The game list has to be visible already. Use this after show() m_game_list_frame->FixNarrowColumns(); // RPCS3 Updater QMenu* download_menu = new QMenu(tr("Update Available!")); QAction *download_action = new QAction(tr("Download Update"), download_menu); connect(download_action, &QAction::triggered, this, [this] { m_updater.update(false); }); download_menu->addAction(download_action); #ifdef _WIN32 // Use a menu at the top right corner to indicate the new version. QMenuBar *corner_bar = new QMenuBar(ui->menuBar); m_download_menu_action = corner_bar->addMenu(download_menu); ui->menuBar->setCornerWidget(corner_bar); ui->menuBar->cornerWidget()->setVisible(false); #else // Append a menu to the right of the regular menus to indicate the new version. // Some distros just can't handle corner widgets at the moment. m_download_menu_action = ui->menuBar->addMenu(download_menu); #endif ensure(m_download_menu_action); m_download_menu_action->setVisible(false); connect(&m_updater, &update_manager::signal_update_available, this, [this](bool update_available) { if (m_download_menu_action) { m_download_menu_action->setVisible(update_available); } if (ui->menuBar && ui->menuBar->cornerWidget()) { ui->menuBar->cornerWidget()->setVisible(update_available); } }); #if defined(_WIN32) || defined(__linux__) if (const auto update_value = m_gui_settings->GetValue(gui::m_check_upd_start).toString(); update_value != gui::update_off) { const bool in_background = with_cli_boot || update_value == gui::update_bkg; const bool auto_accept = !in_background && update_value == gui::update_auto; m_updater.check_for_updates(true, in_background, auto_accept, this); } #endif // Disable vsh if not present. ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self")); return true; } QString main_window::GetCurrentTitle() { QString title = qstr(Emu.GetTitleAndTitleID()); if (title.isEmpty()) { title = qstr(Emu.GetBoot()); } return title; } // returns appIcon QIcon main_window::GetAppIcon() const { return m_app_icon; } bool main_window::OnMissingFw() { const QString title = tr("Missing Firmware Detected!"); const QString message = tr("Commercial games require the firmware (PS3UPDAT.PUP file) to be installed." "\n
For information about how to obtain the required firmware read the quickstart guide."); QMessageBox* mb = new QMessageBox(QMessageBox::Question, title, message, QMessageBox::Ok | QMessageBox::Cancel, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowStaysOnTopHint); mb->deleteLater(); mb->setTextFormat(Qt::RichText); mb->button(QMessageBox::Ok)->setText(tr("Locate PS3UPDAT.PUP")); if (mb->exec() == QMessageBox::Ok) { InstallPup(); return true; } return false; } void main_window::ResizeIcons(int index) { if (ui->sizeSlider->value() != index) { ui->sizeSlider->setSliderPosition(index); return; // ResizeIcons will be triggered again by setSliderPosition, so return here } if (m_save_slider_pos) { m_save_slider_pos = false; m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index); // this will also fire when we used the actions, but i didn't want to add another boolean member SetIconSizeActions(index); } m_game_list_frame->ResizeIcons(index); } void main_window::OnPlayOrPause() { gui_log.notice("User triggered OnPlayOrPause"); switch (Emu.GetStatus()) { case system_state::ready: Emu.Run(true); return; case system_state::paused: Emu.Resume(); return; case system_state::running: Emu.Pause(); return; case system_state::stopped: { if (m_selected_game) { gui_log.notice("Booting from OnPlayOrPause..."); Boot(m_selected_game->info.path, m_selected_game->info.serial); } else if (const auto path = Emu.GetBoot(); !path.empty()) { if (const auto error = Emu.Load(); error != game_boot_result::no_errors) { gui_log.error("Boot failed: reason: %s, path: %s", error, path); show_boot_error(error); } } else if (!m_recent_game_acts.isEmpty()) { BootRecentAction(m_recent_game_acts.first()); } return; } default: fmt::throw_exception("Unreachable"); } } void main_window::show_boot_error(game_boot_result status) { QString message; switch (status) { case game_boot_result::nothing_to_boot: message = tr("No bootable content was found."); break; case game_boot_result::wrong_disc_location: message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder."); break; case game_boot_result::invalid_file_or_folder: message = tr("The selected file or folder is invalid or corrupted."); break; case game_boot_result::install_failed: message = tr("Additional content could not be installed."); break; case game_boot_result::decryption_error: message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file."); break; case game_boot_result::file_creation_error: message = tr("The emulator could not create files required for booting."); break; case game_boot_result::unsupported_disc_type: message = tr("This disc type is not supported yet."); break; case game_boot_result::firmware_missing: // Handled elsewhere case game_boot_result::no_errors: return; case game_boot_result::generic_error: message = tr("Unknown error."); break; } const QString link = tr("

For information on setting up the emulator and dumping your PS3 games, read the quickstart guide."); QMessageBox msg; msg.setWindowTitle(tr("Boot Failed")); msg.setIcon(QMessageBox::Critical); msg.setTextFormat(Qt::RichText); msg.setStandardButtons(QMessageBox::Ok); msg.setText(tr("Booting failed: %1 %2").arg(message).arg(link)); msg.exec(); } void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, cfg_mode config_mode, const std::string& config_path) { if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot)) { return; } Emu.GracefulShutdown(false); m_app_icon = gui::utils::get_app_icon_from_path(path, title_id); if (const auto error = Emu.BootGame(path, title_id, direct, add_only, config_mode, config_path); error != game_boot_result::no_errors) { gui_log.error("Boot failed: reason: %s, path: %s", error, path); show_boot_error(error); } else { gui_log.success("Boot successful."); if (!add_only) { AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID()))); } } m_game_list_frame->Refresh(true); } void main_window::BootElf() { bool stopped = false; if (Emu.IsRunning()) { Emu.Pause(); stopped = true; } const QString path_last_elf = m_gui_settings->GetValue(gui::fd_boot_elf).toString(); const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_elf, tr( "(S)ELF files (*BOOT.BIN *.elf *.self);;" "ELF files (BOOT.BIN *.elf);;" "SELF files (EBOOT.BIN *.self);;" "BOOT files (*BOOT.BIN);;" "BIN files (*.bin);;" "All files (*.*)"), Q_NULLPTR, QFileDialog::DontResolveSymlinks); if (file_path.isEmpty()) { if (stopped) { Emu.Resume(); } return; } // If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted // game folder in case of having e.g. a Game Folder with collected links to elf files. // Don't set last path earlier in case of cancelled dialog m_gui_settings->SetValue(gui::fd_boot_elf, file_path); const std::string path = sstr(QFileInfo(file_path).absoluteFilePath()); gui_log.notice("Booting from BootElf..."); Boot(path, "", true); } void main_window::BootGame() { bool stopped = false; if (Emu.IsRunning()) { Emu.Pause(); stopped = true; } const QString path_last_game = m_gui_settings->GetValue(gui::fd_boot_game).toString(); const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if (dir_path.isEmpty()) { if (stopped) { Emu.Resume(); } return; } m_gui_settings->SetValue(gui::fd_boot_game, QFileInfo(dir_path).path()); gui_log.notice("Booting from BootGame..."); Boot(sstr(dir_path)); } void main_window::BootVSH() { gui_log.notice("Booting from BootVSH..."); Boot(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self"); } void main_window::BootRsxCapture(std::string path) { if (path.empty()) { bool is_stopped = false; if (Emu.IsRunning()) { Emu.Pause(); is_stopped = true; } const QString file_path = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), qstr(fs::get_config_dir() + "captures/"), tr("RRC files (*.rrc *.RRC);;All files (*.*)")); if (file_path.isEmpty()) { if (is_stopped) { Emu.Resume(); } return; } path = sstr(file_path); } if (!m_gui_settings->GetBootConfirmation(this)) { return; } Emu.GracefulShutdown(false); if (!Emu.BootRsxCapture(path)) { gui_log.error("Capture Boot Failed. path: %s", path); } else { gui_log.success("Capture Boot Success. path: %s", path); } } bool main_window::InstallFileInExData(const std::string& extension, const QString& path, const std::string& filename) { if (path.isEmpty() || filename.empty() || extension.empty()) { return false; } // Copy file atomically with thread/process-safe error checking for file size const std::string to_path = rpcs3::utils::get_hdd0_dir() + "/home/" + Emu.GetUsr() + "/exdata/" + filename.substr(0, filename.find_last_of('.')); fs::pending_file to(to_path + "." + extension); fs::file from(sstr(path)); if (!to.file || !from) { return false; } to.file.write(from.to_vector()); from.close(); if (to.file.size() < 0x10) { // Not a RAP file return false; } #ifdef _WIN32 // In the case of an unexpected crash during the operation, the temporary file can be used as the deleted file // See below to.file.sync(); // In case we want to rename upper-case file to lower-case // Windows will ignore such rename operation if the file exists // So delete it fs::remove_file(to_path + "." + fmt::to_upper(extension)); #endif return to.commit(); } void main_window::InstallPackages(QStringList file_paths) { if (file_paths.isEmpty()) { // If this function was called without a path, ask the user for files to install. const QString path_last_pkg = m_gui_settings->GetValue(gui::fd_install_pkg).toString(); const QStringList paths = QFileDialog::getOpenFileNames(this, tr("Select packages and/or rap files to install"), path_last_pkg, tr("All relevant (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;Edat files (*.edat *.EDAT);;All files (*.*)")); if (paths.isEmpty()) { return; } file_paths.append(paths); const QFileInfo file_info(file_paths[0]); m_gui_settings->SetValue(gui::fd_install_pkg, file_info.path()); } if (file_paths.count() == 1 && file_paths.front().endsWith(".pkg", Qt::CaseInsensitive)) { const QString file_path = file_paths.front(); const QFileInfo file_info(file_path); compat::package_info info = game_compatibility::GetPkgInfo(file_path, m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr); if (!info.is_valid) { QMessageBox::warning(this, tr("Invalid package!"), tr("The selected package is invalid!\n\nPath:\n%0").arg(file_path)); return; } if (info.type != compat::package_type::other) { if (info.type == compat::package_type::dlc) { info.local_cat = tr("\nDLC", "Block for package type (DLC)"); } else { info.local_cat = tr("\nUpdate", "Block for package type (Update)"); } } else if (!info.local_cat.isEmpty()) { info.local_cat = tr("\n%0", "Block for package type").arg(info.local_cat); } if (!info.title_id.isEmpty()) { info.title_id = tr("\n%0", "Block for Title ID").arg(info.title_id); } if (!info.version.isEmpty()) { info.version = tr("\nVersion %0", "Block for Version").arg(info.version); } if (!info.changelog.isEmpty()) { info.changelog = tr("\n\nChangelog:\n%0", "Block for Changelog").arg(info.changelog); } const QString info_string = QStringLiteral("%0\n\n%1%2%3%4%5").arg(file_info.fileName()).arg(info.title).arg(info.local_cat) .arg(info.title_id).arg(info.version).arg(info.changelog); if (QMessageBox::question(this, tr("PKG Decrypter / Installer"), tr("Do you want to install this package?\n\n%0").arg(info_string), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { gui_log.notice("PKG: Cancelled installation from drop.\n%s", sstr(info_string)); return; } } if (!m_gui_settings->GetBootConfirmation(this)) { // Last chance to cancel the operation return; } if (!Emu.IsStopped()) { Emu.GracefulShutdown(false); } // Install rap files if available int installed_rap_and_edat_count = 0; const auto install_filetype = [&installed_rap_and_edat_count, &file_paths](const std::string extension) { const QString pattern = QString(".*\\.%1").arg(QString::fromStdString(extension)); for (const auto& file : file_paths.filter(QRegularExpression(pattern, QRegularExpression::PatternOption::CaseInsensitiveOption))) { const QFileInfo file_info(file); const std::string filename = sstr(file_info.fileName()); if (InstallFileInExData(extension, file, filename)) { gui_log.success("Successfully copied %s file: %s", extension, filename); installed_rap_and_edat_count++; } else { gui_log.error("Could not copy %s file: %s", extension, filename); } } }; install_filetype("rap"); install_filetype("edat"); if (installed_rap_and_edat_count > 0) { // Refresh game list since we probably unlocked some games now. m_game_list_frame->Refresh(true); } // Find remaining package files file_paths = file_paths.filter(QRegularExpression(".*\\.pkg", QRegularExpression::PatternOption::CaseInsensitiveOption)); if (!file_paths.isEmpty()) { // Handle further installations with a timeout. Otherwise the source explorer instance is not usable during the following file processing. QTimer::singleShot(0, [this, paths = std::move(file_paths)]() { HandlePackageInstallation(paths); }); } } void main_window::HandlePackageInstallation(QStringList file_paths) { if (file_paths.empty()) { return; } std::vector packages; game_compatibility* compat = m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr; if (file_paths.size() > 1) { // Let the user choose the packages to install and select the order in which they shall be installed. pkg_install_dialog dlg(file_paths, compat, this); connect(&dlg, &QDialog::accepted, this, [&packages, &dlg]() { packages = dlg.GetPathsToInstall(); }); dlg.exec(); } else { packages.push_back(game_compatibility::GetPkgInfo(file_paths.front(), compat)); } if (packages.empty()) { return; } if (!m_gui_settings->GetBootConfirmation(this)) { return; } Emu.GracefulShutdown(false); progress_dialog pdlg(tr("RPCS3 Package Installer"), tr("Installing package, please wait..."), tr("Cancel"), 0, 1000, false, this); pdlg.setAutoClose(false); pdlg.show(); // Synchronization variable atomic_t progress(0.); package_error error = package_error::no_error; bool cancelled = false; for (usz i = 0, count = packages.size(); i < count; i++) { progress = 0.; const compat::package_info& package = packages.at(i); QString app_info = package.title; // This should always be non-empty if (!package.title_id.isEmpty() || !package.version.isEmpty()) { app_info += QStringLiteral("\n"); if (!package.title_id.isEmpty()) { app_info += package.title_id; } if (!package.version.isEmpty()) { if (!package.title_id.isEmpty()) { app_info += " "; } app_info += tr("v.%0", "Package version for install progress dialog").arg(package.version); } } pdlg.SetValue(0); pdlg.setLabelText(tr("Installing package (%0/%1), please wait...\n\n%2").arg(i + 1).arg(count).arg(app_info)); pdlg.show(); const QFileInfo file_info(package.path); const std::string path = sstr(package.path); const std::string file_name = sstr(file_info.fileName()); // Run PKG unpacking asynchronously named_thread worker("PKG Installer", [path, &progress, &error] { package_reader reader(path); error = reader.check_target_app_version(); if (error == package_error::no_error) { return reader.extract_data(progress); } return false; }); // Wait for the completion while (worker <= thread_state::aborting) { std::this_thread::sleep_for(5ms); if (pdlg.wasCanceled()) { cancelled = true; progress -= 1.; break; } // Update progress window double pval = progress; if (pval < 0.) pval += 1.; pdlg.SetValue(static_cast(pval * pdlg.maximum())); QCoreApplication::processEvents(); } if (worker()) { pdlg.SetValue(pdlg.maximum()); std::this_thread::sleep_for(100ms); } else { pdlg.setHidden(true); pdlg.SignalFailure(); } if (worker()) { m_game_list_frame->Refresh(true); gui_log.success("Successfully installed %s (title_id=%s, title=%s, version=%s).", file_name, sstr(package.title_id), sstr(package.title), sstr(package.version)); if (i == (count - 1)) { m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this); } } else { if (!cancelled) { if (error == package_error::app_version) { gui_log.error("Cannot install %s.", file_name); QMessageBox::warning(this, tr("Warning!"), tr("The following package cannot be installed on top of the current data:\n%1!").arg(package.path)); } else { gui_log.error("Failed to install %s.", file_name); QMessageBox::critical(this, tr("Failure!"), tr("Failed to install software from package:\n%1!" "\nThis is very likely caused by external interference from a faulty anti-virus software." "\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software.").arg(package.path)); } } return; } // return if the thread was still running after cancel if (cancelled) { return; } } } void main_window::ExtractMSELF() { const QString path_last_mself = m_gui_settings->GetValue(gui::fd_ext_mself).toString(); const QString file_path = QFileDialog::getOpenFileName(this, tr("Select MSELF To extract"), path_last_mself, tr("All mself files (*.mself *.MSELF);;All files (*.*)")); if (file_path.isEmpty()) { return; } const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if (!dir.isEmpty()) { m_gui_settings->SetValue(gui::fd_ext_mself, QFileInfo(file_path).path()); extract_mself(sstr(file_path), sstr(dir) + '/'); } } void main_window::InstallPup(QString file_path) { if (file_path.isEmpty()) { const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString(); file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)")); } else { if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Install firmware: %1?").arg(file_path), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { gui_log.notice("Firmware: Cancelled installation from drop. File: %s", sstr(file_path)); return; } } if (!file_path.isEmpty()) { // Handle the actual installation with a timeout. Otherwise the source explorer instance is not usable during the following file processing. QTimer::singleShot(0, [this, file_path]() { HandlePupInstallation(file_path); }); } } void main_window::ExtractPup() { const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString(); const QString file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To extract"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)")); if (file_path.isEmpty()) { return; } const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if (!dir.isEmpty()) { HandlePupInstallation(file_path, dir); } } void main_window::ExtractTar() { if (!m_gui_settings->GetBootConfirmation(this)) { return; } Emu.GracefulShutdown(false); const QString path_last_tar = m_gui_settings->GetValue(gui::fd_ext_tar).toString(); QStringList files = QFileDialog::getOpenFileNames(this, tr("Select TAR To extract"), path_last_tar, tr("All tar files (*.tar *.TAR *.tar.aa.* *.TAR.AA.*);;All files (*.*)")); if (files.isEmpty()) { return; } const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if (dir.isEmpty()) { return; } m_gui_settings->SetValue(gui::fd_ext_tar, QFileInfo(files[0]).path()); progress_dialog pdlg(tr("TAR Extraction"), tr("Extracting encrypted TARs\nPlease wait..."), tr("Cancel"), 0, files.size(), false, this); pdlg.show(); QString error; for (const QString& file : files) { if (pdlg.wasCanceled()) { break; } // Do not abort on failure here, in case the user selected a wrong file in multi-selection while the rest are valid if (!extract_tar(sstr(file), sstr(dir) + '/')) { if (error.isEmpty()) { error = tr("The following TAR file(s) could not be extracted:"); } error += "\n"; error += file; } pdlg.SetValue(pdlg.value() + 1); QApplication::processEvents(); } if (!error.isEmpty()) { pdlg.hide(); QMessageBox::critical(this, tr("Tar extraction failed"), error); } } void main_window::HandlePupInstallation(const QString& file_path, const QString& dir_path) { const auto critical = [this](QString str) { Emu.CallFromMainThread([this, str = std::move(str)]() { QMessageBox::critical(this, tr("Firmware Installation Failed"), str); }, false); }; if (file_path.isEmpty()) { gui_log.error("Error while installing firmware: provided path is empty."); critical(tr("Firmware installation failed: The provided path is empty.")); return; } if (!m_gui_settings->GetBootConfirmation(this)) { return; } Emu.GracefulShutdown(false); m_gui_settings->SetValue(gui::fd_install_pup, QFileInfo(file_path).path()); const std::string path = sstr(file_path); fs::file pup_f(path); if (!pup_f) { gui_log.error("Error opening PUP file %s (%s)", path, fs::g_tls_error); critical(tr("Firmware installation failed: The selected firmware file couldn't be opened.")); return; } pup_object pup(std::move(pup_f)); switch (pup.operator pup_error()) { case pup_error::header_read: { gui_log.error("%s", pup.get_formatted_error()); critical(tr("Firmware installation failed: The provided file is empty.")); return; } case pup_error::header_magic: { gui_log.error("Error while installing firmware: provided file is not a PUP file."); critical(tr("Firmware installation failed: The provided file is not a PUP file.")); return; } case pup_error::expected_size: { gui_log.error("%s", pup.get_formatted_error()); critical(tr("Firmware installation failed: The provided file is incomplete. Try redownloading it.")); return; } case pup_error::header_file_count: case pup_error::file_entries: case pup_error::stream: { std::string error = "Error while installing firmware: PUP file is invalid."; if (!pup.get_formatted_error().empty()) { fmt::append(error, "\n%s", pup.get_formatted_error()); } gui_log.error("%s", error); critical(tr("Firmware installation failed: The provided file is corrupted.")); return; } case pup_error::hash_mismatch: { gui_log.error("Error while installing firmware: Hash check failed."); critical(tr("Firmware installation failed: The provided file's contents are corrupted.")); return; } case pup_error::ok: break; } fs::file update_files_f = pup.get_file(0x300); if (!update_files_f) { gui_log.error("Error while installing firmware: Couldn't find installation packages database."); critical(tr("Firmware installation failed: The provided file's contents are corrupted.")); return; } tar_object update_files(update_files_f); if (!dir_path.isEmpty()) { // Extract only mode, extract direct TAR entries to a user directory if (!vfs::mount("/pup_extract", sstr(dir_path) + '/')) { gui_log.error("Error while extracting firmware: Failed to mount '%s'", sstr(dir_path)); critical(tr("Firmware extraction failed: VFS mounting failed.")); return; } if (!update_files.extract("/pup_extract")) { gui_log.error("Error while installing firmware: TAR contents are invalid."); critical(tr("Firmware installation failed: Firmware contents could not be extracted.")); } gui_log.success("Extracted PUP file to %s", sstr(dir_path)); return; } // In regular installation we select specfic entries from the main TAR which are prefixed with "dev_flash_" // Those entries are TAR as well, we extract their packed files from them and that's what installed in /dev_flash auto update_filenames = update_files.get_filenames(); update_filenames.erase(std::remove_if( update_filenames.begin(), update_filenames.end(), [](const std::string& s) { return s.find("dev_flash_") == umax; }), update_filenames.end()); if (update_filenames.empty()) { gui_log.error("Error while installing firmware: No dev_flash_* packages were found."); critical(tr("Firmware installation failed: The provided file's contents are corrupted.")); return; } static constexpr std::string_view cur_version = "4.89"; std::string version_string; if (fs::file version = pup.get_file(0x100)) { version_string = version.to_string(); } if (const usz version_pos = version_string.find('\n'); version_pos != umax) { version_string.erase(version_pos); } if (version_string.empty()) { gui_log.error("Error while installing firmware: No version data was found."); critical(tr("Firmware installation failed: The provided file's contents are corrupted.")); return; } if (version_string < cur_version && QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Old firmware detected.\nThe newest firmware version is %1 and you are trying to install version %2\nContinue installation?").arg(QString::fromUtf8(cur_version.data(), ::size32(cur_version)), qstr(version_string)), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No) { return; } if (std::string installed = utils::get_firmware_version(); !installed.empty()) { gui_log.warning("Reinstalling firmware: old=%s, new=%s", installed, version_string); if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Firmware of version %1 has already been installed.\nOverwrite current installation with version %2?").arg(qstr(installed), qstr(version_string)), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No) { gui_log.warning("Reinstallation of firmware aborted."); return; } } // Remove possibly PS3 fonts from database QFontDatabase::removeAllApplicationFonts(); progress_dialog pdlg(tr("RPCS3 Firmware Installer"), tr("Installing firmware version %1\nPlease wait...").arg(qstr(version_string)), tr("Cancel"), 0, static_cast(update_filenames.size()), false, this); pdlg.show(); // Used by tar_object::extract() as destination directory vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash()); // Synchronization variable atomic_t progress(0); { // Run asynchronously named_thread worker("Firmware Installer", [&] { for (const auto& update_filename : update_filenames) { fs::file update_file = update_files.get_file(update_filename); SCEDecrypter self_dec(update_file); self_dec.LoadHeaders(); self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV); self_dec.DecryptData(); auto dev_flash_tar_f = self_dec.MakeFile(); if (dev_flash_tar_f.size() < 3) { gui_log.error("Error while installing firmware: PUP contents are invalid."); critical(tr("Firmware installation failed: Firmware could not be decompressed")); progress = -1; return; } tar_object dev_flash_tar(dev_flash_tar_f[2]); if (!dev_flash_tar.extract()) { gui_log.error("Error while installing firmware: TAR contents are invalid. (package=%s)", update_filename); critical(tr("The firmware contents could not be extracted." "\nThis is very likely caused by external interference from a faulty anti-virus software." "\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software.")); progress = -1; return; } if (!progress.try_inc(::narrow(update_filenames.size()))) { // Installation was cancelled return; } } }); // Wait for the completion for (uint value = progress.load(); value < update_filenames.size(); std::this_thread::sleep_for(5ms), value = progress) { if (pdlg.wasCanceled()) { progress = -1; break; } // Update progress window pdlg.SetValue(static_cast(value)); QCoreApplication::processEvents(); } // Join thread worker(); } update_files_f.close(); if (progress == update_filenames.size()) { pdlg.SetValue(pdlg.maximum()); std::this_thread::sleep_for(100ms); } // Update with newly installed PS3 fonts Q_EMIT RequestGlobalStylesheetChange(); // Unmount Emu.Init(); if (progress == update_filenames.size()) { ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self")); gui_log.success("Successfully installed PS3 firmware version %s.", version_string); m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), gui::ib_pup_success, this); CreateFirmwareCache(); } } // This is ugly, but PS3 headers shall not be included there. extern u32 sysutil_send_system_cmd(u64 status, u64 param); void main_window::DecryptSPRXLibraries() { QString path_last_sprx = m_gui_settings->GetValue(gui::fd_decrypt_sprx).toString(); if (!fs::is_dir(sstr(path_last_sprx))) { // Default: redirect to userland firmware SPRX directory path_last_sprx = qstr(g_cfg_vfs.get_dev_flash() + "sys/external"); } const QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select binary files"), path_last_sprx, tr("All Binaries (*.bin *.BIN *.self *.SELF *.sprx *.SPRX *.sdat *.SDAT *.edat *.EDAT);;" "BIN files (*.bin *.BIN);;SELF files (*.self *.SELF);;SPRX files (*.sprx *.SPRX);;SDAT/EDAT files (*.sdat *.SDAT *.edat *.EDAT);;All files (*.*)")); if (modules.isEmpty()) { return; } m_gui_settings->SetValue(gui::fd_decrypt_sprx, QFileInfo(modules.first()).path()); std::vector vec_modules; for (const QString& mod : modules) { vec_modules.push_back(mod.toStdString()); } const auto input_cb = [this](std::string old_path, std::string path, bool tried) -> std::string { const QString hint = tr("Hint: KLIC (KLicense key) is a 16-byte long string. (32 hexadecimal characters)" "\nAnd is logged with some sceNpDrm* functions when the game/application which owns \"%0\" is running.").arg(qstr(path)); if (tried) { gui_log.error("Failed to decrypt %s with specfied KLIC, retrying.\n%s", old_path, sstr(hint)); } input_dialog dlg(32, "", tr("Enter KLIC of %0").arg(qstr(path)), tried ? tr("Decryption failed with provided KLIC.\n%0").arg(hint) : tr("Hexadecimal only."), "00000000000000000000000000000000", this); QFont mono = QFontDatabase::systemFont(QFontDatabase::FixedFont); mono.setPointSize(8); dlg.set_input_font(mono, true, '0'); dlg.set_clear_button_enabled(false); dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, false); dlg.set_validator(new QRegularExpressionValidator(QRegularExpression("^[a-fA-F0-9]*$"))); // HEX only connect(&dlg, &input_dialog::text_changed, &dlg, [&dlg](const QString& text) { dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, text.size() == 32); }); if (dlg.exec() == QDialog::Accepted) { return sstr(dlg.get_input_text()); } return {}; }; decrypt_sprx_libraries(vec_modules, input_cb); } /** Needed so that when a backup occurs of window state in gui_settings, the state is current. * Also, so that on close, the window state is preserved. */ void main_window::SaveWindowState() const { // Save gui settings m_gui_settings->SetValue(gui::mw_geometry, saveGeometry()); m_gui_settings->SetValue(gui::mw_windowState, saveState()); m_gui_settings->SetValue(gui::mw_mwState, m_mw->saveState()); // Save column settings m_game_list_frame->SaveSettings(); // Save splitter state m_debugger_frame->SaveSettings(); } void main_window::RepaintThumbnailIcons() { [[maybe_unused]] const QColor new_color = gui::utils::get_label_color("thumbnail_icon_color"); [[maybe_unused]] const auto icon = [&new_color](const QString& path) { return gui::utils::get_colorized_icon(QPixmap::fromImage(gui::utils::get_opaque_image_area(path)), Qt::black, new_color); }; #ifdef _WIN32 if (!m_thumb_bar) return; m_icon_thumb_play = icon(":/Icons/play.png"); m_icon_thumb_pause = icon(":/Icons/pause.png"); m_icon_thumb_stop = icon(":/Icons/stop.png"); m_icon_thumb_restart = icon(":/Icons/restart.png"); m_thumb_playPause->setIcon(Emu.IsRunning() ? m_icon_thumb_pause : m_icon_thumb_play); m_thumb_stop->setIcon(m_icon_thumb_stop); m_thumb_restart->setIcon(m_icon_thumb_restart); #endif } void main_window::RepaintToolBarIcons() { const QColor new_color = gui::utils::get_label_color("toolbar_icon_color"); const auto icon = [&new_color](const QString& path) { return gui::utils::get_colorized_icon(QIcon(path), Qt::black, new_color); }; m_icon_play = icon(":/Icons/play.png"); m_icon_pause = icon(":/Icons/pause.png"); m_icon_stop = icon(":/Icons/stop.png"); m_icon_restart = icon(":/Icons/restart.png"); m_icon_fullscreen_on = icon(":/Icons/fullscreen.png"); m_icon_fullscreen_off = icon(":/Icons/exit_fullscreen.png"); ui->toolbar_config ->setIcon(icon(":/Icons/configure.png")); ui->toolbar_controls->setIcon(icon(":/Icons/controllers.png")); ui->toolbar_open ->setIcon(icon(":/Icons/open.png")); ui->toolbar_grid ->setIcon(icon(":/Icons/grid.png")); ui->toolbar_list ->setIcon(icon(":/Icons/list.png")); ui->toolbar_refresh ->setIcon(icon(":/Icons/refresh.png")); ui->toolbar_stop ->setIcon(icon(":/Icons/stop.png")); if (Emu.IsRunning()) { ui->toolbar_start->setIcon(m_icon_pause); } else if (Emu.IsStopped() && !Emu.GetBoot().empty()) { ui->toolbar_start->setIcon(m_icon_restart); } else { ui->toolbar_start->setIcon(m_icon_play); } if (isFullScreen()) { ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off); } else { ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on); } ui->sizeSlider->setStyleSheet(ui->sizeSlider->styleSheet().append("QSlider::handle:horizontal{ background: rgba(%1, %2, %3, %4); }") .arg(new_color.red()).arg(new_color.green()).arg(new_color.blue()).arg(new_color.alpha())); // resize toolbar elements // for highdpi resize toolbar icons and height dynamically // choose factors to mimic Gui-Design in main_window.ui // TODO: delete this in case Qt::AA_EnableHighDpiScaling is enabled in main.cpp #ifdef _WIN32 const int tool_icon_height = menuBar()->sizeHint().height() * 1.5; ui->toolBar->setIconSize(QSize(tool_icon_height, tool_icon_height)); #endif const int tool_bar_height = ui->toolBar->sizeHint().height(); for (const auto& act : ui->toolBar->actions()) { if (act->isSeparator()) { continue; } ui->toolBar->widgetForAction(act)->setMinimumWidth(tool_bar_height); } ui->sizeSliderContainer->setFixedWidth(tool_bar_height * 4); ui->mw_searchbar->setFixedWidth(tool_bar_height * 5); } void main_window::OnEmuRun(bool /*start_playtime*/) const { const QString title = GetCurrentTitle(); const QString restart_tooltip = tr("Restart %0").arg(title); const QString pause_tooltip = tr("Pause %0").arg(title); const QString stop_tooltip = tr("Stop %0").arg(title); m_debugger_frame->EnableButtons(true); #ifdef _WIN32 m_thumb_stop->setToolTip(stop_tooltip); m_thumb_restart->setToolTip(restart_tooltip); m_thumb_playPause->setToolTip(pause_tooltip); m_thumb_playPause->setIcon(m_icon_thumb_pause); #endif ui->sysPauseAct->setText(tr("&Pause")); ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+P")); ui->sysPauseAct->setIcon(m_icon_pause); ui->toolbar_start->setIcon(m_icon_pause); ui->toolbar_start->setText(tr("Pause")); ui->toolbar_start->setToolTip(pause_tooltip); ui->toolbar_stop->setToolTip(stop_tooltip); EnableMenus(true); } void main_window::OnEmuResume() const { const QString title = GetCurrentTitle(); const QString restart_tooltip = tr("Restart %0").arg(title); const QString pause_tooltip = tr("Pause %0").arg(title); const QString stop_tooltip = tr("Stop %0").arg(title); #ifdef _WIN32 m_thumb_stop->setToolTip(stop_tooltip); m_thumb_restart->setToolTip(restart_tooltip); m_thumb_playPause->setToolTip(pause_tooltip); m_thumb_playPause->setIcon(m_icon_thumb_pause); #endif ui->sysPauseAct->setText(tr("&Pause")); ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+P")); ui->sysPauseAct->setIcon(m_icon_pause); ui->toolbar_start->setIcon(m_icon_pause); ui->toolbar_start->setText(tr("Pause")); ui->toolbar_start->setToolTip(pause_tooltip); ui->toolbar_stop->setToolTip(stop_tooltip); } void main_window::OnEmuPause() const { const QString title = GetCurrentTitle(); const QString resume_tooltip = tr("Resume %0").arg(title); #ifdef _WIN32 m_thumb_playPause->setToolTip(resume_tooltip); m_thumb_playPause->setIcon(m_icon_thumb_play); #endif ui->sysPauseAct->setText(tr("&Resume")); ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R")); ui->sysPauseAct->setIcon(m_icon_play); ui->toolbar_start->setIcon(m_icon_play); ui->toolbar_start->setText(tr("Play")); ui->toolbar_start->setToolTip(resume_tooltip); // Refresh game list in order to update time played if (m_game_list_frame) { m_game_list_frame->Refresh(); } } void main_window::OnEmuStop() { const QString title = GetCurrentTitle(); const QString play_tooltip = Emu.IsReady() ? tr("Play %0").arg(title) : tr("Resume %0").arg(title); m_debugger_frame->UpdateUI(); ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play") : tr("&Resume")); ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R")); ui->sysPauseAct->setIcon(m_icon_play); #ifdef _WIN32 m_thumb_playPause->setToolTip(play_tooltip); m_thumb_playPause->setIcon(m_icon_thumb_play); #endif EnableMenus(false); if (title.isEmpty()) { ui->toolbar_start->setIcon(m_icon_play); ui->toolbar_start->setText(tr("Play")); ui->toolbar_start->setToolTip(play_tooltip); } else { const QString restart_tooltip = tr("Restart %0").arg(title); ui->toolbar_start->setEnabled(true); ui->toolbar_start->setIcon(m_icon_restart); ui->toolbar_start->setText(tr("Restart")); ui->toolbar_start->setToolTip(restart_tooltip); ui->sysRebootAct->setEnabled(true); #ifdef _WIN32 m_thumb_restart->setToolTip(restart_tooltip); m_thumb_restart->setEnabled(true); #endif } ui->actionManage_Users->setEnabled(true); ui->confCamerasAct->setEnabled(true); if (std::exchange(m_sys_menu_opened, false)) { ui->sysSendOpenMenuAct->setText(tr("Send open system menu cmd")); } // Refresh game list in order to update time played if (m_game_list_frame) { m_game_list_frame->Refresh(); } // Close kernel explorer if running if (m_kernel_explorer) { m_kernel_explorer->close(); } } void main_window::OnEmuReady() const { const QString title = GetCurrentTitle(); const QString play_tooltip = Emu.IsReady() ? tr("Play %0").arg(title) : tr("Resume %0").arg(title); m_debugger_frame->EnableButtons(true); #ifdef _WIN32 m_thumb_playPause->setToolTip(play_tooltip); m_thumb_playPause->setIcon(m_icon_thumb_play); #endif ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play") : tr("&Resume")); ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R")); ui->sysPauseAct->setIcon(m_icon_play); ui->toolbar_start->setIcon(m_icon_play); ui->toolbar_start->setText(tr("Play")); ui->toolbar_start->setToolTip(play_tooltip); EnableMenus(true); ui->actionManage_Users->setEnabled(false); ui->confCamerasAct->setEnabled(false); } void main_window::EnableMenus(bool enabled) const { // Thumbnail Buttons #ifdef _WIN32 m_thumb_playPause->setEnabled(enabled); m_thumb_stop->setEnabled(enabled); m_thumb_restart->setEnabled(enabled); #endif // Toolbar ui->toolbar_start->setEnabled(enabled); ui->toolbar_stop->setEnabled(enabled); // Emulation ui->sysPauseAct->setEnabled(enabled); ui->sysStopAct->setEnabled(enabled); ui->sysRebootAct->setEnabled(enabled); // PS3 Commands ui->sysSendOpenMenuAct->setEnabled(enabled); ui->sysSendExitAct->setEnabled(enabled); // Tools ui->toolskernel_explorerAct->setEnabled(enabled); ui->toolsmemory_viewerAct->setEnabled(enabled); ui->toolsRsxDebuggerAct->setEnabled(enabled); ui->toolsStringSearchAct->setEnabled(enabled); ui->actionCreate_RSX_Capture->setEnabled(enabled); } void main_window::BootRecentAction(const QAction* act) { if (Emu.IsRunning()) { return; } const QString pth = act->data().toString(); const std::string path = sstr(pth); QString name; bool contains_path = false; int idx = -1; for (int i = 0; i < m_rg_entries.count(); i++) { if (m_rg_entries.at(i).first == pth) { idx = i; contains_path = true; name = m_rg_entries.at(idx).second; break; } } // path is invalid: remove action from list return if ((contains_path && name.isEmpty()) || (!QFileInfo(pth).isDir() && !QFileInfo(pth).isFile())) { if (contains_path) { // clear menu of actions for (auto action : m_recent_game_acts) { ui->bootRecentMenu->removeAction(action); } // remove action from list m_rg_entries.removeAt(idx); m_recent_game_acts.removeAt(idx); m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(m_rg_entries)); gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path); // refill menu with actions for (int i = 0; i < m_recent_game_acts.count(); i++) { m_recent_game_acts[i]->setShortcut(tr("Ctrl+%1").arg(i + 1)); m_recent_game_acts[i]->setToolTip(m_rg_entries.at(i).second); ui->bootRecentMenu->addAction(m_recent_game_acts[i]); } gui_log.warning("Boot Recent list refreshed"); return; } gui_log.error("Path invalid and not in m_rg_paths: %s", path); return; } gui_log.notice("Booting from recent games list..."); Boot(path, "", true); } QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint& sc_idx) { // if path is not valid remove from list if (entry.second.isEmpty() || (!QFileInfo(entry.first).isDir() && !QFileInfo(entry.first).isFile())) { if (m_rg_entries.contains(entry)) { gui_log.warning("Recent Game not valid, removing from Boot Recent list: %s", sstr(entry.first)); const int idx = m_rg_entries.indexOf(entry); m_rg_entries.removeAt(idx); m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(m_rg_entries)); } return nullptr; } // if name is a path get filename QString shown_name = entry.second; if (QFileInfo(entry.second).isFile()) { shown_name = entry.second.section('/', -1); } // create new action QAction* act = new QAction(shown_name, this); act->setData(entry.first); act->setToolTip(entry.second); act->setShortcut(tr("Ctrl+%1").arg(sc_idx)); // truncate if too long if (shown_name.length() > 60) { act->setText(shown_name.left(27) + "(....)" + shown_name.right(27)); } // connect boot connect(act, &QAction::triggered, this, [act, this]() {BootRecentAction(act); }); return act; } void main_window::AddRecentAction(const q_string_pair& entry) { // don't change list on freeze if (ui->freezeRecentAct->isChecked()) { return; } // create new action, return if not valid QAction* act = CreateRecentAction(entry, 1); if (!act) { return; } // clear menu of actions for (auto action : m_recent_game_acts) { ui->bootRecentMenu->removeAction(action); } // If path already exists, remove it in order to get it to beginning. Also remove duplicates. for (int i = m_rg_entries.count() - 1; i >= 0; --i) { if (m_rg_entries[i].first == entry.first) { m_rg_entries.removeAt(i); m_recent_game_acts.removeAt(i); } } // remove oldest action at the end if needed if (m_rg_entries.count() == 9) { m_rg_entries.removeLast(); m_recent_game_acts.removeLast(); } else if (m_rg_entries.count() > 9) { gui_log.error("Recent games entrylist too big"); } if (m_rg_entries.count() < 9) { // add new action at the beginning m_rg_entries.prepend(entry); m_recent_game_acts.prepend(act); } // refill menu with actions for (int i = 0; i < m_recent_game_acts.count(); i++) { m_recent_game_acts[i]->setShortcut(tr("Ctrl+%1").arg(i + 1)); m_recent_game_acts[i]->setToolTip(m_rg_entries.at(i).second); ui->bootRecentMenu->addAction(m_recent_game_acts[i]); } m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(m_rg_entries)); } void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code) { ui->languageMenu->clear(); for (const auto& code : language_codes) { const QLocale locale = QLocale(code); const QString locale_name = QLocale::languageToString(locale.language()); // create new action QAction* act = new QAction(locale_name, this); act->setData(code); act->setToolTip(locale_name); act->setCheckable(true); act->setChecked(code == language_code); // connect to language changer connect(act, &QAction::triggered, this, [this, code]() { RequestLanguageChange(code); }); ui->languageMenu->addAction(act); } } void main_window::RepaintGui() { if (m_game_list_frame) { m_game_list_frame->RepaintIcons(true); } if (m_log_frame) { m_log_frame->RepaintTextColors(); } if (m_debugger_frame) { m_debugger_frame->ChangeColors(); } RepaintToolBarIcons(); RepaintThumbnailIcons(); Q_EMIT RequestTrophyManagerRepaint(); } void main_window::RetranslateUI(const QStringList& language_codes, const QString& language) { UpdateLanguageActions(language_codes, language); ui->retranslateUi(this); if (m_game_list_frame) { m_game_list_frame->Refresh(true); } } void main_window::ShowTitleBars(bool show) const { m_game_list_frame->SetTitleBarVisible(show); m_debugger_frame->SetTitleBarVisible(show); m_log_frame->SetTitleBarVisible(show); } void main_window::CreateActions() { ui->exitAct->setShortcuts(QKeySequence::Quit); ui->toolbar_start->setEnabled(false); ui->toolbar_stop->setEnabled(false); m_category_visible_act_group = new QActionGroup(this); m_category_visible_act_group->addAction(ui->showCatHDDGameAct); m_category_visible_act_group->addAction(ui->showCatDiscGameAct); m_category_visible_act_group->addAction(ui->showCatPS1GamesAct); m_category_visible_act_group->addAction(ui->showCatPS2GamesAct); m_category_visible_act_group->addAction(ui->showCatPSPGamesAct); m_category_visible_act_group->addAction(ui->showCatHomeAct); m_category_visible_act_group->addAction(ui->showCatAudioVideoAct); m_category_visible_act_group->addAction(ui->showCatGameDataAct); m_category_visible_act_group->addAction(ui->showCatUnknownAct); m_category_visible_act_group->addAction(ui->showCatOtherAct); m_category_visible_act_group->setExclusive(false); m_icon_size_act_group = new QActionGroup(this); m_icon_size_act_group->addAction(ui->setIconSizeTinyAct); m_icon_size_act_group->addAction(ui->setIconSizeSmallAct); m_icon_size_act_group->addAction(ui->setIconSizeMediumAct); m_icon_size_act_group->addAction(ui->setIconSizeLargeAct); m_list_mode_act_group = new QActionGroup(this); m_list_mode_act_group->addAction(ui->setlistModeListAct); m_list_mode_act_group->addAction(ui->setlistModeGridAct); } void main_window::CreateConnects() { connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf); connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame); connect(ui->bootVSHAct, &QAction::triggered, this, &main_window::BootVSH); connect(ui->actionopen_rsx_capture, &QAction::triggered, this, [this](){ BootRsxCapture(); }); connect(ui->actionCreate_RSX_Capture, &QAction::triggered, this, []() { g_user_asked_for_frame_capture = true; }); connect(ui->addGamesAct, &QAction::triggered, this, [this]() { if (!m_gui_settings->GetBootConfirmation(this)) { return; } QStringList paths; // Only select one folder for now paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if (!paths.isEmpty()) { Emu.GracefulShutdown(false); for (const QString& path : paths) { AddGamesFromDir(path); } m_game_list_frame->Refresh(true); } }); connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]() { // Enable/Disable Recent Games List const bool stopped = Emu.IsStopped(); for (auto act : ui->bootRecentMenu->actions()) { if (act != ui->freezeRecentAct && act != ui->clearRecentAct) { act->setEnabled(stopped); } } }); connect(ui->clearRecentAct, &QAction::triggered, this, [this]() { if (ui->freezeRecentAct->isChecked()) { return; } m_rg_entries.clear(); for (auto act : m_recent_game_acts) { ui->bootRecentMenu->removeAction(act); } m_recent_game_acts.clear(); m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(q_pair_list())); }); connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked) { m_gui_settings->SetValue(gui::rg_freeze, checked); }); connect(ui->bootInstallPkgAct, &QAction::triggered, this, [this] {InstallPackages(); }); connect(ui->bootInstallPupAct, &QAction::triggered, this, [this] {InstallPup(); }); connect(ui->exitAct, &QAction::triggered, this, &QWidget::close); connect(ui->batchCreatePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchCreatePPUCaches); connect(ui->batchRemovePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemovePPUCaches); connect(ui->batchRemoveSPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveSPUCaches); connect(ui->batchRemoveShaderCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveShaderCaches); connect(ui->batchRemoveCustomConfigurationsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveCustomConfigurations); connect(ui->batchRemoveCustomPadConfigurationsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveCustomPadConfigurations); connect(ui->removeDiskCacheAct, &QAction::triggered, this, &main_window::RemoveDiskCache); connect(ui->removeFirmwareCacheAct, &QAction::triggered, this, &main_window::RemoveFirmwareCache); connect(ui->createFirmwareCacheAct, &QAction::triggered, this, &main_window::CreateFirmwareCache); connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause); connect(ui->sysStopAct, &QAction::triggered, this, []() { gui_log.notice("User triggered stop action in menu bar"); Emu.GracefulShutdown(false, true); }); connect(ui->sysRebootAct, &QAction::triggered, this, []() { gui_log.notice("User triggered restart action in menu bar"); Emu.Restart(); }); connect(ui->sysSendOpenMenuAct, &QAction::triggered, this, [this]() { if (Emu.IsStopped()) return; gui_log.notice("User triggered \"Send %s system menu command\" action in menu bar", m_sys_menu_opened ? "close" : "open"); sysutil_send_system_cmd(m_sys_menu_opened ? 0x0132 /* CELL_SYSUTIL_SYSTEM_MENU_CLOSE */ : 0x0131 /* CELL_SYSUTIL_SYSTEM_MENU_OPEN */, 0); m_sys_menu_opened ^= true; ui->sysSendOpenMenuAct->setText(tr("Send &%0 system menu cmd").arg(m_sys_menu_opened ? tr("close") : tr("open"))); }); connect(ui->sysSendExitAct, &QAction::triggered, this, []() { if (Emu.IsStopped()) return; gui_log.notice("User triggered \"Send exit command\" action in menu bar"); sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0); }); const auto open_settings = [this](int tabIndex) { settings_dialog dlg(m_gui_settings, m_emu_settings, tabIndex, this); connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange); connect(&dlg, &settings_dialog::GuiRepaintRequest, this, &main_window::RepaintGui); connect(&dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::NotifyEmuSettingsChange); connect(&dlg, &settings_dialog::EmuSettingsApplied, m_log_frame, &log_frame::LoadSettings); dlg.exec(); }; connect(ui->confCPUAct, &QAction::triggered, this, [open_settings]() { open_settings(0); }); connect(ui->confGPUAct, &QAction::triggered, this, [open_settings]() { open_settings(1); }); connect(ui->confAudioAct, &QAction::triggered, this, [open_settings]() { open_settings(2); }); connect(ui->confIOAct, &QAction::triggered, this, [open_settings]() { open_settings(3); }); connect(ui->confSystemAct, &QAction::triggered, this, [open_settings]() { open_settings(4); }); connect(ui->confAdvAct, &QAction::triggered, this, [open_settings]() { open_settings(6); }); connect(ui->confEmuAct, &QAction::triggered, this, [open_settings]() { open_settings(7); }); connect(ui->confGuiAct, &QAction::triggered, this, [open_settings]() { open_settings(8); }); const auto open_pad_settings = [this] { pad_settings_dialog dlg(m_gui_settings, this); dlg.exec(); }; connect(ui->confPadsAct, &QAction::triggered, this, open_pad_settings); connect(ui->confCamerasAct, &QAction::triggered, this, [this]() { camera_settings_dialog dlg(this); dlg.exec(); }); connect(ui->confRPCNAct, &QAction::triggered, this, [this]() { rpcn_settings_dialog dlg(this); dlg.exec(); }); connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]() { auto_pause_settings_dialog dlg(this); dlg.exec(); }); connect(ui->confVFSDialogAct, &QAction::triggered, this, [this]() { vfs_dialog dlg(m_gui_settings, this); dlg.exec(); ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self")); // dev_flash may have changed. Disable vsh if not present. m_game_list_frame->Refresh(true); // dev_hdd0 may have changed. Refresh just in case. }); connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this] { save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings); connect(this, &main_window::RequestTrophyManagerRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest); save_manager->show(); }); connect(ui->actionManage_Trophy_Data, &QAction::triggered, this, [this] { trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings); connect(this, &main_window::RequestTrophyManagerRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest); trop_manager->show(); }); connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, this, [this] { skylander_dialog* sky_diag = skylander_dialog::get_dlg(this); sky_diag->show(); }); connect(ui->actionManage_Cheats, &QAction::triggered, this, [this] { cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this); cheat_manager->show(); }); connect(ui->actionManage_Game_Patches, &QAction::triggered, this, [this] { std::unordered_map> games; if (m_game_list_frame) { for (const auto& game : m_game_list_frame->GetGameInfo()) { if (game) { games[game->info.serial].insert(game_list_frame::GetGameVersion(game)); } } } patch_manager_dialog patch_manager(m_gui_settings, games, "", "", this); patch_manager.exec(); }); connect(ui->patchCreatorAct, &QAction::triggered, this, [this] { patch_creator_dialog patch_creator(this); patch_creator.exec(); }); connect(ui->actionManage_Users, &QAction::triggered, this, [this] { user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this); user_manager.exec(); m_game_list_frame->Refresh(true); // New user may have different games unlocked. }); connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this] { screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog(); screenshot_manager->show(); }); connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this] { cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings); cgdw->show(); }); connect(ui->actionLog_Viewer, &QAction::triggered, this, [this] { log_viewer* viewer = new log_viewer(m_gui_settings); viewer->show(); viewer->show_log(); }); connect(ui->toolskernel_explorerAct, &QAction::triggered, this, [this] { if (!m_kernel_explorer) { m_kernel_explorer = new kernel_explorer(this); connect(m_kernel_explorer, &QDialog::finished, this, [this]() { m_kernel_explorer = nullptr; }); } m_kernel_explorer->show(); }); connect(ui->toolsmemory_viewerAct, &QAction::triggered, this, [this] { if (!Emu.IsStopped()) idm::make(this); }); connect(ui->toolsRsxDebuggerAct, &QAction::triggered, this, [this] { rsx_debugger* rsx = new rsx_debugger(m_gui_settings); rsx->show(); }); connect(ui->toolsStringSearchAct, &QAction::triggered, this, [this] { if (!Emu.IsStopped()) idm::make(this, make_basic_ppu_disasm()); }); connect(ui->toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries); connect(ui->toolsExtractMSELFAct, &QAction::triggered, this, &main_window::ExtractMSELF); connect(ui->toolsExtractPUPAct, &QAction::triggered, this, &main_window::ExtractPup); connect(ui->toolsExtractTARAct, &QAction::triggered, this, &main_window::ExtractTar); connect(ui->showDebuggerAct, &QAction::triggered, this, [this](bool checked) { checked ? m_debugger_frame->show() : m_debugger_frame->hide(); m_gui_settings->SetValue(gui::mw_debugger, checked); }); connect(ui->showLogAct, &QAction::triggered, this, [this](bool checked) { checked ? m_log_frame->show() : m_log_frame->hide(); m_gui_settings->SetValue(gui::mw_logger, checked); }); connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked) { checked ? m_game_list_frame->show() : m_game_list_frame->hide(); m_gui_settings->SetValue(gui::mw_gamelist, checked); }); connect(ui->showTitleBarsAct, &QAction::triggered, this, [this](bool checked) { ShowTitleBars(checked); m_gui_settings->SetValue(gui::mw_titleBarsVisible, checked); }); connect(ui->showToolBarAct, &QAction::triggered, this, [this](bool checked) { ui->toolBar->setVisible(checked); m_gui_settings->SetValue(gui::mw_toolBarVisible, checked); }); connect(ui->showHiddenEntriesAct, &QAction::triggered, this, [this](bool checked) { m_gui_settings->SetValue(gui::gl_show_hidden, checked); m_game_list_frame->SetShowHidden(checked); m_game_list_frame->Refresh(); }); connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCompatibilityInGrid); connect(ui->refreshGameListAct, &QAction::triggered, this, [this] { m_game_list_frame->Refresh(true); }); connect(m_category_visible_act_group, &QActionGroup::triggered, this, [this](QAction* act) { QStringList categories; int id = 0; const bool checked = act->isChecked(); if (act == ui->showCatHDDGameAct) { categories += cat::cat_hdd_game; id = Category::HDD_Game; } else if (act == ui->showCatDiscGameAct) { categories += cat::cat_disc_game; id = Category::Disc_Game; } else if (act == ui->showCatPS1GamesAct) { categories += cat::cat_ps1_game; id = Category::PS1_Game; } else if (act == ui->showCatPS2GamesAct) { categories += cat::ps2_games; id = Category::PS2_Game; } else if (act == ui->showCatPSPGamesAct) { categories += cat::psp_games; id = Category::PSP_Game; } else if (act == ui->showCatHomeAct) { categories += cat::cat_home; id = Category::Home; } else if (act == ui->showCatAudioVideoAct) { categories += cat::media; id = Category::Media; } else if (act == ui->showCatGameDataAct) { categories += cat::data; id = Category::Data; } else if (act == ui->showCatUnknownAct) { categories += cat::cat_unknown; id = Category::Unknown_Cat; } else if (act == ui->showCatOtherAct) { categories += cat::others; id = Category::Others; } else gui_log.warning("categoryVisibleActGroup: category action not found"); if (!categories.isEmpty()) { m_game_list_frame->ToggleCategoryFilter(categories, checked); m_gui_settings->SetCategoryVisibility(id, checked); } }); connect(ui->updateAct, &QAction::triggered, this, [this]() { #if !defined(_WIN32) && !defined(__linux__) QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater currently isn't available for your os.")); return; #endif m_updater.check_for_updates(false, false, false, this); }); connect(ui->aboutAct, &QAction::triggered, this, [this] { about_dialog dlg(this); dlg.exec(); }); connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt); connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act) { static const int index_small = gui::get_Index(gui::gl_icon_size_small); static const int index_medium = gui::get_Index(gui::gl_icon_size_medium); int index; if (act == ui->setIconSizeTinyAct) index = 0; else if (act == ui->setIconSizeSmallAct) index = index_small; else if (act == ui->setIconSizeMediumAct) index = index_medium; else index = gui::gl_max_slider_pos; m_save_slider_pos = true; ResizeIcons(index); }); connect(ui->showCustomIconsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCustomIcons); connect(ui->playHoverGifsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetPlayHoverGifs); connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, this, [this](const int& val) { const int idx = ui->sizeSlider->value() + val; m_save_slider_pos = true; ResizeIcons(idx); }); connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act) { const bool is_list_act = act == ui->setlistModeListAct; if (is_list_act == m_is_list_mode) return; const int slider_pos = ui->sizeSlider->sliderPosition(); ui->sizeSlider->setSliderPosition(m_other_slider_pos); SetIconSizeActions(m_other_slider_pos); m_other_slider_pos = slider_pos; m_is_list_mode = is_list_act; m_game_list_frame->SetListMode(m_is_list_mode); m_category_visible_act_group->setEnabled(m_is_list_mode); }); connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame); connect(ui->toolbar_refresh, &QAction::triggered, this, [this]() { m_game_list_frame->Refresh(true); }); connect(ui->toolbar_stop, &QAction::triggered, this, []() { gui_log.notice("User triggered stop action in toolbar"); Emu.GracefulShutdown(false); }); connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause); connect(ui->toolbar_fullscreen, &QAction::triggered, this, [this] { if (isFullScreen()) { showNormal(); ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on); } else { showFullScreen(); ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off); } }); connect(ui->toolbar_controls, &QAction::triggered, this, open_pad_settings); connect(ui->toolbar_config, &QAction::triggered, this, [=]() { open_settings(0); }); connect(ui->toolbar_list, &QAction::triggered, this, [this]() { ui->setlistModeListAct->trigger(); }); connect(ui->toolbar_grid, &QAction::triggered, this, [this]() { ui->setlistModeGridAct->trigger(); }); connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons); connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this] { const int index = ui->sizeSlider->value(); m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index); SetIconSizeActions(index); }); connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action) { if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove) { // we only want to save on mouseclicks or slider release (the other connect handles this) m_save_slider_pos = true; // actionTriggered happens before the value was changed } }); connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText); } void main_window::CreateDockWindows() { // new mainwindow widget because existing seems to be bugged for now m_mw = new QMainWindow(); m_mw->setContextMenuPolicy(Qt::PreventContextMenu); m_game_list_frame = new game_list_frame(m_gui_settings, m_emu_settings, m_persistent_settings, m_mw); m_game_list_frame->setObjectName("gamelist"); m_debugger_frame = new debugger_frame(m_gui_settings, m_mw); m_debugger_frame->setObjectName("debugger"); m_log_frame = new log_frame(m_gui_settings, m_mw); m_log_frame->setObjectName("logger"); m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame); m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_log_frame); m_mw->addDockWidget(Qt::RightDockWidgetArea, m_debugger_frame); m_mw->setDockNestingEnabled(true); m_mw->resizeDocks({ m_log_frame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical); setCentralWidget(m_mw); connect(m_log_frame, &log_frame::LogFrameClosed, this, [this]() { if (ui->showLogAct->isChecked()) { ui->showLogAct->setChecked(false); m_gui_settings->SetValue(gui::mw_logger, false); } }); connect(m_debugger_frame, &debugger_frame::DebugFrameClosed, this, [this]() { if (ui->showDebuggerAct->isChecked()) { ui->showDebuggerAct->setChecked(false); m_gui_settings->SetValue(gui::mw_debugger, false); } }); connect(m_game_list_frame, &game_list_frame::GameListFrameClosed, this, [this]() { if (ui->showGameListAct->isChecked()) { ui->showGameListAct->setChecked(false); m_gui_settings->SetValue(gui::mw_gamelist, false); } }); connect(m_game_list_frame, &game_list_frame::NotifyGameSelection, this, [this](const game_info& game) { // Only change the button logic while the emulator is stopped. if (Emu.IsStopped()) { QString tooltip; bool enable_play_buttons = true; if (game) // A game was selected { const std::string title_and_title_id = game->info.name + " [" + game->info.serial + "]"; if (title_and_title_id == Emu.GetTitleAndTitleID()) // This should usually not cause trouble, but feel free to improve. { tooltip = tr("Restart %0").arg(qstr(title_and_title_id)); ui->toolbar_start->setIcon(m_icon_restart); ui->toolbar_start->setText(tr("Restart")); } else { tooltip = tr("Play %0").arg(qstr(title_and_title_id)); ui->toolbar_start->setIcon(m_icon_play); ui->toolbar_start->setText(tr("Play")); } } else if (m_selected_game) // No game was selected. Check if a game was selected before. { if (Emu.IsReady()) // Prefer games that are about to be booted ("Automatically start games" was set to off) { tooltip = tr("Play %0").arg(GetCurrentTitle()); ui->toolbar_start->setIcon(m_icon_play); } else if (const auto& path = Emu.GetBoot(); !path.empty()) // Restartable games { tooltip = tr("Restart %0").arg(GetCurrentTitle()); ui->toolbar_start->setIcon(m_icon_restart); ui->toolbar_start->setText(tr("Restart")); } else if (!m_recent_game_acts.isEmpty()) // Get last played game { tooltip = tr("Play %0").arg(m_recent_game_acts.first()->text()); } else { enable_play_buttons = false; } } else { enable_play_buttons = false; } ui->toolbar_start->setEnabled(enable_play_buttons); ui->sysPauseAct->setEnabled(enable_play_buttons); #ifdef _WIN32 m_thumb_playPause->setEnabled(enable_play_buttons); #endif if (!tooltip.isEmpty()) { ui->toolbar_start->setToolTip(tooltip); #ifdef _WIN32 m_thumb_playPause->setToolTip(tooltip); #endif } } m_selected_game = game; }); connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, cfg_mode config_mode, const std::string& config_path) { Boot(game->info.path, game->info.serial, false, false, config_mode, config_path); }); connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange); } void main_window::ConfigureGuiFromSettings() { // Restore GUI state if needed. We need to if they exist. if (!restoreGeometry(m_gui_settings->GetValue(gui::mw_geometry).toByteArray())) { // By default, set the window to 70% of the screen and the debugger frame is hidden. m_debugger_frame->hide(); resize(QGuiApplication::primaryScreen()->availableSize() * 0.7); } restoreState(m_gui_settings->GetValue(gui::mw_windowState).toByteArray()); m_mw->restoreState(m_gui_settings->GetValue(gui::mw_mwState).toByteArray()); ui->freezeRecentAct->setChecked(m_gui_settings->GetValue(gui::rg_freeze).toBool()); m_rg_entries = m_gui_settings->Var2List(m_gui_settings->GetValue(gui::rg_entries)); // clear recent games menu of actions for (auto act : m_recent_game_acts) { ui->bootRecentMenu->removeAction(act); } m_recent_game_acts.clear(); // Fill the recent games menu for (int i = 0; i < m_rg_entries.count(); i++) { // adjust old unformatted entries (avoid duplication) m_rg_entries[i] = gui::Recent_Game(m_rg_entries[i].first, m_rg_entries[i].second); // create new action QAction* act = CreateRecentAction(m_rg_entries[i], i + 1); // add action to menu if (act) { m_recent_game_acts.append(act); ui->bootRecentMenu->addAction(act); } else { i--; // list count is now an entry shorter so we have to repeat the same index in order to load all other entries } } ui->showLogAct->setChecked(m_gui_settings->GetValue(gui::mw_logger).toBool()); ui->showGameListAct->setChecked(m_gui_settings->GetValue(gui::mw_gamelist).toBool()); ui->showDebuggerAct->setChecked(m_gui_settings->GetValue(gui::mw_debugger).toBool()); ui->showToolBarAct->setChecked(m_gui_settings->GetValue(gui::mw_toolBarVisible).toBool()); ui->showTitleBarsAct->setChecked(m_gui_settings->GetValue(gui::mw_titleBarsVisible).toBool()); m_debugger_frame->setVisible(ui->showDebuggerAct->isChecked()); m_log_frame->setVisible(ui->showLogAct->isChecked()); m_game_list_frame->setVisible(ui->showGameListAct->isChecked()); ui->toolBar->setVisible(ui->showToolBarAct->isChecked()); ShowTitleBars(ui->showTitleBarsAct->isChecked()); ui->showHiddenEntriesAct->setChecked(m_gui_settings->GetValue(gui::gl_show_hidden).toBool()); m_game_list_frame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_game_list_frame->LoadSettings ui->showCompatibilityInGridAct->setChecked(m_gui_settings->GetValue(gui::gl_draw_compat).toBool()); ui->showCustomIconsAct->setChecked(m_gui_settings->GetValue(gui::gl_custom_icon).toBool()); ui->playHoverGifsAct->setChecked(m_gui_settings->GetValue(gui::gl_hover_gifs).toBool()); ui->showCatHDDGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::HDD_Game)); ui->showCatDiscGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Disc_Game)); ui->showCatPS1GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS1_Game)); ui->showCatPS2GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS2_Game)); ui->showCatPSPGamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PSP_Game)); ui->showCatHomeAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Home)); ui->showCatAudioVideoAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Media)); ui->showCatGameDataAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Data)); ui->showCatUnknownAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Unknown_Cat)); ui->showCatOtherAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Others)); // handle icon size options m_is_list_mode = m_gui_settings->GetValue(gui::gl_listMode).toBool(); if (m_is_list_mode) ui->setlistModeListAct->setChecked(true); else ui->setlistModeGridAct->setChecked(true); m_category_visible_act_group->setEnabled(m_is_list_mode); const int icon_size_index = m_gui_settings->GetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt(); m_other_slider_pos = m_gui_settings->GetValue(!m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt(); ui->sizeSlider->setSliderPosition(icon_size_index); SetIconSizeActions(icon_size_index); // Handle log settings m_log_frame->LoadSettings(); // Gamelist m_game_list_frame->LoadSettings(); } void main_window::SetIconSizeActions(int idx) const { static const int threshold_tiny = gui::get_Index((gui::gl_icon_size_small + gui::gl_icon_size_min) / 2); static const int threshold_small = gui::get_Index((gui::gl_icon_size_medium + gui::gl_icon_size_small) / 2); static const int threshold_medium = gui::get_Index((gui::gl_icon_size_max + gui::gl_icon_size_medium) / 2); if (idx < threshold_tiny) ui->setIconSizeTinyAct->setChecked(true); else if (idx < threshold_small) ui->setIconSizeSmallAct->setChecked(true); else if (idx < threshold_medium) ui->setIconSizeMediumAct->setChecked(true); else ui->setIconSizeLargeAct->setChecked(true); } void main_window::RemoveDiskCache() { const std::string cache_dir = rpcs3::utils::get_hdd1_dir() + "/caches"; if (fs::remove_all(cache_dir, false)) { QMessageBox::information(this, tr("Cache Cleared"), tr("Disk cache was cleared successfully")); } else { QMessageBox::warning(this, tr("Error"), tr("Could not remove disk cache")); } } void main_window::RemoveFirmwareCache() { const std::string cache_dir = rpcs3::utils::get_cache_dir(); if (!fs::is_dir(cache_dir)) return; if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove firmware cache?")) != QMessageBox::Yes) return; u32 caches_removed = 0; u32 caches_total = 0; const QStringList filter{ QStringLiteral("ppu-*-lib*.sprx")}; QDirIterator dir_iter(qstr(cache_dir), filter, QDir::Dirs | QDir::NoDotAndDotDot); while (dir_iter.hasNext()) { const QString path = dir_iter.next(); if (QDir(path).removeRecursively()) { ++caches_removed; gui_log.notice("Removed firmware cache: %s", sstr(path)); } else { gui_log.warning("Could not remove firmware cache: %s", sstr(path)); } ++caches_total; } const bool success = caches_total == caches_removed; if (success) gui_log.success("Removed firmware cache in %s", cache_dir); else gui_log.fatal("Only %d/%d firmware caches could be removed in %s", caches_removed, caches_total, cache_dir); return; } void main_window::CreateFirmwareCache() { if (!m_gui_settings->GetBootConfirmation(this)) { return; } Emu.GracefulShutdown(false); Emu.SetForceBoot(true); if (const game_boot_result error = Emu.BootGame(g_cfg_vfs.get_dev_flash() + "sys", "", true); error != game_boot_result::no_errors) { gui_log.error("Creating firmware cache failed: reason: %s", error); } } void main_window::keyPressEvent(QKeyEvent *keyEvent) { if (keyEvent->isAutoRepeat()) { return; } if (((keyEvent->modifiers() & Qt::AltModifier) && keyEvent->key() == Qt::Key_Return) || (isFullScreen() && keyEvent->key() == Qt::Key_Escape)) { ui->toolbar_fullscreen->trigger(); } } void main_window::mouseDoubleClickEvent(QMouseEvent *event) { if (isFullScreen()) { if (event->button() == Qt::LeftButton) { showNormal(); ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on); } } } /** Override the Qt close event to have the emulator stop and the application die. */ void main_window::closeEvent(QCloseEvent* closeEvent) { if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_exit)) { closeEvent->ignore(); return; } // Cleanly stop and quit the emulator. if (!Emu.IsStopped()) { Emu.GracefulShutdown(false); } Emu.Quit(true); } /** Add valid disc games to gamelist (games.yml) @param path = dir path to scan for game */ void main_window::AddGamesFromDir(const QString& path) { if (!QFileInfo(path).isDir()) return; const std::string s_path = sstr(path); // search dropped path first or else the direct parent to an elf is wrongly skipped if (const auto error = Emu.BootGame(s_path, "", false, true); error == game_boot_result::no_errors) { gui_log.notice("Returned from game addition by drag and drop: %s", s_path); } // search direct subdirectories, that way we can drop one folder containing all games QDirIterator dir_iter(path, QDir::Dirs | QDir::NoDotAndDotDot); while (dir_iter.hasNext()) { const std::string dir_path = sstr(dir_iter.next()); if (const auto error = Emu.BootGame(dir_path, "", false, true); error == game_boot_result::no_errors) { gui_log.notice("Returned from game addition by drag and drop: %s", dir_path); } } } /** Check data for valid file types and cache their paths if necessary @param md = data containing file urls @param drop_paths = flag for path caching @returns validity of file type */ main_window::drop_type main_window::IsValidFile(const QMimeData& md, QStringList* drop_paths) { auto drop_type = drop_type::drop_error; const QList list = md.urls(); // get list of all the dropped file urls for (auto&& url : list) // check each file in url list for valid type { const QString path = url.toLocalFile(); // convert url to filepath const QFileInfo info(path); // check for directories first, only valid if all other paths led to directories until now. if (info.isDir()) { if (drop_type != drop_type::drop_dir && drop_type != drop_type::drop_error) { return drop_type::drop_error; } drop_type = drop_type::drop_dir; } else if (info.suffix() == "PUP") { if (list.size() != 1) { return drop_type::drop_error; } drop_type = drop_type::drop_pup; } else if (info.fileName().toLower() == "param.sfo") { if (drop_type != drop_type::drop_psf && drop_type != drop_type::drop_error) { return drop_type::drop_error; } drop_type = drop_type::drop_psf; } else if (info.suffix().toLower() == "pkg") { if (drop_type != drop_type::drop_pkg && drop_type != drop_type::drop_error) { return drop_type::drop_error; } drop_type = drop_type::drop_pkg; } else if (info.suffix().toLower() == "rap" || info.suffix().toLower() == "edat") { if (info.size() < 0x10 || (drop_type != drop_type::drop_rap_edat && drop_type != drop_type::drop_error)) { return drop_type::drop_error; } drop_type = drop_type::drop_rap_edat; } else if (list.size() == 1) { if (info.suffix() == "rrc") { drop_type = drop_type::drop_rrc; } else { drop_type = drop_type::drop_game; } } else { return drop_type::drop_error; } if (drop_paths) // we only need to know the paths on drop { drop_paths->append(path); } } return drop_type; } void main_window::dropEvent(QDropEvent* event) { QStringList drop_paths; switch (IsValidFile(*event->mimeData(), &drop_paths)) // get valid file paths and drop type { case drop_type::drop_error: { break; } case drop_type::drop_pkg: // install the packages { InstallPackages(drop_paths); break; } case drop_type::drop_pup: // install the firmware { InstallPup(drop_paths.first()); break; } case drop_type::drop_rap_edat: // import rap files to exdata dir { int installed_count = 0; for (const auto& path : drop_paths) { const QFileInfo file_info = path; const std::string extension = file_info.suffix().toLower().toStdString(); const std::string filename = sstr(file_info.fileName()); if (InstallFileInExData(extension, path, filename)) { gui_log.success("Successfully copied %s file by drop: %s", extension, filename); installed_count++; } else { gui_log.error("Could not copy %s file by drop: %s", extension, filename); } } if (installed_count > 0) { // Refresh game list since we probably unlocked some games now. m_game_list_frame->Refresh(true); } break; } case drop_type::drop_psf: // Display PARAM.SFO content { for (const auto& psf : drop_paths) { const std::string psf_path = sstr(psf); std::string info = fmt::format("Dropped PARAM.SFO '%s':\n\n%s", psf_path, psf::load(psf_path).sfo); gui_log.success("%s", info); info.erase(info.begin(), info.begin() + info.find_first_of('\'')); QMessageBox mb(QMessageBox::Information, tr("PARAM.SFO Information"), qstr(info), QMessageBox::Ok, this); mb.setTextInteractionFlags(Qt::TextSelectableByMouse); mb.exec(); } break; } case drop_type::drop_dir: // import valid games to gamelist (games.yaml) { if (!m_gui_settings->GetBootConfirmation(this)) { return; } for (const auto& path : drop_paths) { Emu.GracefulShutdown(false); AddGamesFromDir(path); } m_game_list_frame->Refresh(true); break; } case drop_type::drop_game: // import valid games to gamelist (games.yaml) { if (!m_gui_settings->GetBootConfirmation(this)) { return; } Emu.GracefulShutdown(false); if (const auto error = Emu.BootGame(sstr(drop_paths.first()), "", true); error != game_boot_result::no_errors) { gui_log.error("Boot failed: reason: %s, path: %s", error, sstr(drop_paths.first())); show_boot_error(error); } else { gui_log.success("Elf Boot from drag and drop done: %s", sstr(drop_paths.first())); m_game_list_frame->Refresh(true); } break; } case drop_type::drop_rrc: // replay a rsx capture file { BootRsxCapture(sstr(drop_paths.first())); break; } } } void main_window::dragEnterEvent(QDragEnterEvent* event) { if (IsValidFile(*event->mimeData()) != drop_type::drop_error) { event->accept(); } } void main_window::dragMoveEvent(QDragMoveEvent* event) { if (IsValidFile(*event->mimeData()) != drop_type::drop_error) { event->accept(); } } void main_window::dragLeaveEvent(QDragLeaveEvent* event) { event->accept(); }