#pragma once #include #include enum Category { Disc_Game, HDD_Game, PS1_Game, PS2_Game, PSP_Game, Home, Media, Data, Unknown_Cat, Others, }; namespace cat { const QString cat_app_music = "AM"; const QString cat_app_photo = "AP"; const QString cat_app_tv = "AT"; const QString cat_app_video = "AV"; const QString cat_bc_video = "BV"; const QString cat_web_tv = "WT"; const QString cat_home = "HM"; const QString cat_network = "CB"; const QString cat_store_fe = "SF"; const QString cat_disc_game = "DG"; const QString cat_hdd_game = "HG"; const QString cat_ps2_game = "2P"; const QString cat_ps2_inst = "2G"; const QString cat_ps1_game = "1P"; const QString cat_psp_game = "PP"; const QString cat_psp_mini = "MN"; const QString cat_psp_rema = "PE"; const QString cat_ps3_data = "GD"; const QString cat_ps2_data = "2D"; const QString cat_ps3_save = "SD"; const QString cat_psp_save = "MS"; const QString cat_unknown = "Unknown"; const QStringList ps2_games = { cat_ps2_game, cat_ps2_inst }; const QStringList psp_games = { cat_psp_game, cat_psp_mini, cat_psp_rema }; const QStringList media = { cat_app_photo, cat_app_video, cat_bc_video, cat_app_music, cat_app_tv, cat_web_tv }; const QStringList data = { cat_ps3_data, cat_ps2_data, cat_ps3_save, cat_psp_save }; const QStringList others = { cat_network, cat_store_fe }; }