#include "stdafx.h" #include "VKAsyncScheduler.h" #include "VKCompute.h" #include "VKDMA.h" #include "VKHelpers.h" #include "VKFormats.h" #include "VKRenderPass.h" #include "VKRenderTargets.h" #include "vkutils/data_heap.h" #include "vkutils/image_helpers.h" #include "VKGSRender.h" #include "../GCM.h" #include "../rsx_utils.h" #include "util/asm.hpp" namespace vk { static void gpu_swap_bytes_impl(const vk::command_buffer& cmd, vk::buffer* buf, u32 element_size, u32 data_offset, u32 data_length) { if (element_size == 4) { vk::get_compute_task()->run(cmd, buf, data_length, data_offset); } else if (element_size == 2) { vk::get_compute_task()->run(cmd, buf, data_length, data_offset); } else { fmt::throw_exception("Unreachable"); } } u64 calculate_working_buffer_size(u64 base_size, VkImageAspectFlags aspect) { if (aspect & VK_IMAGE_ASPECT_STENCIL_BIT) { return (base_size * 9) / 4; } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) { return (base_size * 6) / 2; } else { return base_size; } } void copy_image_to_buffer(VkCommandBuffer cmd, const vk::image* src, const vk::buffer* dst, const VkBufferImageCopy& region, bool swap_bytes) { // Always validate ensure(src->current_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || src->current_layout == VK_IMAGE_LAYOUT_GENERAL); if (vk::is_renderpass_open(cmd)) { vk::end_renderpass(cmd); } switch (src->format()) { default: { ensure(!swap_bytes); // "Implicit byteswap option not supported for speficied format" vkCmdCopyImageToBuffer(cmd, src->value, src->current_layout, dst->value, 1, ®ion); break; } case VK_FORMAT_D32_SFLOAT: { rsx_log.error("Unsupported transfer (D16_FLOAT)"); // Need real games to test this. ensure(region.imageSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT); const u32 out_w = region.bufferRowLength ? region.bufferRowLength : region.imageExtent.width; const u32 out_h = region.bufferImageHeight ? region.bufferImageHeight : region.imageExtent.height; const u32 packed32_length = out_w * out_h * 4; const u32 packed16_length = out_w * out_h * 2; const auto allocation_end = region.bufferOffset + packed32_length + packed16_length; ensure(dst->size() >= allocation_end); const auto data_offset = u32(region.bufferOffset); const auto z32_offset = utils::align(data_offset + packed16_length, 256); // 1. Copy the depth to buffer VkBufferImageCopy region2; region2 = region; region2.bufferOffset = z32_offset; vkCmdCopyImageToBuffer(cmd, src->value, src->current_layout, dst->value, 1, ®ion2); // 2. Pre-compute barrier vk::insert_buffer_memory_barrier(cmd, dst->value, z32_offset, packed32_length, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); // 3. Do conversion with byteswap [D32->D16F] if (!swap_bytes) [[likely]] { auto job = vk::get_compute_task>(); job->run(cmd, dst, z32_offset, packed32_length, data_offset); } else { auto job = vk::get_compute_task>(); job->run(cmd, dst, z32_offset, packed32_length, data_offset); } // 4. Post-compute barrier vk::insert_buffer_memory_barrier(cmd, dst->value, region.bufferOffset, packed16_length, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); break; } case VK_FORMAT_D24_UNORM_S8_UINT: case VK_FORMAT_D32_SFLOAT_S8_UINT: { ensure(region.imageSubresource.aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)); const u32 out_w = region.bufferRowLength? region.bufferRowLength : region.imageExtent.width; const u32 out_h = region.bufferImageHeight? region.bufferImageHeight : region.imageExtent.height; const u32 packed_length = out_w * out_h * 4; const u32 in_depth_size = packed_length; const u32 in_stencil_size = out_w * out_h; const auto allocation_end = region.bufferOffset + packed_length + in_depth_size + in_stencil_size; ensure(dst->size() >= allocation_end); const auto data_offset = u32(region.bufferOffset); const auto z_offset = utils::align(data_offset + packed_length, 256); const auto s_offset = utils::align(z_offset + in_depth_size, 256); // 1. Copy the depth and stencil blocks to separate banks VkBufferImageCopy sub_regions[2]; sub_regions[0] = sub_regions[1] = region; sub_regions[0].bufferOffset = z_offset; sub_regions[0].imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; sub_regions[1].bufferOffset = s_offset; sub_regions[1].imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT; vkCmdCopyImageToBuffer(cmd, src->value, src->current_layout, dst->value, 2, sub_regions); // 2. Interleave the separated data blocks with a compute job vk::cs_interleave_task *job; if (!swap_bytes) [[likely]] { if (src->format() == VK_FORMAT_D24_UNORM_S8_UINT) { job = vk::get_compute_task>(); } else if (src->format_class() == RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32) { job = vk::get_compute_task>(); } else { job = vk::get_compute_task>(); } } else { if (src->format() == VK_FORMAT_D24_UNORM_S8_UINT) { job = vk::get_compute_task>(); } else if (src->format_class() == RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32) { job = vk::get_compute_task>(); } else { job = vk::get_compute_task>(); } } vk::insert_buffer_memory_barrier(cmd, dst->value, z_offset, in_depth_size + in_stencil_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); job->run(cmd, dst, data_offset, packed_length, z_offset, s_offset); vk::insert_buffer_memory_barrier(cmd, dst->value, region.bufferOffset, packed_length, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); break; } } } void copy_buffer_to_image(VkCommandBuffer cmd, const vk::buffer* src, const vk::image* dst, const VkBufferImageCopy& region) { // Always validate ensure(dst->current_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || dst->current_layout == VK_IMAGE_LAYOUT_GENERAL); if (vk::is_renderpass_open(cmd)) { vk::end_renderpass(cmd); } switch (dst->format()) { default: { vkCmdCopyBufferToImage(cmd, src->value, dst->value, dst->current_layout, 1, ®ion); break; } case VK_FORMAT_D32_SFLOAT: { rsx_log.error("Unsupported transfer (D16_FLOAT)"); ensure(region.imageSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT); const u32 out_w = region.bufferRowLength ? region.bufferRowLength : region.imageExtent.width; const u32 out_h = region.bufferImageHeight ? region.bufferImageHeight : region.imageExtent.height; const u32 packed32_length = out_w * out_h * 4; const u32 packed16_length = out_w * out_h * 2; const auto allocation_end = region.bufferOffset + packed32_length + packed16_length; ensure(src->size() >= allocation_end); const auto data_offset = u32(region.bufferOffset); const auto z32_offset = utils::align(data_offset + packed16_length, 256); // 1. Pre-compute barrier vk::insert_buffer_memory_barrier(cmd, src->value, z32_offset, packed32_length, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); // 2. Do conversion with byteswap [D16F->D32F] auto job = vk::get_compute_task>(); job->run(cmd, src, data_offset, packed16_length, z32_offset); // 4. Post-compute barrier vk::insert_buffer_memory_barrier(cmd, src->value, z32_offset, packed32_length, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); // 5. Copy the depth data to image VkBufferImageCopy region2 = region; region2.bufferOffset = z32_offset; vkCmdCopyBufferToImage(cmd, src->value, dst->value, dst->current_layout, 1, ®ion2); break; } case VK_FORMAT_D24_UNORM_S8_UINT: case VK_FORMAT_D32_SFLOAT_S8_UINT: { const u32 out_w = region.bufferRowLength? region.bufferRowLength : region.imageExtent.width; const u32 out_h = region.bufferImageHeight? region.bufferImageHeight : region.imageExtent.height; const u32 packed_length = out_w * out_h * 4; const u32 in_depth_size = packed_length; const u32 in_stencil_size = out_w * out_h; const auto allocation_end = region.bufferOffset + packed_length + in_depth_size + in_stencil_size; ensure(src->size() >= allocation_end); // "Out of memory (compute heap). Lower your resolution scale setting." const auto data_offset = u32(region.bufferOffset); const auto z_offset = utils::align(data_offset + packed_length, 256); const auto s_offset = utils::align(z_offset + in_depth_size, 256); // Zero out the stencil block vkCmdFillBuffer(cmd, src->value, s_offset, in_stencil_size, 0); vk::insert_buffer_memory_barrier(cmd, src->value, s_offset, in_stencil_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT); // 1. Scatter the interleaved data into separate depth and stencil blocks vk::cs_interleave_task *job; if (dst->format() == VK_FORMAT_D24_UNORM_S8_UINT) { job = vk::get_compute_task(); } else if (dst->format_class() == RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32) { job = vk::get_compute_task>(); } else { job = vk::get_compute_task>(); } job->run(cmd, src, data_offset, packed_length, z_offset, s_offset); vk::insert_buffer_memory_barrier(cmd, src->value, z_offset, in_depth_size + in_stencil_size, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); // 2. Copy the separated blocks into the target VkBufferImageCopy sub_regions[2]; sub_regions[0] = sub_regions[1] = region; sub_regions[0].bufferOffset = z_offset; sub_regions[0].imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; sub_regions[1].bufferOffset = s_offset; sub_regions[1].imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT; vkCmdCopyBufferToImage(cmd, src->value, dst->value, dst->current_layout, 2, sub_regions); break; } } } void copy_image_typeless(const vk::command_buffer& cmd, vk::image* src, vk::image* dst, const areai& src_rect, const areai& dst_rect, u32 mipmaps, VkImageAspectFlags src_transfer_mask, VkImageAspectFlags dst_transfer_mask) { if (src->format() == dst->format()) { if (src->format_class() == dst->format_class()) { rsx_log.warning("[Performance warning] Image copy requested incorrectly for matching formats."); copy_image(cmd, src, dst, src_rect, dst_rect, mipmaps, src_transfer_mask, dst_transfer_mask); return; } else { // Should only happen for DEPTH_FLOAT <-> DEPTH_UINT at this time const u32 mask = src->format_class() | dst->format_class(); if (mask != (RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32 | RSX_FORMAT_CLASS_DEPTH24_UNORM_X8_PACK32)) { rsx_log.error("Unexpected (and possibly incorrect) typeless transfer setup."); } } } if (vk::is_renderpass_open(cmd)) { vk::end_renderpass(cmd); } if (src != dst) [[likely]] { src->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); dst->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } else { src->push_layout(cmd, VK_IMAGE_LAYOUT_GENERAL); } VkBufferImageCopy src_copy{}, dst_copy{}; src_copy.imageExtent = { u32(src_rect.x2 - src_rect.x1), u32(src_rect.y2 - src_rect.y1), 1 }; src_copy.imageOffset = { src_rect.x1, src_rect.y1, 0 }; src_copy.imageSubresource = { src->aspect() & src_transfer_mask, 0, 0, 1 }; dst_copy.imageExtent = { u32(dst_rect.x2 - dst_rect.x1), u32(dst_rect.y2 - dst_rect.y1), 1 }; dst_copy.imageOffset = { dst_rect.x1, dst_rect.y1, 0 }; dst_copy.imageSubresource = { dst->aspect() & dst_transfer_mask, 0, 0, 1 }; const auto src_texel_size = vk::get_format_texel_width(src->info.format); const auto src_length = src_texel_size * src_copy.imageExtent.width * src_copy.imageExtent.height; const auto min_scratch_size = calculate_working_buffer_size(src_length, src->aspect() | dst->aspect()); // Initialize scratch memory auto scratch_buf = vk::get_scratch_buffer(cmd, min_scratch_size); for (u32 mip_level = 0; mip_level < mipmaps; ++mip_level) { vk::copy_image_to_buffer(cmd, src, scratch_buf, src_copy); auto src_convert = get_format_convert_flags(src->info.format); auto dst_convert = get_format_convert_flags(dst->info.format); if (src_convert.first || dst_convert.first) { if (src_convert.first == dst_convert.first && src_convert.second == dst_convert.second) { // NOP, the two operations will cancel out } else { insert_buffer_memory_barrier(cmd, scratch_buf->value, 0, src_length, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); vk::cs_shuffle_base *shuffle_kernel = nullptr; if (src_convert.first && dst_convert.first) { shuffle_kernel = vk::get_compute_task(); } else { const auto block_size = src_convert.first ? src_convert.second : dst_convert.second; if (block_size == 4) { shuffle_kernel = vk::get_compute_task(); } else if (block_size == 2) { shuffle_kernel = vk::get_compute_task(); } else { fmt::throw_exception("Unreachable"); } } shuffle_kernel->run(cmd, scratch_buf, src_length); insert_buffer_memory_barrier(cmd, scratch_buf->value, 0, src_length, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); } } vk::copy_buffer_to_image(cmd, scratch_buf, dst, dst_copy); src_copy.imageSubresource.mipLevel++; dst_copy.imageSubresource.mipLevel++; } src->pop_layout(cmd); if (src != dst) dst->pop_layout(cmd); } void copy_image(const vk::command_buffer& cmd, vk::image* src, vk::image* dst, const areai& src_rect, const areai& dst_rect, u32 mipmaps, VkImageAspectFlags src_transfer_mask, VkImageAspectFlags dst_transfer_mask) { // NOTE: src_aspect should match dst_aspect according to spec but some drivers seem to work just fine with the mismatch if (const u32 aspect_bridge = (src->aspect() | dst->aspect()); (aspect_bridge & VK_IMAGE_ASPECT_COLOR_BIT) == 0 && src->format() != dst->format()) { // Copying between two depth formats must match exactly or crashes will happen rsx_log.warning("[Performance warning] Image copy was requested incorrectly for mismatched depth formats"); copy_image_typeless(cmd, src, dst, src_rect, dst_rect, mipmaps); return; } VkImageSubresourceLayers a_src = {}, a_dst = {}; a_src.aspectMask = src->aspect() & src_transfer_mask; a_src.baseArrayLayer = 0; a_src.layerCount = 1; a_src.mipLevel = 0; a_dst = a_src; a_dst.aspectMask = dst->aspect() & dst_transfer_mask; VkImageCopy rgn = {}; rgn.extent.depth = 1; rgn.extent.width = u32(src_rect.x2 - src_rect.x1); rgn.extent.height = u32(src_rect.y2 - src_rect.y1); rgn.dstOffset = { dst_rect.x1, dst_rect.y1, 0 }; rgn.srcOffset = { src_rect.x1, src_rect.y1, 0 }; rgn.srcSubresource = a_src; rgn.dstSubresource = a_dst; if (vk::is_renderpass_open(cmd)) { vk::end_renderpass(cmd); } if (src != dst) { src->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); dst->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } else { src->push_layout(cmd, VK_IMAGE_LAYOUT_GENERAL); } for (u32 mip_level = 0; mip_level < mipmaps; ++mip_level) { vkCmdCopyImage(cmd, src->value, src->current_layout, dst->value, dst->current_layout, 1, &rgn); rgn.srcSubresource.mipLevel++; rgn.dstSubresource.mipLevel++; } src->pop_layout(cmd); if (src != dst) dst->pop_layout(cmd); } void copy_scaled_image(const vk::command_buffer& cmd, vk::image* src, vk::image* dst, const areai& src_rect, const areai& dst_rect, u32 mipmaps, bool compatible_formats, VkFilter filter) { VkImageSubresourceLayers a_src = {}, a_dst = {}; a_src.aspectMask = src->aspect(); a_src.baseArrayLayer = 0; a_src.layerCount = 1; a_src.mipLevel = 0; a_dst = a_src; if (vk::is_renderpass_open(cmd)) { vk::end_renderpass(cmd); } //TODO: Use an array of offsets/dimensions for mipmapped blits (mipmap count > 1) since subimages will have different dimensions if (src != dst) { src->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); dst->push_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } else { src->push_layout(cmd, VK_IMAGE_LAYOUT_GENERAL); } if (compatible_formats && !src_rect.is_flipped() && !dst_rect.is_flipped() && src_rect.width() == dst_rect.width() && src_rect.height() == dst_rect.height()) { VkImageCopy copy_rgn; copy_rgn.srcOffset = { src_rect.x1, src_rect.y1, 0 }; copy_rgn.dstOffset = { dst_rect.x1, dst_rect.y1, 0 }; copy_rgn.dstSubresource = { dst->aspect(), 0, 0, 1 }; copy_rgn.srcSubresource = { src->aspect(), 0, 0, 1 }; copy_rgn.extent = { static_cast(src_rect.width()), static_cast(src_rect.height()), 1 }; vkCmdCopyImage(cmd, src->value, src->current_layout, dst->value, dst->current_layout, 1, ©_rgn); } else if ((src->aspect() & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) { //Most depth/stencil formats cannot be scaled using hw blit if (src->format() != dst->format()) { // Can happen because of depth float mismatch. Format width should be equal RSX-side auto typeless = vk::get_typeless_helper(dst->format(), dst->format_class(), src_rect.width(), src_rect.height()); copy_image_typeless(cmd, src, typeless, src_rect, src_rect, mipmaps); copy_scaled_image(cmd, typeless, dst, src_rect, dst_rect, mipmaps, true, filter); } else { ensure(!dst_rect.is_flipped()); auto stretch_image_typeless_unsafe = [&cmd, filter](vk::image* src, vk::image* dst, vk::image* typeless, const areai& src_rect, const areai& dst_rect, VkImageAspectFlags /*aspect*/, VkImageAspectFlags transfer_flags = 0xFF) { const auto src_w = src_rect.width(); const auto src_h = src_rect.height(); const auto dst_w = dst_rect.width(); const auto dst_h = dst_rect.height(); // Drivers are not very accepting of aspect COLOR -> aspect DEPTH or aspect STENCIL separately // However, this works okay for D24S8 (nvidia-only format) // NOTE: Tranfers of single aspect D/S from Nvidia's D24S8 is very slow //1. Copy unscaled to typeless surface copy_image(cmd, src, typeless, src_rect, { 0, 0, src_w, src_h }, 1, transfer_flags, 0xFF); //2. Blit typeless surface to self copy_scaled_image(cmd, typeless, typeless, { 0, 0, src_w, src_h }, { 0, src_h, dst_w, (src_h + dst_h) }, 1, true, filter); //3. Copy back the aspect bits copy_image(cmd, typeless, dst, {0, src_h, dst_w, (src_h + dst_h) }, dst_rect, 1, 0xFF, transfer_flags); }; auto stretch_image_typeless_safe = [&cmd, filter](vk::image* src, vk::image* dst, vk::image* typeless, const areai& src_rect, const areai& dst_rect, VkImageAspectFlags aspect, VkImageAspectFlags transfer_flags = 0xFF) { const auto src_w = src_rect.width(); const auto src_h = src_rect.height(); const auto dst_w = dst_rect.width(); const auto dst_h = dst_rect.height(); auto scratch_buf = vk::get_scratch_buffer(cmd, std::max(src_w, dst_w) * std::max(src_h, dst_h) * 4); //1. Copy unscaled to typeless surface VkBufferImageCopy info{}; info.imageOffset = { std::min(src_rect.x1, src_rect.x2), std::min(src_rect.y1, src_rect.y2), 0 }; info.imageExtent = { static_cast(src_w), static_cast(src_h), 1 }; info.imageSubresource = { aspect & transfer_flags, 0, 0, 1 }; vkCmdCopyImageToBuffer(cmd, src->value, src->current_layout, scratch_buf->value, 1, &info); insert_buffer_memory_barrier(cmd, scratch_buf->value, 0, VK_WHOLE_SIZE, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); info.imageOffset = {}; info.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; vkCmdCopyBufferToImage(cmd, scratch_buf->value, typeless->value, VK_IMAGE_LAYOUT_GENERAL, 1, &info); //2. Blit typeless surface to self and apply transform if necessary areai src_rect2 = { 0, 0, src_w, src_h }; if (src_rect.x1 > src_rect.x2) src_rect2.flip_horizontal(); if (src_rect.y1 > src_rect.y2) src_rect2.flip_vertical(); insert_image_memory_barrier(cmd, typeless->value, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }); copy_scaled_image(cmd, typeless, typeless, src_rect2, { 0, src_h, dst_w, (src_h + dst_h) }, 1, true, filter); insert_image_memory_barrier(cmd, typeless->value, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }); //3. Copy back the aspect bits info.imageExtent = { static_cast(dst_w), static_cast(dst_h), 1 }; info.imageOffset = { 0, src_h, 0 }; vkCmdCopyImageToBuffer(cmd, typeless->value, VK_IMAGE_LAYOUT_GENERAL, scratch_buf->value, 1, &info); insert_buffer_memory_barrier(cmd, scratch_buf->value, 0, VK_WHOLE_SIZE, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); info.imageOffset = { dst_rect.x1, dst_rect.y1, 0 }; info.imageSubresource = { aspect & transfer_flags, 0, 0, 1 }; vkCmdCopyBufferToImage(cmd, scratch_buf->value, dst->value, dst->current_layout, 1, &info); }; const u32 typeless_w = std::max(dst_rect.width(), src_rect.width()); const u32 typeless_h = src_rect.height() + dst_rect.height(); const auto gpu_family = vk::get_chip_family(); const bool use_unsafe_transport = !g_cfg.video.strict_rendering_mode && (gpu_family != chip_class::NV_generic && gpu_family < chip_class::NV_turing); switch (src->format()) { case VK_FORMAT_D16_UNORM: { auto typeless = vk::get_typeless_helper(VK_FORMAT_R16_UNORM, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); change_image_layout(cmd, typeless, VK_IMAGE_LAYOUT_GENERAL); if (use_unsafe_transport) { stretch_image_typeless_unsafe(src, dst, typeless, src_rect, dst_rect, VK_IMAGE_ASPECT_DEPTH_BIT); } else { // Ampere GPUs don't like the direct transfer hack above stretch_image_typeless_safe(src, dst, typeless, src_rect, dst_rect, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_ASPECT_DEPTH_BIT); } break; } case VK_FORMAT_D32_SFLOAT: { auto typeless = vk::get_typeless_helper(VK_FORMAT_R32_SFLOAT, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); change_image_layout(cmd, typeless, VK_IMAGE_LAYOUT_GENERAL); stretch_image_typeless_unsafe(src, dst, typeless, src_rect, dst_rect, VK_IMAGE_ASPECT_DEPTH_BIT); break; } case VK_FORMAT_D24_UNORM_S8_UINT: { const VkImageAspectFlags depth_stencil = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; if (use_unsafe_transport) { auto typeless = vk::get_typeless_helper(VK_FORMAT_B8G8R8A8_UNORM, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); change_image_layout(cmd, typeless, VK_IMAGE_LAYOUT_GENERAL); stretch_image_typeless_unsafe(src, dst, typeless, src_rect, dst_rect, depth_stencil); } else { auto typeless_depth = vk::get_typeless_helper(VK_FORMAT_B8G8R8A8_UNORM, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); auto typeless_stencil = vk::get_typeless_helper(VK_FORMAT_R8_UNORM, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); change_image_layout(cmd, typeless_depth, VK_IMAGE_LAYOUT_GENERAL); change_image_layout(cmd, typeless_stencil, VK_IMAGE_LAYOUT_GENERAL); stretch_image_typeless_safe(src, dst, typeless_depth, src_rect, dst_rect, depth_stencil, VK_IMAGE_ASPECT_DEPTH_BIT); stretch_image_typeless_safe(src, dst, typeless_stencil, src_rect, dst_rect, depth_stencil, VK_IMAGE_ASPECT_STENCIL_BIT); } break; } case VK_FORMAT_D32_SFLOAT_S8_UINT: { // NOTE: Typeless transfer (Depth/Stencil->Equivalent Color->Depth/Stencil) of single aspects does not work on AMD when done from a non-depth texture // Since the typeless transfer itself violates spec, the only way to make it work is to use a D32S8 intermediate // Copy from src->intermediate then intermediate->dst for each aspect separately // NOTE: While it may seem intuitive to use R32_SFLOAT as the carrier for the depth aspect, this does not work properly // Floating point interpolation is non-linear from a bit-by-bit perspective and generates undesirable effects auto typeless_depth = vk::get_typeless_helper(VK_FORMAT_B8G8R8A8_UNORM, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); auto typeless_stencil = vk::get_typeless_helper(VK_FORMAT_R8_UNORM, RSX_FORMAT_CLASS_COLOR, typeless_w, typeless_h); change_image_layout(cmd, typeless_depth, VK_IMAGE_LAYOUT_GENERAL); change_image_layout(cmd, typeless_stencil, VK_IMAGE_LAYOUT_GENERAL); const VkImageAspectFlags depth_stencil = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; stretch_image_typeless_safe(src, dst, typeless_depth, src_rect, dst_rect, depth_stencil, VK_IMAGE_ASPECT_DEPTH_BIT); stretch_image_typeless_safe(src, dst, typeless_stencil, src_rect, dst_rect, depth_stencil, VK_IMAGE_ASPECT_STENCIL_BIT); break; } default: fmt::throw_exception("Unreachable"); break; } } } else { VkImageBlit rgn = {}; rgn.srcOffsets[0] = { src_rect.x1, src_rect.y1, 0 }; rgn.srcOffsets[1] = { src_rect.x2, src_rect.y2, 1 }; rgn.dstOffsets[0] = { dst_rect.x1, dst_rect.y1, 0 }; rgn.dstOffsets[1] = { dst_rect.x2, dst_rect.y2, 1 }; rgn.dstSubresource = a_dst; rgn.srcSubresource = a_src; for (u32 mip_level = 0; mip_level < mipmaps; ++mip_level) { vkCmdBlitImage(cmd, src->value, src->current_layout, dst->value, dst->current_layout, 1, &rgn, filter); rgn.srcSubresource.mipLevel++; rgn.dstSubresource.mipLevel++; } } src->pop_layout(cmd); if (src != dst) dst->pop_layout(cmd); } template cs_deswizzle_base* get_deswizzle_transformation(u32 block_size) { switch (block_size) { case 4: return vk::get_compute_task>(); case 8: return vk::get_compute_task>(); case 16: return vk::get_compute_task>(); default: fmt::throw_exception("Unreachable"); } } static void gpu_deswizzle_sections_impl(VkCommandBuffer cmd, vk::buffer* scratch_buf, u32 dst_offset, int word_size, int word_count, bool swap_bytes, std::vector& sections) { // NOTE: This has to be done individually for every LOD vk::cs_deswizzle_base* job = nullptr; const auto block_size = (word_size * word_count); ensure(word_size == 4 || word_size == 2); if (!swap_bytes) { if (word_size == 4) { job = get_deswizzle_transformation(block_size); } else { job = get_deswizzle_transformation(block_size); } } else { if (word_size == 4) { job = get_deswizzle_transformation(block_size); } else { job = get_deswizzle_transformation(block_size); } } ensure(job); auto next_layer = sections.front().imageSubresource.baseArrayLayer; auto next_level = sections.front().imageSubresource.mipLevel; unsigned base = 0; unsigned lods = 0; std::vector> packets; for (unsigned i = 0; i < sections.size(); ++i) { ensure(sections[i].bufferRowLength); const auto layer = sections[i].imageSubresource.baseArrayLayer; const auto level = sections[i].imageSubresource.mipLevel; if (layer == next_layer && level == next_level) { next_level++; lods++; continue; } packets.emplace_back(base, lods); next_layer = layer; next_level = 1; base = i; lods = 1; } if (packets.empty() || (packets.back().first + packets.back().second) < sections.size()) { packets.emplace_back(base, lods); } for (const auto &packet : packets) { const auto& section = sections[packet.first]; const auto src_offset = section.bufferOffset; // Align output to 128-byte boundary to keep some drivers happy dst_offset = utils::align(dst_offset, 128); u32 data_length = 0; for (unsigned i = 0, j = packet.first; i < packet.second; ++i, ++j) { const u32 packed_size = sections[j].imageExtent.width * sections[j].imageExtent.height * sections[j].imageExtent.depth * block_size; sections[j].bufferOffset = dst_offset; dst_offset += packed_size; data_length += packed_size; } const u32 buf_off32 = static_cast(section.bufferOffset); const u32 src_off32 = static_cast(src_offset); job->run(cmd, scratch_buf, buf_off32, scratch_buf, src_off32, data_length, section.imageExtent.width, section.imageExtent.height, section.imageExtent.depth, packet.second); } ensure(dst_offset <= scratch_buf->size()); } static const vk::command_buffer& prepare_for_transfer(const vk::command_buffer& primary_cb, vk::image* dst_image, rsx::flags32_t& flags) { const vk::command_buffer* pcmd = nullptr; if (flags & image_upload_options::upload_contents_async) { auto& async_scheduler = g_fxo->get(); auto async_cmd = async_scheduler.get_current(); async_cmd->begin(); pcmd = async_cmd; if (!(flags & image_upload_options::preserve_image_layout)) { flags |= image_upload_options::initialize_image_layout; } // Queue transfer stuff. Must release from primary if owned and acquire in secondary. // Ignore queue transfers when running in the hacky "fast" mode. We're already violating spec there. if (dst_image->current_layout != VK_IMAGE_LAYOUT_UNDEFINED && async_scheduler.is_host_mode()) { // Release barrier dst_image->queue_release(primary_cb, pcmd->get_queue_family(), dst_image->current_layout); // Acquire barrier. This is not needed if we're going to be changing layouts later anyway (implicit acquire) if (!(flags & image_upload_options::initialize_image_layout)) { dst_image->queue_acquire(*pcmd, dst_image->current_layout); } } } else { if (vk::is_renderpass_open(primary_cb)) { vk::end_renderpass(primary_cb); } pcmd = &primary_cb; } ensure(pcmd); if (flags & image_upload_options::initialize_image_layout) { dst_image->change_layout(*pcmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } return *pcmd; } static const std::pair calculate_upload_pitch(int format, u32 heap_align, vk::image* dst_image, const rsx::subresource_layout& layout) { u32 block_in_pixel = rsx::get_format_block_size_in_texel(format); u8 block_size_in_bytes = rsx::get_format_block_size_in_bytes(format); u32 row_pitch, upload_pitch_in_texel; if (!heap_align) [[likely]] { if (!layout.border) [[likely]] { row_pitch = (layout.pitch_in_block * block_size_in_bytes); } else { // Skip the border texels if possible. Padding is undesirable for GPU deswizzle row_pitch = (layout.width_in_block * block_size_in_bytes); } // We have row_pitch in source coordinates. But some formats have a software decode step which can affect this packing! // For such formats, the packed pitch on src does not match packed pitch on dst if (!rsx::is_compressed_host_format(format)) { const auto host_texel_width = vk::get_format_texel_width(dst_image->format()); const auto host_packed_pitch = host_texel_width * layout.width_in_texel; row_pitch = std::max(row_pitch, host_packed_pitch); upload_pitch_in_texel = row_pitch / host_texel_width; } else { upload_pitch_in_texel = std::max(block_in_pixel * row_pitch / block_size_in_bytes, layout.width_in_texel); } } else { row_pitch = rsx::align2(layout.width_in_block * block_size_in_bytes, heap_align); upload_pitch_in_texel = std::max(block_in_pixel * row_pitch / block_size_in_bytes, layout.width_in_texel); ensure(row_pitch == heap_align); } return { row_pitch, upload_pitch_in_texel }; } void upload_image(const vk::command_buffer& cmd, vk::image* dst_image, const std::vector& subresource_layout, int format, bool is_swizzled, u16 layer_count, VkImageAspectFlags flags, vk::data_heap &upload_heap, u32 heap_align, rsx::flags32_t image_setup_flags) { const bool requires_depth_processing = (dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT) || (format == CELL_GCM_TEXTURE_DEPTH16_FLOAT); rsx::texture_uploader_capabilities caps{ .alignment = heap_align }; rsx::texture_memory_info opt{}; bool check_caps = true; vk::buffer* scratch_buf = nullptr; u32 scratch_offset = 0; u32 image_linear_size; vk::buffer* upload_buffer = nullptr; usz offset_in_upload_buffer = 0; std::vector copy_regions; std::vector buffer_copies; std::vector> upload_commands; copy_regions.reserve(subresource_layout.size()); for (const rsx::subresource_layout &layout : subresource_layout) { const auto [row_pitch, upload_pitch_in_texel] = calculate_upload_pitch(format, heap_align, dst_image, layout); caps.alignment = row_pitch; // Calculate estimated memory utilization for this subresource image_linear_size = row_pitch * layout.height_in_block * layout.depth; // Map with extra padding bytes in case of realignment offset_in_upload_buffer = upload_heap.alloc<512>(image_linear_size + 8); void* mapped_buffer = upload_heap.map(offset_in_upload_buffer, image_linear_size + 8); // Only do GPU-side conversion if occupancy is good if (check_caps) { caps.supports_byteswap = (image_linear_size >= 1024); caps.supports_hw_deswizzle = caps.supports_byteswap; caps.supports_zero_copy = caps.supports_byteswap; caps.supports_vtc_decoding = false; check_caps = false; } std::span mapped{ static_cast(mapped_buffer), image_linear_size }; opt = upload_texture_subresource(mapped, layout, format, is_swizzled, caps); upload_heap.unmap(); copy_regions.push_back({}); auto& copy_info = copy_regions.back(); copy_info.bufferOffset = offset_in_upload_buffer; copy_info.imageExtent.height = layout.height_in_texel; copy_info.imageExtent.width = layout.width_in_texel; copy_info.imageExtent.depth = layout.depth; copy_info.imageSubresource.aspectMask = flags; copy_info.imageSubresource.layerCount = 1; copy_info.imageSubresource.baseArrayLayer = layout.layer; copy_info.imageSubresource.mipLevel = layout.level; copy_info.bufferRowLength = upload_pitch_in_texel; upload_buffer = upload_heap.heap.get(); if (opt.require_upload) { ensure(!opt.deferred_cmds.empty()); auto base_addr = static_cast(opt.deferred_cmds.front().src); auto end_addr = static_cast(opt.deferred_cmds.back().src) + opt.deferred_cmds.back().length; auto data_length = static_cast(end_addr - base_addr); u64 src_address = 0; if (uptr(base_addr) > uptr(vm::g_sudo_addr)) { src_address = uptr(base_addr) - uptr(vm::g_sudo_addr); } else { src_address = uptr(base_addr) - uptr(vm::g_base_addr); } auto dma_mapping = vk::map_dma(static_cast(src_address), static_cast(data_length)); ensure(dma_mapping.second->size() >= (dma_mapping.first + data_length)); vk::load_dma(::narrow(src_address), data_length); upload_buffer = dma_mapping.second; offset_in_upload_buffer = dma_mapping.first; copy_info.bufferOffset = offset_in_upload_buffer; } else if (!layout.layer && !layout.level) { // Do not allow mixed transfer modes. // This can happen in special cases, e.g mipN having different processing than mip0 as is the case with the last VTC mip caps.supports_zero_copy = false; } if (opt.require_swap || opt.require_deswizzle || requires_depth_processing) { if (!scratch_buf) { // Calculate enough scratch memory. We need 2x the size of layer 0 to fit all the mip levels and an extra 128 bytes per level as alignment overhead. const u64 layer_size = (image_linear_size + image_linear_size); u64 scratch_buf_size = 128u * ::size32(subresource_layout) + (layer_size * layer_count); if (opt.require_deswizzle) { // Double the memory if hw deswizzle is going to be used. // For GPU deswizzle, the memory is not transformed in-place, rather the decoded texture is placed at the end of the uploaded data. scratch_buf_size += scratch_buf_size; } if (requires_depth_processing) { // D-S aspect requires a load section that can fit a separated block => D(4) + S(1) // Due to reverse processing of inputs, only enough space to fit one layer is needed here. scratch_buf_size += dst_image->width() * dst_image->height() * 5; } // Must acquire scratch buffer owned by the processing command queue! auto pdev = vk::get_current_renderer(); const u32 queue_family = (image_setup_flags & vk::upload_contents_async) ? pdev->get_transfer_queue_family() : pdev->get_graphics_queue_family(); scratch_buf = vk::get_scratch_buffer(queue_family, scratch_buf_size); buffer_copies.reserve(subresource_layout.size()); } if (layout.level == 0) { // Align mip0 on a 128-byte boundary scratch_offset = utils::align(scratch_offset, 128); } // Copy from upload heap to scratch mem if (opt.require_upload) { for (const auto& copy_cmd : opt.deferred_cmds) { buffer_copies.push_back({}); auto& copy = buffer_copies.back(); copy.srcOffset = uptr(copy_cmd.dst) + offset_in_upload_buffer; copy.dstOffset = scratch_offset; copy.size = copy_cmd.length; } } else { buffer_copies.push_back({}); auto& copy = buffer_copies.back(); copy.srcOffset = offset_in_upload_buffer; copy.dstOffset = scratch_offset; copy.size = image_linear_size; } // Point data source to scratch mem copy_info.bufferOffset = scratch_offset; scratch_offset += image_linear_size; ensure((scratch_offset + image_linear_size) <= scratch_buf->size()); // "Out of scratch memory" } if (opt.require_upload) { if (upload_commands.empty() || upload_buffer->value != upload_commands.back().first) { upload_commands.emplace_back(upload_buffer->value, 1); } else { upload_commands.back().second++; } copy_info.bufferRowLength = upload_pitch_in_texel; } } ensure(upload_buffer); auto& cmd2 = prepare_for_transfer(cmd, dst_image, image_setup_flags); if (opt.require_swap || opt.require_deswizzle || requires_depth_processing) { ensure(scratch_buf); if (upload_commands.size() > 1) { auto range_ptr = buffer_copies.data(); for (const auto& op : upload_commands) { vkCmdCopyBuffer(cmd2, op.first, scratch_buf->value, op.second, range_ptr); range_ptr += op.second; } } else { vkCmdCopyBuffer(cmd2, upload_buffer->value, scratch_buf->value, static_cast(buffer_copies.size()), buffer_copies.data()); } insert_buffer_memory_barrier(cmd2, scratch_buf->value, 0, scratch_offset, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT); } // Swap and deswizzle if requested if (opt.require_deswizzle) { gpu_deswizzle_sections_impl(cmd2, scratch_buf, scratch_offset, opt.element_size, opt.block_length, opt.require_swap, copy_regions); } else if (opt.require_swap) { gpu_swap_bytes_impl(cmd2, scratch_buf, opt.element_size, 0, scratch_offset); } // CopyBufferToImage routines if (requires_depth_processing) { // Upload in reverse to avoid polluting data in lower space for (auto rIt = copy_regions.crbegin(); rIt != copy_regions.crend(); ++rIt) { vk::copy_buffer_to_image(cmd2, scratch_buf, dst_image, *rIt); } } else if (scratch_buf) { ensure(opt.require_deswizzle || opt.require_swap); const auto block_start = copy_regions.front().bufferOffset; insert_buffer_memory_barrier(cmd2, scratch_buf->value, block_start, scratch_offset, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); vkCmdCopyBufferToImage(cmd2, scratch_buf->value, dst_image->value, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, static_cast(copy_regions.size()), copy_regions.data()); } else if (upload_commands.size() > 1) { auto region_ptr = copy_regions.data(); for (const auto& op : upload_commands) { vkCmdCopyBufferToImage(cmd2, op.first, dst_image->value, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, op.second, region_ptr); region_ptr += op.second; } } else { vkCmdCopyBufferToImage(cmd2, upload_buffer->value, dst_image->value, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, static_cast(copy_regions.size()), copy_regions.data()); } if (cmd2.get_queue_family() != cmd.get_queue_family()) { // Release from async chain, the primary chain will acquire later dst_image->queue_release(cmd2, cmd.get_queue_family(), dst_image->current_layout); } if (auto rsxthr = rsx::get_current_renderer(); rsxthr->get_backend_config().supports_host_gpu_labels) { // Queue a sync update on the CB doing the load auto [host_data, host_buffer] = static_cast(rsxthr)->map_host_object_data(); ensure(host_data); const auto event_id = host_data->inc_counter(); host_data->texture_load_request_event = event_id; vkCmdUpdateBuffer(cmd2, host_buffer, ::offset32(&vk::host_data_t::texture_load_complete_event), sizeof(u64), &event_id); } } void blitter::scale_image(vk::command_buffer& cmd, vk::image* src, vk::image* dst, areai src_area, areai dst_area, bool interpolate, const rsx::typeless_xfer& xfer_info) { vk::image* real_src = src; vk::image* real_dst = dst; if (dst->current_layout == VK_IMAGE_LAYOUT_UNDEFINED) { // Watch out for lazy init ensure(src != dst); dst->change_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } // Optimization pass; check for pass-through data transfer if (!xfer_info.flip_horizontal && !xfer_info.flip_vertical && src_area.height() == dst_area.height()) { auto src_w = src_area.width(); auto dst_w = dst_area.width(); if (xfer_info.src_is_typeless) src_w = static_cast(src_w * xfer_info.src_scaling_hint); if (xfer_info.dst_is_typeless) dst_w = static_cast(dst_w * xfer_info.dst_scaling_hint); if (src_w == dst_w) { // Final dimensions are a match if (xfer_info.src_is_typeless || xfer_info.dst_is_typeless) { vk::copy_image_typeless(cmd, src, dst, src_area, dst_area, 1); } else { copy_image(cmd, src, dst, src_area, dst_area, 1); } return; } } if (xfer_info.src_is_typeless) { const auto format = xfer_info.src_native_format_override ? VkFormat(xfer_info.src_native_format_override) : vk::get_compatible_sampler_format(vk::get_current_renderer()->get_formats_support(), xfer_info.src_gcm_format); if (format != src->format()) { // Normalize input region (memory optimization) const auto old_src_area = src_area; src_area.y2 -= src_area.y1; src_area.y1 = 0; src_area.x2 = static_cast(src_area.width() * xfer_info.src_scaling_hint); src_area.x1 = 0; // Transfer bits from src to typeless src real_src = vk::get_typeless_helper(format, rsx::classify_format(xfer_info.src_gcm_format), src_area.width(), src_area.height()); real_src->change_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); vk::copy_image_typeless(cmd, src, real_src, old_src_area, src_area, 1); } } // Save output region descriptor const auto old_dst_area = dst_area; if (xfer_info.dst_is_typeless) { const auto format = xfer_info.dst_native_format_override ? VkFormat(xfer_info.dst_native_format_override) : vk::get_compatible_sampler_format(vk::get_current_renderer()->get_formats_support(), xfer_info.dst_gcm_format); if (format != dst->format()) { // Normalize output region (memory optimization) dst_area.y2 -= dst_area.y1; dst_area.y1 = 0; dst_area.x2 = static_cast(dst_area.width() * xfer_info.dst_scaling_hint); dst_area.x1 = 0; // Account for possibility where SRC is typeless and DST is typeless and both map to the same format auto required_height = dst_area.height(); if (real_src != src && real_src->format() == format) { required_height += src_area.height(); // Move the dst area just below the src area dst_area.y1 += src_area.y2; dst_area.y2 += src_area.y2; } real_dst = vk::get_typeless_helper(format, rsx::classify_format(xfer_info.dst_gcm_format), dst_area.width(), required_height); } } // Prepare typeless resources for the operation if needed if (real_src != src) { const auto layout = ((real_src == real_dst) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); real_src->change_layout(cmd, layout); } if (real_dst != dst && real_dst != real_src) { real_dst->change_layout(cmd, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); } // Checks if (src_area.x2 <= src_area.x1 || src_area.y2 <= src_area.y1 || dst_area.x2 <= dst_area.x1 || dst_area.y2 <= dst_area.y1) { rsx_log.error("Blit request consists of an empty region descriptor!"); return; } if (src_area.x1 < 0 || src_area.x2 > static_cast(real_src->width()) || src_area.y1 < 0 || src_area.y2 > static_cast(real_src->height())) { rsx_log.error("Blit request denied because the source region does not fit!"); return; } if (dst_area.x1 < 0 || dst_area.x2 > static_cast(real_dst->width()) || dst_area.y1 < 0 || dst_area.y2 > static_cast(real_dst->height())) { rsx_log.error("Blit request denied because the destination region does not fit!"); return; } if (xfer_info.flip_horizontal) { src_area.flip_horizontal(); } if (xfer_info.flip_vertical) { src_area.flip_vertical(); } ensure(real_src->aspect() == real_dst->aspect()); // "Incompatible source and destination format!" copy_scaled_image(cmd, real_src, real_dst, src_area, dst_area, 1, formats_are_bitcast_compatible(real_src, real_dst), interpolate ? VK_FILTER_LINEAR : VK_FILTER_NEAREST); if (real_dst != dst) { vk::copy_image_typeless(cmd, real_dst, dst, dst_area, old_dst_area, 1); } } }