#pragma once #include "OpenGL.h" #include "../GCM.h" #include "../Common/TextureUtils.h" #include "GLHelpers.h" #include namespace rsx { class vertex_texture; class fragment_texture; } namespace gl { struct pixel_buffer_layout { GLenum format; GLenum type; u8 size; bool swap_bytes; }; struct image_memory_requirements { u64 image_size_in_texels; u64 image_size_in_bytes; u64 memory_required; }; GLenum get_target(rsx::texture_dimension_extended type); GLenum get_sized_internal_format(u32 texture_format); std::tuple get_format_type(u32 texture_format); pixel_buffer_layout get_format_type(texture::internal_format format); GLenum wrap_mode(rsx::texture_wrap_mode wrap); float max_aniso(rsx::texture_max_anisotropy aniso); std::array get_swizzle_remap(u32 texture_format); viewable_image* create_texture(u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps, rsx::texture_dimension_extended type); bool formats_are_bitcast_compatible(const texture* texture1, const texture* texture2); void copy_typeless(texture* dst, const texture* src, const coord3u& dst_region, const coord3u& src_region); void copy_typeless(texture* dst, const texture* src); void* copy_image_to_buffer(const pixel_buffer_layout& pack_info, const gl::texture* src, gl::buffer* dst, const int src_level, const coord3u& src_region, image_memory_requirements* mem_info); void copy_buffer_to_image(const pixel_buffer_layout& unpack_info, gl::buffer* src, gl::texture* dst, const void* src_offset, const int dst_level, const coord3u& dst_region, image_memory_requirements* mem_info); void upload_texture(texture* dst, u32 gcm_format, bool is_swizzled, const std::vector& subresources_layout); class sampler_state { GLuint samplerHandle = 0; std::unordered_map m_propertiesi; std::unordered_map m_propertiesf; public: void create() { glGenSamplers(1, &samplerHandle); } void remove() { glDeleteSamplers(1, &samplerHandle); } void bind(int index) const { glBindSampler(index, samplerHandle); } void set_parameteri(GLenum pname, GLuint value) { auto prop = m_propertiesi.find(pname); if (prop != m_propertiesi.end() && prop->second == value) { return; } m_propertiesi[pname] = value; glSamplerParameteri(samplerHandle, pname, value); } void set_parameterf(GLenum pname, GLfloat value) { auto prop = m_propertiesf.find(pname); if (prop != m_propertiesf.end() && prop->second == value) { return; } m_propertiesf[pname] = value; glSamplerParameterf(samplerHandle, pname, value); } GLuint get_parameteri(GLenum pname) { auto prop = m_propertiesi.find(pname); return (prop == m_propertiesi.end()) ? 0 : prop->second; } GLfloat get_parameterf(GLenum pname) { auto prop = m_propertiesf.find(pname); return (prop == m_propertiesf.end()) ? 0 : prop->second; } void apply(const rsx::fragment_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image); void apply(const rsx::vertex_texture& tex, const rsx::sampled_image_descriptor_base* sampled_image); void apply_defaults(GLenum default_filter = GL_NEAREST); }; namespace debug { extern std::unique_ptr g_vis_texture; } extern buffer g_typeless_transfer_buffer; }