#pragma once #include "../RSXTexture.h" #include #include namespace rsx { enum texture_upload_context : u32 { shader_read = 1, blit_engine_src = 2, blit_engine_dst = 4, framebuffer_storage = 8, dma = 16 }; enum texture_colorspace : u32 { rgb_linear = 0, srgb_nonlinear = 1 }; enum surface_usage_flags : u32 { unknown = 0, attachment = 1, storage = 2, }; enum surface_metrics : u32 { pixels = 0, samples = 1, bytes = 2 }; class surface_access // This is simply a modified enum class { public: // Publicly visible enumerators enum { shader_read = (1 << 0), shader_write = (1 << 1), transfer_read = (1 << 2), transfer_write = (1 << 3), // Arbitrary r/w flags, use with caution. memory_write = (1 << 4), memory_read = (1 << 5), // Not r/w but signifies a GPU reference to this object. gpu_reference = (1 << 6), }; private: // Meta enum { all_writes = (shader_write | transfer_write | memory_write), all_reads = (shader_read | transfer_read | memory_read), all_transfer = (transfer_read | transfer_write) }; u32 value_; public: // Ctor surface_access(u32 value) : value_(value) {} // Quick helpers inline bool is_read() const { return !(value_ & ~all_reads); } inline bool is_write() const { return !(value_ & ~all_writes); } inline bool is_transfer() const { return !(value_ & ~all_transfer); } inline bool is_transfer_or_read() const // Special; reads and transfers generate MSAA load operations { return !(value_ & ~(all_transfer | all_reads)); } bool operator == (const surface_access& other) const { return value_ == other.value_; } bool operator == (u32 other) const { return value_ == other; } }; // Defines how the underlying PS3-visible memory backed by a texture is accessed namespace format_class_ { // TODO: Remove when enum import is supported by clang enum format_class : u8 { RSX_FORMAT_CLASS_UNDEFINED = 0, RSX_FORMAT_CLASS_COLOR = 1, RSX_FORMAT_CLASS_DEPTH16_UNORM = 2, RSX_FORMAT_CLASS_DEPTH16_FLOAT = 4, RSX_FORMAT_CLASS_DEPTH24_UNORM_X8_PACK32 = 8, RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32 = 16, RSX_FORMAT_CLASS_DEPTH_FLOAT_MASK = (RSX_FORMAT_CLASS_DEPTH16_FLOAT | RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32) }; } using namespace format_class_; //Sampled image descriptor struct sampled_image_descriptor_base { texture_upload_context upload_context = texture_upload_context::shader_read; rsx::texture_dimension_extended image_type = texture_dimension_extended::texture_dimension_2d; rsx::format_class format_class = RSX_FORMAT_CLASS_UNDEFINED; bool is_cyclic_reference = false; u8 samples = 1; u32 ref_address = 0; u64 surface_cache_tag = 0; f32 scale_x = 1.f; f32 scale_y = 1.f; f32 scale_z = 1.f; virtual ~sampled_image_descriptor_base() = default; virtual u32 encoded_component_map() const = 0; }; struct typeless_xfer { bool src_is_typeless = false; bool dst_is_typeless = false; bool flip_vertical = false; bool flip_horizontal = false; u32 src_gcm_format = 0; u32 dst_gcm_format = 0; u32 src_native_format_override = 0; u32 dst_native_format_override = 0; f32 src_scaling_hint = 1.f; f32 dst_scaling_hint = 1.f; texture_upload_context src_context = texture_upload_context::blit_engine_src; texture_upload_context dst_context = texture_upload_context::blit_engine_dst; void analyse(); }; struct subresource_layout { std::span data; u16 width_in_texel; u16 height_in_texel; u16 width_in_block; u16 height_in_block; u16 depth; u16 level; u16 layer; u8 border; u8 reserved; u32 pitch_in_block; }; struct memory_transfer_cmd { const void* dst; const void* src; u32 length; }; struct texture_memory_info { int element_size; int block_length; bool require_swap; bool require_deswizzle; bool require_upload; std::vector deferred_cmds; }; struct texture_uploader_capabilities { bool supports_byteswap; bool supports_vtc_decoding; bool supports_hw_deswizzle; bool supports_zero_copy; usz alignment; }; /** * Get size to store texture in a linear fashion. * Storage is assumed to use a rowPitchAlignment boundary for every row of texture. */ usz get_placed_texture_storage_size(u16 width, u16 height, u32 depth, u8 format, u16 mipmap, bool cubemap, usz row_pitch_alignment, usz mipmap_alignment); usz get_placed_texture_storage_size(const rsx::fragment_texture &texture, usz row_pitch_alignment, usz mipmap_alignment = 0x200); usz get_placed_texture_storage_size(const rsx::vertex_texture &texture, usz row_pitch_alignment, usz mipmap_alignment = 0x200); /** * get all rsx::subresource_layout for texture. * The subresources are ordered per layer then per mipmap level (as in rsx memory). */ std::vector get_subresources_layout(const rsx::fragment_texture &texture); std::vector get_subresources_layout(const rsx::vertex_texture &texture); texture_memory_info upload_texture_subresource(std::span dst_buffer, const subresource_layout &src_layout, int format, bool is_swizzled, texture_uploader_capabilities& caps); u8 get_format_block_size_in_bytes(int format); u8 get_format_block_size_in_texel(int format); u8 get_format_block_size_in_bytes(rsx::surface_color_format format); u8 get_format_block_size_in_bytes(rsx::surface_depth_format2 format); bool is_compressed_host_format(u32 format); // Returns true for host-compressed formats (DXT) u8 get_format_sample_count(rsx::surface_antialiasing antialias); u32 get_max_depth_value(rsx::surface_depth_format2 format); bool is_depth_stencil_format(rsx::surface_depth_format2 format); /** * Returns number of texel rows encoded in one pitch-length line of bytes */ u8 get_format_texel_rows_per_line(u32 format); /** * Get number of bytes occupied by texture in RSX mem */ usz get_texture_size(const rsx::fragment_texture &texture); usz get_texture_size(const rsx::vertex_texture &texture); /** * Get packed pitch */ u32 get_format_packed_pitch(u32 format, u16 width, bool border = false, bool swizzled = false); /** * Reverse encoding */ u32 get_remap_encoding(const std::pair, std::array>& remap); /** * Get gcm texel layout. Returns */ std::pair get_compatible_gcm_format(rsx::surface_color_format format); std::pair get_compatible_gcm_format(rsx::surface_depth_format2 format); format_class classify_format(rsx::surface_depth_format2 format); format_class classify_format(u32 gcm_format); }