#pragma once #include #include class camera_handler_base { public: enum class camera_handler_state { not_available, closed, open, running }; virtual ~camera_handler_base() = default; virtual void open_camera() = 0; virtual void close_camera() = 0; virtual void start_camera() = 0; virtual void stop_camera() = 0; virtual void set_format(s32 format, u32 bytes_per_pixel) = 0; virtual void set_frame_rate(u32 frame_rate) = 0; virtual void set_resolution(u32 width, u32 height) = 0; virtual void set_mirrored(bool mirrored) = 0; virtual u64 frame_number() const = 0; // Convenience function to check if there's a new frame. virtual camera_handler_state get_image(u8* buf, u64 size, u32& width, u32& height, u64& frame_number, u64& bytes_read) = 0; camera_handler_state get_state() const { return m_state.load(); }; protected: std::mutex m_mutex; atomic_t m_state = camera_handler_state::not_available; bool m_mirrored = false; s32 m_format = 2; // CELL_CAMERA_RAW8 u32 m_bytesize = 0; u32 m_width = 640; u32 m_height = 480; u32 m_frame_rate = 30; };