#include "stdafx.h" #include "GLCommonDecompiler.h" std::string getFloatTypeNameImpl(size_t elementCount) { switch (elementCount) { default: abort(); case 1: return "float"; case 2: return "vec2"; case 3: return "vec3"; case 4: return "vec4"; } } std::string getFunctionImpl(FUNCTION f) { switch (f) { default: abort(); case FUNCTION::FUNCTION_DP2: return "vec4(dot($0.xy, $1.xy))"; case FUNCTION::FUNCTION_DP2A: return ""; case FUNCTION::FUNCTION_DP3: return "vec4(dot($0.xyz, $1.xyz))"; case FUNCTION::FUNCTION_DP4: return "vec4(dot($0, $1))"; case FUNCTION::FUNCTION_DPH: return "vec4(dot(vec4($0.xyz, 1.0), $1))"; case FUNCTION::FUNCTION_SFL: return "vec4(0., 0., 0., 0.)"; case FUNCTION::FUNCTION_STR: return "vec4(1., 1., 1., 1.)"; case FUNCTION::FUNCTION_FRACT: return "fract($0)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D: return "texture($t, $0.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ: return "textureProj($t, $0.x, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD: return "textureLod($t, $0.x, $1)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D: return "texture($t, $0.xy)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ: return "textureProj($t, $0.xyz, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD: return "textureLod($t, $0.xy, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ: return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD: return "textureLod($t, $0.xyz, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ: return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD: return "textureLod($t, $0.xyz, $1.x)"; case FUNCTION::FUNCTION_DFDX: return "dFdx($0)"; case FUNCTION::FUNCTION_DFDY: return "dFdy($0)"; } } std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1) { switch (f) { case COMPARE::FUNCTION_SEQ: return "equal(" + Op0 + ", " + Op1 + ")"; case COMPARE::FUNCTION_SGE: return "greaterThanEqual(" + Op0 + ", " + Op1 + ")"; case COMPARE::FUNCTION_SGT: return "greaterThan(" + Op0 + ", " + Op1 + ")"; case COMPARE::FUNCTION_SLE: return "lessThanEqual(" + Op0 + ", " + Op1 + ")"; case COMPARE::FUNCTION_SLT: return "lessThan(" + Op0 + ", " + Op1 + ")"; case COMPARE::FUNCTION_SNE: return "notEqual(" + Op0 + ", " + Op1 + ")"; } throw EXCEPTION("Unknow compare function"); } void insert_glsl_legacy_function(std::ostream& OS) { OS << "vec4 divsq_legacy(vec4 num, vec4 denum)\n"; OS << "{\n"; OS << " return num / sqrt(max(denum.xxxx, 1.E-10));\n"; OS << "}\n"; OS << "vec4 rcp_legacy(vec4 denum)\n"; OS << "{\n"; OS << " return 1. / denum;\n"; OS << "}\n"; OS << "vec4 rsq_legacy(vec4 val)\n"; OS << "{\n"; OS << " return float(1.0 / sqrt(max(val.x, 1.E-10))).xxxx;\n"; OS << "}\n\n"; OS << "vec4 log2_legacy(vec4 val)\n"; OS << "{\n"; OS << " return log2(max(val.x, 1.E-10)).xxxx;\n"; OS << "}\n\n"; OS << "vec4 lit_legacy(vec4 val)"; OS << "{\n"; OS << " vec4 clamped_val = val;\n"; OS << " clamped_val.x = max(val.x, 0);\n"; OS << " clamped_val.y = max(val.y, 0);\n"; OS << " vec4 result;\n"; OS << " result.x = 1.0;\n"; OS << " result.w = 1.;\n"; OS << " result.y = clamped_val.x;\n"; OS << " result.z = clamped_val.x > 0.0 ? exp(clamped_val.w * log(max(clamped_val.y, 1.E-10))) : 0.0;\n"; OS << " return result;\n"; OS << "}\n\n"; }