#pragma once #include "Emu/Io/PadHandler.h" #include "Emu/state.h" class WindowsPadHandler final : public wxWindow , public PadHandlerBase { public: WindowsPadHandler() : wxWindow() { wxGetApp().Bind(wxEVT_KEY_DOWN, &WindowsPadHandler::KeyDown, this); wxGetApp().Bind(wxEVT_KEY_UP, &WindowsPadHandler::KeyUp, this); } virtual void KeyDown(wxKeyEvent& event) { Key(event.GetKeyCode(), 1); event.Skip(); } virtual void KeyUp(wxKeyEvent& event) { Key(event.GetKeyCode(), 0); event.Skip(); } virtual void Init(const u32 max_connect) { memset(&m_info, 0, sizeof(PadInfo)); m_info.max_connect = max_connect; LoadSettings(); m_info.now_connect = std::min(m_pads.size(), (size_t)max_connect); } virtual void Close() { memset(&m_info, 0, sizeof(PadInfo)); m_pads.clear(); } void LoadSettings() { //Fixed assign change, default is both sensor and press off m_pads.emplace_back( CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES, CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE, CELL_PAD_DEV_TYPE_STANDARD); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.left.value(), CELL_PAD_CTRL_LEFT); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.down.value(), CELL_PAD_CTRL_DOWN); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.right.value(), CELL_PAD_CTRL_RIGHT); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.up.value(), CELL_PAD_CTRL_UP); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.start.value(), CELL_PAD_CTRL_START); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.r3.value(), CELL_PAD_CTRL_R3); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.l3.value(), CELL_PAD_CTRL_L3); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, rpcs3::config.io.pad.select.value(), CELL_PAD_CTRL_SELECT); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.square.value(), CELL_PAD_CTRL_SQUARE); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.cross.value(), CELL_PAD_CTRL_CROSS); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.circle.value(), CELL_PAD_CTRL_CIRCLE); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.triangle.value(), CELL_PAD_CTRL_TRIANGLE); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.r1.value(), CELL_PAD_CTRL_R1); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.l1.value(), CELL_PAD_CTRL_L1); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.r2.value(), CELL_PAD_CTRL_R2); m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, rpcs3::config.io.pad.l2.value(), CELL_PAD_CTRL_L2); m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, rpcs3::config.io.pad.left_stick_left.value(), rpcs3::config.io.pad.left_stick_right.value()); m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, rpcs3::config.io.pad.left_stick_up.value(), rpcs3::config.io.pad.left_stick_down.value()); m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, rpcs3::config.io.pad.right_stick_left.value(), rpcs3::config.io.pad.right_stick_right.value()); m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, rpcs3::config.io.pad.right_stick_up.value(), rpcs3::config.io.pad.right_stick_down.value()); } };