#include "stdafx.h" #include "Emu/Memory/Memory.h" #include "RSXThread.h" #include "RSXTexture.h" #include "rsx_methods.h" namespace rsx { void fragment_texture::init() { // Offset registers[NV4097_SET_TEXTURE_OFFSET + (m_index * 8)] = 0; // Format registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] = 0; // Address registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] = ((/*wraps*/1) | ((/*anisoBias*/0) << 4) | ((/*wrapt*/1) << 8) | ((/*unsignedRemap*/0) << 12) | ((/*wrapr*/3) << 16) | ((/*gamma*/0) << 20) | ((/*signedRemap*/0) << 24) | ((/*zfunc*/0) << 28)); // Control0 registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] = (((/*alphakill*/0) << 2) | (/*maxaniso*/0) << 4) | ((/*maxlod*/0xc00) << 7) | ((/*minlod*/0) << 19) | ((/*enable*/0) << 31); // Control1 registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)] = 0xE4; // Filter registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] = ((/*bias*/0) | ((/*conv*/1) << 13) | ((/*min*/5) << 16) | ((/*mag*/2) << 24) | ((/*as*/0) << 28) | ((/*rs*/0) << 29) | ((/*gs*/0) << 30) | ((/*bs*/0) << 31)); // Image Rect registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)] = (/*height*/1) | ((/*width*/1) << 16); // Border Color registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)] = 0; } u32 fragment_texture::offset() const { return registers[NV4097_SET_TEXTURE_OFFSET + (m_index * 8)]; } u8 fragment_texture::location() const { return (registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1; } bool fragment_texture::cubemap() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1); } u8 fragment_texture::border_type() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1); } rsx::texture_dimension fragment_texture::dimension() const { return rsx::to_texture_dimension((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf); } rsx::texture_dimension_extended fragment_texture::get_extended_texture_dimension() const { switch (dimension()) { case rsx::texture_dimension::dimension1d: return rsx::texture_dimension_extended::texture_dimension_1d; case rsx::texture_dimension::dimension3d: return rsx::texture_dimension_extended::texture_dimension_2d; case rsx::texture_dimension::dimension2d: return cubemap() ? rsx::texture_dimension_extended::texture_dimension_cubemap : rsx::texture_dimension_extended::texture_dimension_2d; default: ASSUME(0); } } u8 fragment_texture::format() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff); } bool fragment_texture::is_compressed_format() const { int texture_format = format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN); if (texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT1 || texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT23 || texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT45) return true; return false; } u16 fragment_texture::mipmap() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff); } u16 fragment_texture::get_exact_mipmap_count() const { u16 max_mipmap_count = 1; if (is_compressed_format()) { // OpenGL considers that highest mipmap level for DXTC format is when either width or height is 1 // not both. Assume it's the same for others backend. max_mipmap_count = static_cast(floor(log2(std::min(width() / 4, height() / 4))) + 1); } else max_mipmap_count = static_cast(floor(log2(std::max(width(), height()))) + 1); max_mipmap_count = std::min(mipmap(), max_mipmap_count); return (max_mipmap_count > 0) ? max_mipmap_count : 1; } rsx::texture_wrap_mode fragment_texture::wrap_s() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)]) & 0xf); } rsx::texture_wrap_mode fragment_texture::wrap_t() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 8) & 0xf); } rsx::texture_wrap_mode fragment_texture::wrap_r() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 16) & 0xf); } u8 fragment_texture::unsigned_remap() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 12) & 0xf); } u8 fragment_texture::zfunc() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 28) & 0xf); } u8 fragment_texture::gamma() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf); } u8 fragment_texture::aniso_bias() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 4) & 0xf); } u8 fragment_texture::signed_remap() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 24) & 0xf); } bool fragment_texture::enabled() const { return location() <= 1 && ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1); } u16 fragment_texture::min_lod() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff); } u16 fragment_texture::max_lod() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff); } rsx::texture_max_anisotropy fragment_texture::max_aniso() const { return rsx::to_texture_max_anisotropy((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 4) & 0x7); } bool fragment_texture::alpha_kill_enabled() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 2) & 0x1); } u32 fragment_texture::remap() const { return (registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]); } std::pair, std::array> fragment_texture::decoded_remap() const { const u32 remap_ctl = registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]; //Remapping tables; format is A-R-G-B //Remap input table. Contains channel index to read color from const std::array remap_inputs = { static_cast(remap_ctl & 0x3), static_cast((remap_ctl >> 2) & 0x3), static_cast((remap_ctl >> 4) & 0x3), static_cast((remap_ctl >> 6) & 0x3), }; //Remap control table. Controls whether the remap value is used, or force either 0 or 1 const std::array remap_lookup = { static_cast((remap_ctl >> 8) & 0x3), static_cast((remap_ctl >> 10) & 0x3), static_cast((remap_ctl >> 12) & 0x3), static_cast((remap_ctl >> 14) & 0x3), }; return std::make_pair(remap_inputs, remap_lookup); } float fragment_texture::bias() const { return float(f16((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff)); } rsx::texture_minify_filter fragment_texture::min_filter() const { return rsx::to_texture_minify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 16) & 0x7); } rsx::texture_magnify_filter fragment_texture::mag_filter() const { return rsx::to_texture_magnify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 24) & 0x7); } u8 fragment_texture::convolution_filter() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 13) & 0xf); } bool fragment_texture::a_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 28) & 0x1); } bool fragment_texture::r_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 29) & 0x1); } bool fragment_texture::g_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 30) & 0x1); } bool fragment_texture::b_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 31) & 0x1); } u16 fragment_texture::width() const { return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff); } u16 fragment_texture::height() const { return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff); } u32 fragment_texture::border_color() const { return registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)]; } u16 fragment_texture::depth() const { return registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] >> 20; } u32 fragment_texture::pitch() const { return registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] & 0xfffff; } void vertex_texture::init() { // Offset registers[NV4097_SET_VERTEX_TEXTURE_OFFSET + (m_index * 8)] = 0; // Format registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] = 0; // Address registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] = ((/*wraps*/1) | ((/*anisoBias*/0) << 4) | ((/*wrapt*/1) << 8) | ((/*unsignedRemap*/0) << 12) | ((/*wrapr*/3) << 16) | ((/*gamma*/0) << 20) | ((/*signedRemap*/0) << 24) | ((/*zfunc*/0) << 28)); // Control0 registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] = (((/*alphakill*/0) << 2) | (/*maxaniso*/0) << 4) | ((/*maxlod*/0xc00) << 7) | ((/*minlod*/0) << 19) | ((/*enable*/0) << 31); // Control1 //registers[NV4097_SET_VERTEX_TEXTURE_CONTROL1 + (m_index * 8)] = 0xE4; // Filter registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] = ((/*bias*/0) | ((/*conv*/1) << 13) | ((/*min*/5) << 16) | ((/*mag*/2) << 24) | ((/*as*/0) << 28) | ((/*rs*/0) << 29) | ((/*gs*/0) << 30) | ((/*bs*/0) << 31)); // Image Rect registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)] = (/*height*/1) | ((/*width*/1) << 16); // Border Color registers[NV4097_SET_VERTEX_TEXTURE_BORDER_COLOR + (m_index * 8)] = 0; } u32 vertex_texture::offset() const { return registers[NV4097_SET_VERTEX_TEXTURE_OFFSET + (m_index * 8)]; } u8 vertex_texture::location() const { return (registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1; } bool vertex_texture::cubemap() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1); } u8 vertex_texture::border_type() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1); } rsx::texture_dimension vertex_texture::dimension() const { return rsx::to_texture_dimension((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf); } rsx::texture_dimension_extended vertex_texture::get_extended_texture_dimension() const { switch (dimension()) { case rsx::texture_dimension::dimension1d: return rsx::texture_dimension_extended::texture_dimension_1d; case rsx::texture_dimension::dimension3d: return rsx::texture_dimension_extended::texture_dimension_2d; case rsx::texture_dimension::dimension2d: return cubemap() ? rsx::texture_dimension_extended::texture_dimension_cubemap : rsx::texture_dimension_extended::texture_dimension_2d; default: ASSUME(0); } } u8 vertex_texture::format() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff); } u16 vertex_texture::mipmap() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff); } u16 vertex_texture::get_exact_mipmap_count() const { u16 max_mipmap_count = static_cast(floor(log2(std::max(width(), height()))) + 1); max_mipmap_count = std::min(mipmap(), max_mipmap_count); return (max_mipmap_count > 0) ? max_mipmap_count : 1; } u8 vertex_texture::unsigned_remap() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 12) & 0xf); } u8 vertex_texture::zfunc() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 28) & 0xf); } u8 vertex_texture::gamma() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf); } u8 vertex_texture::aniso_bias() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 4) & 0xf); } u8 vertex_texture::signed_remap() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 24) & 0xf); } bool vertex_texture::enabled() const { return location() <= 1 && ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1); } u16 vertex_texture::min_lod() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff); } u16 vertex_texture::max_lod() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff); } rsx::texture_max_anisotropy vertex_texture::max_aniso() const { return rsx::to_texture_max_anisotropy((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 4) & 0x7); } bool vertex_texture::alpha_kill_enabled() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 2) & 0x1); } u16 vertex_texture::bias() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff); } rsx::texture_minify_filter vertex_texture::min_filter() const { return rsx::to_texture_minify_filter((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 16) & 0x7); } rsx::texture_magnify_filter vertex_texture::mag_filter() const { return rsx::to_texture_magnify_filter((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 24) & 0x7); } u8 vertex_texture::convolution_filter() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 13) & 0xf); } bool vertex_texture::a_signed() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 28) & 0x1); } bool vertex_texture::r_signed() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 29) & 0x1); } bool vertex_texture::g_signed() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 30) & 0x1); } bool vertex_texture::b_signed() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)] >> 31) & 0x1); } u16 vertex_texture::width() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff); } u16 vertex_texture::height() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff); } u32 vertex_texture::border_color() const { return registers[NV4097_SET_VERTEX_TEXTURE_BORDER_COLOR + (m_index * 8)]; } u16 vertex_texture::depth() const { return registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] >> 20; } u32 vertex_texture::pitch() const { return registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] & 0xfffff; } }