#include "stdafx.h" #include "GLCommonDecompiler.h" std::string getFunctionImpl(FUNCTION f) { switch (f) { default: abort(); case FUNCTION::FUNCTION_DP2: return "vec4(dot($0.xy, $1.xy))"; case FUNCTION::FUNCTION_DP2A: return "vec4(dot($0.xy, $1.xy) + $2.x)"; case FUNCTION::FUNCTION_DP3: return "vec4(dot($0.xyz, $1.xyz))"; case FUNCTION::FUNCTION_DP4: return "vec4(dot($0, $1))"; case FUNCTION::FUNCTION_DPH: return "vec4(dot(vec4($0.xyz, 1.0), $1))"; case FUNCTION::FUNCTION_SFL: return "vec4(0., 0., 0., 0.)"; case FUNCTION::FUNCTION_STR: return "vec4(1., 1., 1., 1.)"; case FUNCTION::FUNCTION_FRACT: return "fract($0)"; case FUNCTION::FUNCTION_REFL: return "vec4($0 - 2.0 * (dot($0, $1)) * $1)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D: return "texture($t, $0.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ: return "textureProj($t, $0.x, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD: return "textureLod($t, $0.x, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD: return "textureGrad($t, $0.x, $1.x, $2.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D: return "texture($t, $0.xy * $t_coord_scale)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ: return "textureProj($t, $0 , $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD: return "textureLod($t, $0.xy * $t_coord_scale, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD: return "textureGrad($t, $0.xy * $t_coord_scale , $1.xy, $2.xy)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ: return "texture($t, ($0.xyz / $0.w))"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD: return "textureLod($t, $0.xyz, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD: return "textureGrad($t, $0.xyz, $1.xyz, $2.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ: return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD: return "textureLod($t, $0.xyz, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD: return "textureGrad($t, $0.xyz, $1.xyz, $2.xyz)"; case FUNCTION::FUNCTION_DFDX: return "dFdx($0)"; case FUNCTION::FUNCTION_DFDY: return "dFdy($0)"; case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH2D: return "textureLod($t, $0.xy, 0)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA: return "texture2DReconstruct($t, $0.xy * $t_coord_scale)"; } }