#pragma once #include "Emu/Audio/AudioThread.h" class NullAudioThread : public AudioThread { public: NullAudioThread() {} virtual ~NullAudioThread() {} virtual void Init() {} virtual void Quit() {} virtual void Play() {} virtual void Open(const void* src, int size) {} virtual void Close() {} virtual void Stop() {} virtual void AddData(const void* src, int size) {} };