#include "game_list_delegate.h" #include "movie_item.h" #include "gui_settings.h" #include game_list_delegate::game_list_delegate(QObject* parent) : table_item_delegate(parent, true) {} void game_list_delegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const { table_item_delegate::paint(painter, option, index); // Find out if the icon or size items are visible if (index.column() == gui::game_list_columns::column_dir_size || (m_has_icons && index.column() == gui::game_list_columns::column_icon)) { if (const QTableWidget* table = static_cast(parent())) { // We need to remove the headers from our calculation. The visualItemRect starts at 0,0 while the visibleRegion doesn't. QRegion visible_region = table->visibleRegion(); visible_region.translate(-table->verticalHeader()->width(), -table->horizontalHeader()->height()); if (const QTableWidgetItem* current_item = table->item(index.row(), index.column()); current_item && visible_region.intersects(table->visualItemRect(current_item))) { if (movie_item* item = static_cast(table->item(index.row(), gui::game_list_columns::column_icon))) { if (index.column() == gui::game_list_columns::column_dir_size) { if (!item->size_on_disk_loading()) { item->call_size_calc_func(); } } else if (m_has_icons && index.column() == gui::game_list_columns::column_icon) { if (!item->icon_loading()) { item->call_icon_load_func(index.row()); } } } } } } }