#pragma once #include "GCM.h" namespace rsx { /** * Use an extra cubemap format */ enum class texture_dimension_extended : u8 { texture_dimension_1d = 0, texture_dimension_2d = 1, texture_dimension_cubemap = 2, texture_dimension_3d = 3, }; class texture { protected: u8 m_index; std::array ®isters; public: texture(u8 idx, std::array &r); texture() = delete; //initialize texture registers with default values void init(u8 index); // Offset u32 offset() const; // Format u8 location() const; bool cubemap() const; u8 border_type() const; rsx::texture_dimension dimension() const; /** * 2d texture can be either plane or cubemap texture depending on cubemap bit. * Since cubemap is a format per se in all gfx API this function directly returns * cubemap as a separate dimension. */ rsx::texture_dimension_extended get_extended_texture_dimension() const; u8 format() const; bool is_compressed_format() const; u16 mipmap() const; /** * mipmap() returns value from register which can be higher than the actual number of mipmap level. * This function clamp the result with the mipmap count allowed by texture size. */ u16 get_exact_mipmap_count() const; // Address rsx::texture_wrap_mode wrap_s() const; rsx::texture_wrap_mode wrap_t() const; rsx::texture_wrap_mode wrap_r() const; u8 unsigned_remap() const; u8 zfunc() const; u8 gamma() const; u8 aniso_bias() const; u8 signed_remap() const; // Control0 bool enabled() const; u16 min_lod() const; u16 max_lod() const; rsx::texture_max_anisotropy max_aniso() const; bool alpha_kill_enabled() const; // Control1 u32 remap() const; // Filter float bias() const; rsx::texture_minify_filter min_filter() const; rsx::texture_magnify_filter mag_filter() const; u8 convolution_filter() const; bool a_signed() const; bool r_signed() const; bool g_signed() const; bool b_signed() const; // Image Rect u16 width() const; u16 height() const; // Border Color u32 border_color() const; u16 depth() const; u32 pitch() const; }; class vertex_texture { protected: u8 m_index; std::array ®isters; public: vertex_texture(u8 idx, std::array &r); vertex_texture() = delete; //initialize texture registers with default values void init(u8 index); // Offset u32 offset() const; // Format u8 location() const; bool cubemap() const; u8 border_type() const; rsx::texture_dimension dimension() const; u8 format() const; u16 mipmap() const; // Address u8 unsigned_remap() const; u8 zfunc() const; u8 gamma() const; u8 aniso_bias() const; u8 signed_remap() const; // Control0 bool enabled() const; u16 min_lod() const; u16 max_lod() const; rsx::texture_max_anisotropy max_aniso() const; bool alpha_kill_enabled() const; // Filter u16 bias() const; rsx::texture_minify_filter min_filter() const; rsx::texture_magnify_filter mag_filter() const; u8 convolution_filter() const; bool a_signed() const; bool r_signed() const; bool g_signed() const; bool b_signed() const; // Image Rect u16 width() const; u16 height() const; // Border Color u32 border_color() const; u16 depth() const; u32 pitch() const; rsx::texture_dimension_extended get_extended_texture_dimension() const; u16 get_exact_mipmap_count() const; }; }