#include "stdafx.h" #include "qt_camera_video_surface.h" #include "Emu/Cell/Modules/cellCamera.h" #include "Emu/system_config.h" #include LOG_CHANNEL(camera_log, "Camera"); qt_camera_video_surface::qt_camera_video_surface(bool front_facing, QObject *parent) : QAbstractVideoSurface(parent), m_front_facing(front_facing) { } qt_camera_video_surface::~qt_camera_video_surface() { std::lock_guard lock(m_mutex); // Free memory for (auto& image_buffer : m_image_buffer) { if (image_buffer.data) { delete[] image_buffer.data; image_buffer.data = nullptr; } } } QList qt_camera_video_surface::supportedPixelFormats(QAbstractVideoBuffer::HandleType type) const { Q_UNUSED(type) // Let's only allow RGB formats for now QList result; result << QVideoFrame::Format_RGB32 << QVideoFrame::Format_RGB24; return result; } bool qt_camera_video_surface::present(const QVideoFrame& frame) { if (!frame.isValid()) { camera_log.error("Received invalid video frame"); return false; } // Get video image. Map frame for faster read operations. QVideoFrame tmp(frame); if (!tmp.map(QAbstractVideoBuffer::ReadOnly)) { camera_log.error("Failed to map video frame"); return false; } // Create shallow copy QImage image(tmp.bits(), tmp.width(), tmp.height(), tmp.bytesPerLine(), QVideoFrame::imageFormatFromPixelFormat(tmp.pixelFormat())); if (!image.isNull()) { // Scale image if necessary if (m_width > 0 && m_height > 0 && m_width != image.width() && m_height != image.height()) { image = image.scaled(m_width, m_height, Qt::AspectRatioMode::IgnoreAspectRatio, Qt::SmoothTransformation); } // Determine image flip const camera_flip flip_setting = g_cfg.io.camera_flip; bool flip_horizontally = m_front_facing; // Front facing cameras are flipped already if (flip_setting == camera_flip::horizontal || flip_setting == camera_flip::both) { flip_horizontally = !flip_horizontally; } if (m_mirrored) // Set by the game { flip_horizontally = !flip_horizontally; } bool flip_vertically = true; // It appears games expect this. Might be camera specific. if (flip_setting == camera_flip::vertical || flip_setting == camera_flip::both) { flip_vertically = !flip_vertically; } // Flip image if necessary if (flip_horizontally || flip_vertically) { image = image.mirrored(flip_horizontally, flip_vertically); } } const u64 new_size = m_width * m_height * m_bytes_per_pixel; image_buffer& image_buffer = m_image_buffer[m_write_index]; // Reset buffer if necessary if (image_buffer.size != new_size) { image_buffer.size = 0; if (image_buffer.data) { delete[] image_buffer.data; image_buffer.data = nullptr; } } // Create buffer if necessary if (!image_buffer.data && new_size > 0) { image_buffer.data = new u8[new_size]; image_buffer.size = new_size; image_buffer.width = m_width; image_buffer.height = m_height; } if (image_buffer.size > 0 && !image.isNull()) { // Convert image to proper layout // TODO: check if pixel format and bytes per pixel match and convert if necessary // TODO: implement or improve more conversions switch (m_format) { case CELL_CAMERA_JPG: break; case CELL_CAMERA_RGBA: break; case CELL_CAMERA_RAW8: // The game seems to expect BGGR { // Let's use a very simple algorithm to convert the image to raw BGGR const auto convert_to_bggr = [&image_buffer, &image](int y_begin, int y_end) { for (int y = y_begin; y < std::min(image_buffer.height, image.height()) && y < y_end; y++) { for (int x = 0; x < std::min(image_buffer.width, image.width()); x++) { u8& pixel = image_buffer.data[image_buffer.width * y + x]; const bool is_left_pixel = (x % 2) == 0; const bool is_top_pixel = (y % 2) == 0; if (is_left_pixel && is_top_pixel) { pixel = qBlue(image.pixel(x, y)); } else if (is_left_pixel || is_top_pixel) { pixel = qGreen(image.pixel(x, y)); } else { pixel = qRed(image.pixel(x, y)); } } } }; // Use a multithreaded workload. The faster we get this done, the better. constexpr u32 thread_count = 4; const int lines_per_thread = std::ceil(image_buffer.height / static_cast(thread_count)); int y_begin = 0; int y_end = lines_per_thread; QFutureSynchronizer synchronizer; for (u32 i = 0; i < thread_count; i++) { synchronizer.addFuture(QtConcurrent::run(convert_to_bggr, y_begin, y_end)); y_begin = y_end; y_end += lines_per_thread; } synchronizer.waitForFinished(); break; } //case CELL_CAMERA_Y0_U_Y1_V: case CELL_CAMERA_YUV422: { // Simple conversion from stackoverflow. const int rgb_bytes_per_pixel = 4; const int yuv_bytes_per_pixel = 2; const int yuv_pitch = image_buffer.width * yuv_bytes_per_pixel; for (u32 y = 0; y < image_buffer.height; y++) { const uint8_t* rgb_row_ptr = image.constScanLine(y); uint8_t* yuv_row_ptr = &image_buffer.data[y * yuv_pitch]; for (u32 x = 0; x < image_buffer.width - 1; x += 2) { const int rgb_index = x * rgb_bytes_per_pixel; const int yuv_index = x * yuv_bytes_per_pixel; const uint8_t R1 = rgb_row_ptr[rgb_index + 0]; const uint8_t G1 = rgb_row_ptr[rgb_index + 1]; const uint8_t B1 = rgb_row_ptr[rgb_index + 2]; //const uint8_t A1 = rgb_row_ptr[rgb_index + 3]; const uint8_t R2 = rgb_row_ptr[rgb_index + 4]; const uint8_t G2 = rgb_row_ptr[rgb_index + 5]; const uint8_t B2 = rgb_row_ptr[rgb_index + 6]; //const uint8_t A2 = rgb_row_ptr[rgb_index + 7]; const int Y = (0.257f * R1) + (0.504f * G1) + (0.098f * B1) + 16.0f; const int U = -(0.148f * R1) - (0.291f * G1) + (0.439f * B1) + 128.0f; const int V = (0.439f * R1) - (0.368f * G1) - (0.071f * B1) + 128.0f; const int Y2 = (0.257f * R2) + (0.504f * G2) + (0.098f * B2) + 16.0f; yuv_row_ptr[yuv_index + 0] = std::max(0, std::min(Y, 255)); yuv_row_ptr[yuv_index + 1] = std::max(0, std::min(U, 255)); yuv_row_ptr[yuv_index + 2] = std::max(0, std::min(Y2, 255)); yuv_row_ptr[yuv_index + 3] = std::max(0, std::min(V, 255)); } } break; } case CELL_CAMERA_RAW10: case CELL_CAMERA_YUV420: case CELL_CAMERA_V_Y1_U_Y0: case CELL_CAMERA_FORMAT_UNKNOWN: default: std::memcpy(image_buffer.data, image.constBits(), std::min(image_buffer.size, image.height() * image.bytesPerLine())); break; } } // Unmap frame memory tmp.unmap(); camera_log.trace("Wrote image to video surface. index=%d, m_frame_number=%d, width=%d, height=%d, bytes_per_pixel=%d", m_write_index, m_frame_number.load(), m_width, m_height, m_bytes_per_pixel); // Toggle write/read index std::lock_guard lock(m_mutex); image_buffer.frame_number = m_frame_number++; m_write_index = read_index(); return true; } void qt_camera_video_surface::set_format(s32 format, u32 bytes_per_pixel) { camera_log.notice("Setting format: format=%d, bytes_per_pixel=%d", format, bytes_per_pixel); m_format = format; m_bytes_per_pixel = bytes_per_pixel; } void qt_camera_video_surface::set_resolution(u32 width, u32 height) { camera_log.notice("Setting resolution: width=%d, height=%d", width, height); m_width = width; m_height = height; } void qt_camera_video_surface::set_mirrored(bool mirrored) { camera_log.notice("Setting mirrored: mirrored=%d", mirrored); m_mirrored = mirrored; } u64 qt_camera_video_surface::frame_number() const { return m_frame_number.load(); } void qt_camera_video_surface::get_image(u8* buf, u64 size, u32& width, u32& height, u64& frame_number, u64& bytes_read) { // Lock read buffer std::lock_guard lock(m_mutex); const image_buffer& image_buffer = m_image_buffer[read_index()]; width = image_buffer.width; height = image_buffer.height; frame_number = image_buffer.frame_number; // Copy to out buffer if (buf && image_buffer.data) { bytes_read = std::min(image_buffer.size, size); std::memcpy(buf, image_buffer.data, bytes_read); if (image_buffer.size != size) { camera_log.error("Buffer size mismatch: in=%d, out=%d. Cropping to incoming size. Please contact a developer.", size, image_buffer.size); } } else { bytes_read = 0; } } u32 qt_camera_video_surface::read_index() const { // The read buffer index cannot be the same as the write index return (m_write_index + 1u) % ::narrow(m_image_buffer.size()); }