#include "stdafx.h" #include "RSXDebugger.h" #include "Emu/Memory/Memory.h" #include "Emu/GS/sysutil_video.h" const char* s_rsx_flags [] = { "Alpha test", "Blend", "Cull face", "Depth bounds test", "Depth test", "Dither", "Line smooth", "Logic op", "Poly smooth", "Poly offset fill", "Poly offset line", "Poly offset point", "Stencil test", }; RSXDebugger::RSXDebugger(wxWindow* parent) : wxFrame(parent, wxID_ANY, "RSX Debugger", wxDefaultPosition, wxSize(700, 450)) , m_item_count(23) { exit = false; m_addr = 0x0; m_colcount = 16; this->SetBackgroundColour(wxColour(240,240,240)); //This fix the ugly background color under Windows wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL); //Tools wxBoxSizer& s_tools = *new wxBoxSizer(wxVERTICAL); //Controls: Memory Viewer Options wxStaticBoxSizer& s_controls = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Memory Viewer Options"); wxStaticBoxSizer& s_controls_addr = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Address:"); t_addr = new wxTextCtrl(this, wxID_ANY, "00000000", wxDefaultPosition, wxSize(60,-1)); t_addr->SetMaxLength(8); s_controls_addr.Add(t_addr); wxStaticBoxSizer& s_controls_goto = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Go to:"); wxButton* b_goto_get = new wxButton(this, wxID_ANY, "Get", wxDefaultPosition, wxSize(40,-1)); wxButton* b_goto_put = new wxButton(this, wxID_ANY, "Put", wxDefaultPosition, wxSize(40,-1)); s_controls_goto.Add(b_goto_get); s_controls_goto.Add(b_goto_put); //Controls: Breaks wxStaticBoxSizer& s_controls_breaks = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Break on:"); wxButton* b_break_frame = new wxButton(this, wxID_ANY, "Frame", wxDefaultPosition, wxSize(60,-1)); wxButton* b_break_text = new wxButton(this, wxID_ANY, "Texture", wxDefaultPosition, wxSize(60,-1)); wxButton* b_break_draw = new wxButton(this, wxID_ANY, "Draw", wxDefaultPosition, wxSize(60,-1)); wxButton* b_break_prim = new wxButton(this, wxID_ANY, "Primitive", wxDefaultPosition, wxSize(60,-1)); wxButton* b_break_inst = new wxButton(this, wxID_ANY, "Command", wxDefaultPosition, wxSize(60,-1)); s_controls_breaks.Add(b_break_frame); s_controls_breaks.Add(b_break_text); s_controls_breaks.Add(b_break_draw); s_controls_breaks.Add(b_break_prim); s_controls_breaks.Add(b_break_inst); // TODO: This feature is not yet implemented b_break_frame->Disable(); b_break_text->Disable(); b_break_draw->Disable(); b_break_prim->Disable(); b_break_inst->Disable(); s_controls.Add(&s_controls_addr); s_controls.Add(&s_controls_goto); s_controls.Add(&s_controls_breaks); //Tabs wxNotebook* nb_rsx = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxSize(482,475)); wxPanel* p_commands = new wxPanel(nb_rsx, wxID_ANY); wxPanel* p_flags = new wxPanel(nb_rsx, wxID_ANY); wxPanel* p_lightning = new wxPanel(nb_rsx, wxID_ANY); wxPanel* p_texture = new wxPanel(nb_rsx, wxID_ANY); wxPanel* p_settings = new wxPanel(nb_rsx, wxID_ANY); nb_rsx->AddPage(p_commands, wxT("RSX Commands")); nb_rsx->AddPage(p_flags, wxT("Flags")); nb_rsx->AddPage(p_lightning, wxT("Lightning")); nb_rsx->AddPage(p_texture, wxT("Texture")); nb_rsx->AddPage(p_settings, wxT("Settings")); //Tabs: Lists m_list_commands = new wxListView(p_commands, wxID_ANY, wxPoint(1,3), wxSize(470,444)); m_list_flags = new wxListView(p_flags, wxID_ANY, wxPoint(1,3), wxSize(470,444)); m_list_lightning = new wxListView(p_lightning, wxID_ANY, wxPoint(1,3), wxSize(470,444)); m_list_texture = new wxListView(p_texture, wxID_ANY, wxPoint(1,3), wxSize(470,444)); m_list_settings = new wxListView(p_settings, wxID_ANY, wxPoint(1,3), wxSize(470,444)); //Tabs: List Style m_list_commands ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)); m_list_flags ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)); m_list_lightning->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)); m_list_texture ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)); m_list_settings ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL)); //Tabs: List Columns m_list_commands->InsertColumn(0, "Address", 0, 100); m_list_commands->InsertColumn(1, "Value", 0, 100); m_list_commands->InsertColumn(2, "Command", 0, 250); m_list_flags->InsertColumn(0, "Name", 0, 150); m_list_flags->InsertColumn(1, "Value", 0, 300); m_list_lightning->InsertColumn(0, "Name"); m_list_lightning->InsertColumn(1, "Value"); m_list_texture->InsertColumn(0, "Name"); m_list_texture->InsertColumn(1, "Value"); m_list_settings->InsertColumn(0, "Name"); m_list_settings->InsertColumn(1, "Value"); for(u32 i=0; iInsertItem(m_list_commands->GetItemCount(), wxEmptyString); } for(u32 i=0; i < sizeof(s_rsx_flags)/sizeof(s_rsx_flags[0]); i++) { m_list_flags->InsertItem(m_list_flags->GetItemCount(), s_rsx_flags[i]); } //Tools: Tools = Memory Viewer Options + Raw Image Preview Options + Buttons s_tools.AddSpacer(10); s_tools.Add(&s_controls); s_tools.AddSpacer(10); s_tools.Add(nb_rsx); s_tools.AddSpacer(10); //Buffers wxBoxSizer& s_buffers1 = *new wxBoxSizer(wxVERTICAL); wxBoxSizer& s_buffers2 = *new wxBoxSizer(wxVERTICAL); wxStaticBoxSizer& s_buffers_colorA = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer A"); wxStaticBoxSizer& s_buffers_colorB = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer B"); wxStaticBoxSizer& s_buffers_colorC = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer C"); wxStaticBoxSizer& s_buffers_colorD = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer D"); wxStaticBoxSizer& s_buffers_depth = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Depth Buffer"); wxStaticBoxSizer& s_buffers_stencil = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Stencil Buffer"); wxStaticBoxSizer& s_buffers_text = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Texture"); //Buffers and textures CellVideoOutResolution res = ResolutionTable[ResolutionIdToNum(Ini.GSResolution.GetValue())]; m_buffers_width = res.width; m_buffers_height = res.height; m_panel_width = (m_buffers_width*108)/m_buffers_height; m_panel_height = 108; m_text_width = 108; m_text_height = 108; //Panels for displaying the buffers p_buffer_colorA = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height)); p_buffer_colorB = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height)); p_buffer_colorC = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height)); p_buffer_colorD = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height)); p_buffer_depth = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height)); p_buffer_stencil = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height)); p_buffer_text = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height)); s_buffers_colorA.Add(p_buffer_colorA); s_buffers_colorB.Add(p_buffer_colorB); s_buffers_colorC.Add(p_buffer_colorC); s_buffers_colorD.Add(p_buffer_colorD); s_buffers_depth.Add(p_buffer_depth); s_buffers_stencil.Add(p_buffer_stencil); s_buffers_text.Add(p_buffer_text); //Merge and display everything s_buffers1.AddSpacer(10); s_buffers1.Add(&s_buffers_colorA); s_buffers1.AddSpacer(10); s_buffers1.Add(&s_buffers_colorC); s_buffers1.AddSpacer(10); s_buffers1.Add(&s_buffers_depth); s_buffers1.AddSpacer(10); s_buffers1.Add(&s_buffers_text); s_buffers1.AddSpacer(10); s_buffers2.AddSpacer(10); s_buffers2.Add(&s_buffers_colorB); s_buffers2.AddSpacer(10); s_buffers2.Add(&s_buffers_colorD); s_buffers2.AddSpacer(10); s_buffers2.Add(&s_buffers_stencil); s_buffers2.AddSpacer(10); s_panel.AddSpacer(10); s_panel.Add(&s_tools); s_panel.AddSpacer(10); s_panel.Add(&s_buffers1); s_panel.AddSpacer(10); s_panel.Add(&s_buffers2); s_panel.AddSpacer(10); SetSizerAndFit(&s_panel); //Events Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(RSXDebugger::OnKeyDown), NULL, this); Connect(t_addr->GetId(), wxEVT_COMMAND_TEXT_ENTER, wxCommandEventHandler(RSXDebugger::OnChangeToolsAddr)); Connect(b_goto_get->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToGet)); Connect(b_goto_put->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToPut)); m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), NULL, this); m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::ModifyFlags), NULL, this); //Fill the frame UpdateInformation(); }; void RSXDebugger::OnKeyDown(wxKeyEvent& event) { switch(event.GetKeyCode()) { case WXK_F5: UpdateInformation(); break; } } void RSXDebugger::OnChangeToolsAddr(wxCommandEvent& event) { t_addr->GetValue().ToULong((unsigned long *)&m_addr, 16); t_addr->SetValue(wxString::Format("%08x", m_addr)); UpdateInformation(); event.Skip(); } void RSXDebugger::OnScrollMemory(wxMouseEvent& event) { m_addr -= (event.ControlDown() ? m_item_count : 1) * 4 * (event.GetWheelRotation() / event.GetWheelDelta()); t_addr->SetValue(wxString::Format("%08x", m_addr)); UpdateInformation(); event.Skip(); } void RSXDebugger::GoToGet(wxCommandEvent& event) { if (!RSXReady()) return; CellGcmControl* ctrl = (CellGcmControl*)&Memory[Emu.GetGSManager().GetRender().m_ctrlAddress]; m_addr = Emu.GetGSManager().GetRender().m_ioAddress + re(ctrl->get); t_addr->SetValue(wxString::Format("%08x", m_addr)); UpdateInformation(); event.Skip(); } void RSXDebugger::GoToPut(wxCommandEvent& event) { if (!RSXReady()) return; CellGcmControl* ctrl = (CellGcmControl*)&Memory[Emu.GetGSManager().GetRender().m_ctrlAddress]; m_addr = Emu.GetGSManager().GetRender().m_ioAddress + re(ctrl->put); t_addr->SetValue(wxString::Format("%08x", m_addr)); UpdateInformation(); event.Skip(); } void RSXDebugger::UpdateInformation() { ShowMemory(); ShowBuffers(); ShowFlags(); this->SetFocus(); } void RSXDebugger::ShowMemory() { for(u32 i=0; iSetItem(i, 0, wxString::Format("%08x", addr)); if (Memory.IsGoodAddr(addr)) { u32 cmd = Memory.Read32(addr); m_list_commands->SetItem(i, 1, wxString::Format("%08x", cmd)); } else { m_list_commands->SetItem(i, 1, "????????"); } } } void RSXDebugger::ShowBuffers() { // TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging with VS const GSRender& render = Emu.GetGSManager().GetRender(); if (!&render) return; // TODO: Currently it only supports color buffers for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++) { gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(render.m_gcm_buffers_addr); u32 RSXbuffer_addr = render.m_local_mem_addr + re(buffers[bufferId].offset); unsigned char* RSXbuffer = (unsigned char*)Memory.VirtualToRealAddr(RSXbuffer_addr); u32 width = re(buffers[bufferId].width); u32 height = re(buffers[bufferId].height); unsigned char* buffer = (unsigned char*)malloc(width * height * 3); //ABGR to RGB and flip vertically for (u32 y=0; yGetItemCount(); i++) { m_list_flags->SetItem(i, 1, "N/A"); } return; } const GSRender& render = Emu.GetGSManager().GetRender(); int i=0; m_list_flags->SetItem(i++, 1, render.m_set_alpha_test ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_blend ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_cull_face_enable ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_depth_bounds_test ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_depth_test_enable ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_dither ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_line_smooth ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_logic_op ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_poly_smooth ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_fill ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_line ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_point ? "Enabled" : "Disabled"); m_list_flags->SetItem(i++, 1, render.m_set_stencil_test ? "Enabled" : "Disabled"); } void RSXDebugger::ModifyFlags(wxListEvent& event) { if (!RSXReady()) return; GSRender& render = Emu.GetGSManager().GetRender(); switch(event.m_itemIndex) { case 0: render.m_set_alpha_test ^= true; break; case 1: render.m_set_blend ^= true; break; case 2: render.m_set_cull_face_enable ^= true; break; case 3: render.m_set_depth_bounds_test ^= true; break; case 4: render.m_depth_test_enable ^= true; break; case 5: render.m_set_dither ^= true; break; case 6: render.m_set_line_smooth ^= true; break; case 7: render.m_set_logic_op ^= true; break; case 8: render.m_set_poly_smooth ^= true; break; case 9: render.m_set_poly_offset_fill ^= true; break; case 10: render.m_set_poly_offset_line ^= true; break; case 11: render.m_set_poly_offset_point ^= true; break; case 12: render.m_set_stencil_test ^= true; break; } UpdateInformation(); } bool RSXDebugger::RSXReady() { // TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging in VS const GSRender& render = Emu.GetGSManager().GetRender(); if (!&render) { return false; } return true; }