#pragma once #include "KeyboardHandler.h" class KeyboardManager { std::unique_ptr m_keyboard_handler; public: void Init(u32 max_connect); void Close(); std::vector& GetKeyboards() { return m_keyboard_handler->GetKeyboards(); } KbInfo& GetInfo() { return m_keyboard_handler->GetInfo(); } std::vector& GetButtons(const u32 keyboard) { return m_keyboard_handler->GetButtons(keyboard); } KbData& GetData(const u32 keyboard) { return m_keyboard_handler->GetData(keyboard); } KbConfig& GetConfig(const u32 keyboard) { return m_keyboard_handler->GetConfig(keyboard); } bool IsInited() const { return m_keyboard_handler.operator bool(); } };