#pragma once #if defined(DX12_SUPPORT) #include "Emu/RSX/D3D12/D3D12GSRender.h" #include "Gui/GSFrame.h" #include "wx/window.h" struct D3DGSFrame : public GSFrame, public GSFrameBase2 { wxWindow* canvas; u32 m_frames; wxString AdaptaterName; D3DGSFrame(); ~D3DGSFrame(); virtual void Close() override; virtual bool IsShown() override; virtual void Hide() override; virtual void Show() override; virtual void* GetNewContext() override; virtual void SetCurrent(void* ctx) override; virtual void DeleteContext(void* ctx) override; virtual void Flip(void* context) override; wxWindow* GetCanvas() const { return canvas; } virtual void SetViewport(int x, int y, u32 w, u32 h) override; virtual HWND getHandle() const override; virtual void SetAdaptaterName(const wchar_t *) override; private: virtual void OnSize(wxSizeEvent& event); }; #endif