#include "stdafx.h" #include "D3D12CommonDecompiler.h" std::string getFloatTypeNameImp(size_t elementCount) { switch (elementCount) { default: abort(); case 1: return "float"; case 2: return "float2"; case 3: return "float3"; case 4: return "float4"; } } std::string getFunctionImp(FUNCTION f) { switch (f) { default: abort(); case FUNCTION::FUNCTION_DP2: return "dot($0.xy, $1.xy).xxxx"; case FUNCTION::FUNCTION_DP2A: return "(dot($0.xy, $1.xy) + $2.x).xxxx"; case FUNCTION::FUNCTION_DP3: return "dot($0.xyz, $1.xyz).xxxx"; case FUNCTION::FUNCTION_DP4: return "dot($0, $1).xxxx"; case FUNCTION::FUNCTION_DPH: return "dot(float4($0.xyz, 1.0), $1).xxxx"; case FUNCTION::FUNCTION_SFL: return "float4(0., 0., 0., 0.)"; case FUNCTION::FUNCTION_STR: return "float4(1., 1., 1., 1.)"; case FUNCTION::FUNCTION_FRACT: return "frac($0)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE: return "$t.Sample($tsampler, $0.xy)"; case FUNCTION::FUNCTION_DFDX: return "ddx($0)"; case FUNCTION::FUNCTION_DFDY: return "ddy($0)"; } } std::string compareFunctionImp(COMPARE f, const std::string &Op0, const std::string &Op1) { switch (f) { default: abort(); case COMPARE::FUNCTION_SEQ: return "(" + Op0 + " == " + Op1 + ")"; case COMPARE::FUNCTION_SGE: return "(" + Op0 + " >= " + Op1 + ")"; case COMPARE::FUNCTION_SGT: return "(" + Op0 + " > " + Op1 + ")"; case COMPARE::FUNCTION_SLE: return "(" + Op0 + " <= " + Op1 + ")"; case COMPARE::FUNCTION_SLT: return "(" + Op0 + " < " + Op1 + ")"; case COMPARE::FUNCTION_SNE: return "(" + Op0 + " != " + Op1 + ")"; } }