#ifdef _WIN32 #include "stdafx.h" #include "xinput_pad_handler.h" #include "Emu/Io/pad_config.h" namespace XINPUT_INFO { const DWORD GUIDE_BUTTON = 0x0400; const LPCWSTR LIBRARY_FILENAMES[] = { L"xinput1_3.dll", // Prioritizing 1_3 because of SCP L"xinput1_4.dll", L"xinput9_1_0.dll" }; } // namespace XINPUT_INFO xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput) { // Unique names for the config files and our pad settings dialog button_list = { { XInputKeyCodes::A, "A" }, { XInputKeyCodes::B, "B" }, { XInputKeyCodes::X, "X" }, { XInputKeyCodes::Y, "Y" }, { XInputKeyCodes::Left, "Left" }, { XInputKeyCodes::Right, "Right" }, { XInputKeyCodes::Up, "Up" }, { XInputKeyCodes::Down, "Down" }, { XInputKeyCodes::LB, "LB" }, { XInputKeyCodes::RB, "RB" }, { XInputKeyCodes::Back, "Back" }, { XInputKeyCodes::Start, "Start" }, { XInputKeyCodes::LS, "LS" }, { XInputKeyCodes::RS, "RS" }, { XInputKeyCodes::Guide, "Guide" }, { XInputKeyCodes::LT, "LT" }, { XInputKeyCodes::RT, "RT" }, { XInputKeyCodes::LSXNeg, "LS X-" }, { XInputKeyCodes::LSXPos, "LS X+" }, { XInputKeyCodes::LSYPos, "LS Y+" }, { XInputKeyCodes::LSYNeg, "LS Y-" }, { XInputKeyCodes::RSXNeg, "RS X-" }, { XInputKeyCodes::RSXPos, "RS X+" }, { XInputKeyCodes::RSYPos, "RS Y+" }, { XInputKeyCodes::RSYNeg, "RS Y-" } }; init_configs(); // Define border values thumb_max = 32767; trigger_min = 0; trigger_max = 255; vibration_min = 0; vibration_max = 65535; // set capabilities b_has_config = true; b_has_rumble = true; b_has_deadzones = true; m_name_string = "XInput Pad #"; m_max_devices = XUSER_MAX_COUNT; m_trigger_threshold = trigger_max / 2; m_thumb_threshold = thumb_max / 2; } xinput_pad_handler::~xinput_pad_handler() { if (library) { FreeLibrary(library); library = nullptr; xinputGetExtended = nullptr; xinputGetCustomData = nullptr; xinputGetState = nullptr; xinputSetState = nullptr; xinputGetBatteryInformation = nullptr; } } void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name) { // Set this profile's save location cfg->cfg_name = name; // Set default button mapping cfg->ls_left.def = button_list.at(XInputKeyCodes::LSXNeg); cfg->ls_down.def = button_list.at(XInputKeyCodes::LSYNeg); cfg->ls_right.def = button_list.at(XInputKeyCodes::LSXPos); cfg->ls_up.def = button_list.at(XInputKeyCodes::LSYPos); cfg->rs_left.def = button_list.at(XInputKeyCodes::RSXNeg); cfg->rs_down.def = button_list.at(XInputKeyCodes::RSYNeg); cfg->rs_right.def = button_list.at(XInputKeyCodes::RSXPos); cfg->rs_up.def = button_list.at(XInputKeyCodes::RSYPos); cfg->start.def = button_list.at(XInputKeyCodes::Start); cfg->select.def = button_list.at(XInputKeyCodes::Back); cfg->ps.def = button_list.at(XInputKeyCodes::Guide); cfg->square.def = button_list.at(XInputKeyCodes::X); cfg->cross.def = button_list.at(XInputKeyCodes::A); cfg->circle.def = button_list.at(XInputKeyCodes::B); cfg->triangle.def = button_list.at(XInputKeyCodes::Y); cfg->left.def = button_list.at(XInputKeyCodes::Left); cfg->down.def = button_list.at(XInputKeyCodes::Down); cfg->right.def = button_list.at(XInputKeyCodes::Right); cfg->up.def = button_list.at(XInputKeyCodes::Up); cfg->r1.def = button_list.at(XInputKeyCodes::RB); cfg->r2.def = button_list.at(XInputKeyCodes::RT); cfg->r3.def = button_list.at(XInputKeyCodes::RS); cfg->l1.def = button_list.at(XInputKeyCodes::LB); cfg->l2.def = button_list.at(XInputKeyCodes::LT); cfg->l3.def = button_list.at(XInputKeyCodes::LS); // Set default misc variables cfg->lstickdeadzone.def = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE; // between 0 and 32767 cfg->rstickdeadzone.def = XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; // between 0 and 32767 cfg->ltriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255 cfg->rtriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255 cfg->lpadsquircling.def = 8000; cfg->rpadsquircling.def = 8000; // apply defaults cfg->from_default(); } void xinput_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32/* b*/, bool /*battery_led*/, u32 /*battery_led_brightness*/) { int device_number = GetDeviceNumber(padId); if (device_number < 0) return; // The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor. // The two motors are not the same, and they create different vibration effects. XINPUT_VIBRATION vibrate; vibrate.wLeftMotorSpeed = largeMotor; // between 0 to 65535 vibrate.wRightMotorSpeed = smallMotor; // between 0 to 65535 (*xinputSetState)(static_cast(device_number), &vibrate); } int xinput_pad_handler::GetDeviceNumber(const std::string& padId) { if (!Init()) return -1; size_t pos = padId.find(m_name_string); if (pos == umax) return -1; int device_number = std::stoul(padId.substr(pos + 12)) - 1; // Controllers 1-n in GUI if (device_number >= XUSER_MAX_COUNT) return -1; return device_number; } std::unordered_map xinput_pad_handler::get_button_values(const std::shared_ptr& device) { PadButtonValues values; auto dev = std::static_pointer_cast(device); if (!dev || dev->state != ERROR_SUCCESS) // the state has to be aquired with update_connection before calling this function return values; // Try SCP first, if it fails for that pad then try normal XInput if (dev->is_scp_device) { return get_button_values_scp(dev->state_scp); } return get_button_values_base(dev->state_base); } xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state) { PadButtonValues values; // Triggers values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger; values[XInputKeyCodes::RT] = state.Gamepad.bRightTrigger; // Sticks int lx = state.Gamepad.sThumbLX; int ly = state.Gamepad.sThumbLY; int rx = state.Gamepad.sThumbRX; int ry = state.Gamepad.sThumbRY; // Left Stick X Axis values[XInputKeyCodes::LSXNeg] = lx < 0 ? abs(lx) - 1 : 0; values[XInputKeyCodes::LSXPos] = lx > 0 ? lx : 0; // Left Stick Y Axis values[XInputKeyCodes::LSYNeg] = ly < 0 ? abs(ly) - 1 : 0; values[XInputKeyCodes::LSYPos] = ly > 0 ? ly : 0; // Right Stick X Axis values[XInputKeyCodes::RSXNeg] = rx < 0 ? abs(rx) - 1 : 0; values[XInputKeyCodes::RSXPos] = rx > 0 ? rx : 0; // Right Stick Y Axis values[XInputKeyCodes::RSYNeg] = ry < 0 ? abs(ry) - 1 : 0; values[XInputKeyCodes::RSYPos] = ry > 0 ? ry : 0; // Buttons WORD buttons = state.Gamepad.wButtons; // A, B, X, Y values[XInputKeyCodes::A] = buttons & XINPUT_GAMEPAD_A ? 255 : 0; values[XInputKeyCodes::B] = buttons & XINPUT_GAMEPAD_B ? 255 : 0; values[XInputKeyCodes::X] = buttons & XINPUT_GAMEPAD_X ? 255 : 0; values[XInputKeyCodes::Y] = buttons & XINPUT_GAMEPAD_Y ? 255 : 0; // D-Pad values[XInputKeyCodes::Left] = buttons & XINPUT_GAMEPAD_DPAD_LEFT ? 255 : 0; values[XInputKeyCodes::Right] = buttons & XINPUT_GAMEPAD_DPAD_RIGHT ? 255 : 0; values[XInputKeyCodes::Up] = buttons & XINPUT_GAMEPAD_DPAD_UP ? 255 : 0; values[XInputKeyCodes::Down] = buttons & XINPUT_GAMEPAD_DPAD_DOWN ? 255 : 0; // LB, RB, LS, RS values[XInputKeyCodes::LB] = buttons & XINPUT_GAMEPAD_LEFT_SHOULDER ? 255 : 0; values[XInputKeyCodes::RB] = buttons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? 255 : 0; values[XInputKeyCodes::LS] = buttons & XINPUT_GAMEPAD_LEFT_THUMB ? 255 : 0; values[XInputKeyCodes::RS] = buttons & XINPUT_GAMEPAD_RIGHT_THUMB ? 255 : 0; // Start, Back, Guide values[XInputKeyCodes::Start] = buttons & XINPUT_GAMEPAD_START ? 255 : 0; values[XInputKeyCodes::Back] = buttons & XINPUT_GAMEPAD_BACK ? 255 : 0; values[XInputKeyCodes::Guide] = buttons & XINPUT_INFO::GUIDE_BUTTON ? 255 : 0; return values; } xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state) { PadButtonValues values; // Triggers values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast(state.SCP_L2 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::RT] = static_cast(state.SCP_R2 * 255.0f); // Sticks float lx = state.SCP_LX; float ly = state.SCP_LY; float rx = state.SCP_RX; float ry = state.SCP_RY; // Left Stick X Axis values[xinput_pad_handler::XInputKeyCodes::LSXNeg] = lx < 0.0f ? static_cast(lx * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::LSXPos] = lx > 0.0f ? static_cast(lx * 32767.0f) : 0; // Left Stick Y Axis values[xinput_pad_handler::XInputKeyCodes::LSYNeg] = ly < 0.0f ? static_cast(ly * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::LSYPos] = ly > 0.0f ? static_cast(ly * 32767.0f) : 0; // Right Stick X Axis values[xinput_pad_handler::XInputKeyCodes::RSXNeg] = rx < 0.0f ? static_cast(rx * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::RSXPos] = rx > 0.0f ? static_cast(rx * 32767.0f) : 0; // Right Stick Y Axis values[xinput_pad_handler::XInputKeyCodes::RSYNeg] = ry < 0.0f ? static_cast(ry * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::RSYPos] = ry > 0.0f ? static_cast(ry * 32767.0f) : 0; // A, B, X, Y values[xinput_pad_handler::XInputKeyCodes::A] = static_cast(state.SCP_X * 255.0f); values[xinput_pad_handler::XInputKeyCodes::B] = static_cast(state.SCP_C * 255.0f); values[xinput_pad_handler::XInputKeyCodes::X] = static_cast(state.SCP_S * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Y] = static_cast(state.SCP_T * 255.0f); // D-Pad values[xinput_pad_handler::XInputKeyCodes::Left] = static_cast(state.SCP_LEFT * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Right] = static_cast(state.SCP_RIGHT * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Up] = static_cast(state.SCP_UP * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Down] = static_cast(state.SCP_DOWN * 255.0f); // LB, RB, LS, RS values[xinput_pad_handler::XInputKeyCodes::LB] = static_cast(state.SCP_L1 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::RB] = static_cast(state.SCP_R1 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::LS] = static_cast(state.SCP_L3 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::RS] = static_cast(state.SCP_R3 * 255.0f); // Start, Back, Guide values[xinput_pad_handler::XInputKeyCodes::Start] = static_cast(state.SCP_START * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Back] = static_cast(state.SCP_SELECT * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Guide] = static_cast(state.SCP_PS * 255.0f); return values; } pad_preview_values xinput_pad_handler::get_preview_values(std::unordered_map data) { return { data[LT], data[RT], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] }; } bool xinput_pad_handler::Init() { if (is_init) return true; for (auto it : XINPUT_INFO::LIBRARY_FILENAMES) { library = LoadLibrary(it); if (library) { xinputGetExtended = reinterpret_cast(GetProcAddress(library, "XInputGetExtended")); // Optional xinputGetCustomData = reinterpret_cast(GetProcAddress(library, "XInputGetCustomData")); // Optional xinputGetState = reinterpret_cast(GetProcAddress(library, reinterpret_cast(100))); if (!xinputGetState) xinputGetState = reinterpret_cast(GetProcAddress(library, "XInputGetState")); xinputSetState = reinterpret_cast(GetProcAddress(library, "XInputSetState")); xinputGetBatteryInformation = reinterpret_cast(GetProcAddress(library, "XInputGetBatteryInformation")); if (xinputGetState && xinputSetState && xinputGetBatteryInformation) { is_init = true; break; } FreeLibrary(library); library = nullptr; xinputGetExtended = nullptr; xinputGetCustomData = nullptr; xinputGetState = nullptr; xinputSetState = nullptr; xinputGetBatteryInformation = nullptr; } } if (!is_init) return false; return true; } std::vector xinput_pad_handler::ListDevices() { std::vector xinput_pads_list; if (!Init()) return xinput_pads_list; for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { DWORD result = ERROR_NOT_CONNECTED; // Try SCP first, if it fails for that pad then try normal XInput if (xinputGetExtended) { SCP_EXTN state; result = xinputGetExtended(i, &state); } if (result != ERROR_SUCCESS) { XINPUT_STATE state; result = xinputGetState(i, &state); } if (result == ERROR_SUCCESS) xinput_pads_list.push_back(m_name_string + std::to_string(i + 1)); // Controllers 1-n in GUI } return xinput_pads_list; } std::shared_ptr xinput_pad_handler::get_device(const std::string& device) { // Convert device string to u32 representing xinput device number int device_number = GetDeviceNumber(device); if (device_number < 0) return nullptr; std::shared_ptr x_device = std::make_shared(); x_device->deviceNumber = static_cast(device_number); return x_device; } bool xinput_pad_handler::get_is_left_trigger(u64 keyCode) { return keyCode == XInputKeyCodes::LT; } bool xinput_pad_handler::get_is_right_trigger(u64 keyCode) { return keyCode == XInputKeyCodes::RT; } bool xinput_pad_handler::get_is_left_stick(u64 keyCode) { switch (keyCode) { case XInputKeyCodes::LSXNeg: case XInputKeyCodes::LSXPos: case XInputKeyCodes::LSYPos: case XInputKeyCodes::LSYNeg: return true; default: return false; } } bool xinput_pad_handler::get_is_right_stick(u64 keyCode) { switch (keyCode) { case XInputKeyCodes::RSXNeg: case XInputKeyCodes::RSXPos: case XInputKeyCodes::RSYPos: case XInputKeyCodes::RSYNeg: return true; default: return false; } } PadHandlerBase::connection xinput_pad_handler::update_connection(const std::shared_ptr& device) { auto dev = std::static_pointer_cast(device); if (!dev) return connection::disconnected; dev->state = ERROR_NOT_CONNECTED; dev->state_scp = {}; dev->state_base = {}; // Try SCP first, if it fails for that pad then try normal XInput if (xinputGetExtended) dev->state = xinputGetExtended(dev->deviceNumber, &dev->state_scp); dev->is_scp_device = dev->state == ERROR_SUCCESS; if (!dev->is_scp_device) dev->state = xinputGetState(dev->deviceNumber, &dev->state_base); if (dev->state == ERROR_SUCCESS) return connection::connected; return connection::disconnected; } void xinput_pad_handler::get_extended_info(const std::shared_ptr& device, const std::shared_ptr& pad) { auto dev = std::static_pointer_cast(device); if (!dev || !pad) return; auto padnum = dev->deviceNumber; // Receive Battery Info. If device is not on cable, get battery level, else assume full XINPUT_BATTERY_INFORMATION battery_info; (*xinputGetBatteryInformation)(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info); pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0; pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel; if (xinputGetCustomData) { SCP_DS3_ACCEL sensors; if (xinputGetCustomData(dev->deviceNumber, 0, &sensors) == ERROR_SUCCESS) { pad->m_sensors[0].m_value = sensors.SCP_ACCEL_X; pad->m_sensors[1].m_value = sensors.SCP_ACCEL_Y; pad->m_sensors[2].m_value = sensors.SCP_ACCEL_Z; pad->m_sensors[3].m_value = sensors.SCP_GYRO; } } } void xinput_pad_handler::apply_pad_data(const std::shared_ptr& device, const std::shared_ptr& pad) { auto dev = std::static_pointer_cast(device); if (!dev || !pad) return; auto padnum = dev->deviceNumber; auto profile = dev->config; // The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor. // The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535. size_t idx_l = profile->switch_vibration_motors ? 1 : 0; size_t idx_s = profile->switch_vibration_motors ? 0 : 1; u16 speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : static_cast(vibration_min); u16 speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : static_cast(vibration_min); dev->newVibrateData |= dev->largeVibrate != speed_large || dev->smallVibrate != speed_small; dev->largeVibrate = speed_large; dev->smallVibrate = speed_small; // XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable. if (dev->newVibrateData && (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - dev->last_vibration) > 20ms)) { XINPUT_VIBRATION vibrate; vibrate.wLeftMotorSpeed = speed_large * 257; vibrate.wRightMotorSpeed = speed_small * 257; if ((*xinputSetState)(padnum, &vibrate) == ERROR_SUCCESS) { dev->newVibrateData = false; dev->last_vibration = std::chrono::high_resolution_clock::now(); } } } #endif