#pragma once #include #include struct EmuCallbacks; class main_application { public: virtual void Init() = 0; static bool InitializeEmulator(const std::string& user, bool force_init, bool show_gui); protected: virtual QThread* get_thread() = 0; EmuCallbacks CreateCallbacks(); QWindow* m_game_window = nullptr; // (Currently) only needed so that pad handlers have a valid target for event filtering. };