#include "stdafx.h" #include "Keyboard.h" #include "Null/NullKeyboardHandler.h" #include "Windows/WindowsKeyboardHandler.h" KeyboardManager::KeyboardManager() : m_keyboard_handler(nullptr) , m_inited(false) { } KeyboardManager::~KeyboardManager() { } void KeyboardManager::Init(const u32 max_connect) { if(m_inited) return; switch(Ini.KeyboardHandlerMode.GetValue()) { case 1: m_keyboard_handler = new WindowsKeyboardHandler(); break; default: case 0: m_keyboard_handler = new NullKeyboardHandler(); break; } m_keyboard_handler->Init(max_connect); m_inited = true; } void KeyboardManager::Close() { if(m_keyboard_handler) m_keyboard_handler->Close(); m_keyboard_handler = nullptr; m_inited = false; }