#pragma once #include "SPUAnalyser.h" #include // SPU Recompiler instance base (must be global or PS3 process-local) class spu_recompiler_base { protected: std::mutex m_mutex; // must be locked in compile() const spu_function_t* m_func; // current function u32 m_pos; // current position public: virtual ~spu_recompiler_base(); // Compile specified function virtual void compile(spu_function_t& f) = 0; // Run static void enter(class SPUThread&); };