#pragma once #include "settings.h" #include "util/logs.hpp" #include #include #include #include namespace gui { extern QString stylesheet; enum custom_roles { game_role = Qt::UserRole + 1337, }; enum class game_list_columns { icon, name, serial, firmware, version, category, path, move, resolution, sound, parental, last_play, playtime, compat, dir_size, count }; enum class trophy_list_columns { icon = 0, name = 1, description = 2, type = 3, is_unlocked = 4, id = 5, platinum_link = 6, time_unlocked = 7, count }; enum class trophy_game_list_columns { icon = 0, name = 1, progress = 2, count }; QString get_trophy_game_list_column_name(trophy_game_list_columns col); QString get_trophy_list_column_name(trophy_list_columns col); QString get_game_list_column_name(game_list_columns col); const QSize gl_icon_size_min = QSize(40, 22); const QSize gl_icon_size_small = QSize(80, 44); const QSize gl_icon_size_medium = QSize(160, 88); const QSize gl_icon_size_max = QSize(320, 176); const int gl_max_slider_pos = 100; inline int get_Index(const QSize& current) { const int size_delta = gl_icon_size_max.width() - gl_icon_size_min.width(); const int current_delta = current.width() - gl_icon_size_min.width(); return gl_max_slider_pos * current_delta / size_delta; } inline q_string_pair Recent_Game(const QString& path, const QString& title) { return q_string_pair(path, title.simplified()); // simplified() forces single line text } const QString Settings = "CurrentSettings"; const QString DefaultStylesheet = "default"; const QString NoStylesheet = "none"; const QString main_window = "main_window"; const QString game_list = "GameList"; const QString logger = "Logger"; const QString debugger = "Debugger"; const QString rsx = "RSX_Debugger"; const QString meta = "Meta"; const QString fs = "FileSystem"; const QString gs_frame = "GSFrame"; const QString trophy = "Trophy"; const QString patches = "Patches"; const QString localization = "Localization"; const QString pad_settings = "PadSettings"; const QString config = "Config"; const QString log_viewer = "LogViewer"; const QString sc = "Shortcuts"; const QString update_on = "true"; const QString update_off = "false"; const QString update_auto = "auto"; const QString update_bkg = "background"; const QColor gl_icon_color = QColor(240, 240, 240, 255); const gui_save rg_freeze = gui_save(main_window, "recentGamesFrozen", false); const gui_save rg_entries = gui_save(main_window, "recentGamesNames", QVariant::fromValue(q_pair_list())); const gui_save ib_pkg_success = gui_save(main_window, "infoBoxEnabledInstallPKG", true); const gui_save ib_pup_success = gui_save(main_window, "infoBoxEnabledInstallPUP", true); const gui_save ib_show_welcome = gui_save(main_window, "infoBoxEnabledWelcome", true); const gui_save ib_confirm_exit = gui_save(main_window, "confirmationBoxExitGame", true); const gui_save ib_confirm_boot = gui_save(main_window, "confirmationBoxBootGame", true); const gui_save ib_obsolete_cfg = gui_save(main_window, "confirmationObsoleteCfg", true); const gui_save ib_same_buttons = gui_save(main_window, "confirmationSameButtons", true); const gui_save ib_restart_hint = gui_save(main_window, "confirmationRestart", true); const gui_save fd_install_pkg = gui_save(main_window, "lastExplorePathPKG", ""); const gui_save fd_install_pup = gui_save(main_window, "lastExplorePathPUP", ""); const gui_save fd_boot_elf = gui_save(main_window, "lastExplorePathELF", ""); const gui_save fd_boot_game = gui_save(main_window, "lastExplorePathGAME", ""); const gui_save fd_decrypt_sprx = gui_save(main_window, "lastExplorePathSPRX", ""); const gui_save fd_cg_disasm = gui_save(main_window, "lastExplorePathCGD", ""); const gui_save fd_log_viewer = gui_save(main_window, "lastExplorePathLOG", ""); const gui_save fd_ext_mself = gui_save(main_window, "lastExplorePathExMSELF", ""); const gui_save fd_ext_tar = gui_save(main_window, "lastExplorePathExTAR", ""); const gui_save fd_insert_disc = gui_save(main_window, "lastExplorePathDISC", ""); const gui_save fd_cfg_check = gui_save(main_window, "lastExplorePathCfgChk", ""); const gui_save fd_save_elf = gui_save(main_window, "lastExplorePathSaveElf", ""); const gui_save fd_save_log = gui_save(main_window, "lastExplorePathSaveLog", ""); const gui_save mw_debugger = gui_save(main_window, "debuggerVisible", false); const gui_save mw_logger = gui_save(main_window, "loggerVisible", true); const gui_save mw_gamelist = gui_save(main_window, "gamelistVisible", true); const gui_save mw_toolBarVisible = gui_save(main_window, "toolBarVisible", true); const gui_save mw_titleBarsVisible = gui_save(main_window, "titleBarsVisible", true); const gui_save mw_geometry = gui_save(main_window, "geometry", QByteArray()); const gui_save mw_windowState = gui_save(main_window, "windowState", QByteArray()); const gui_save mw_mwState = gui_save(main_window, "mwState", QByteArray()); const gui_save cat_hdd_game = gui_save(game_list, "categoryVisibleHDDGame", true); const gui_save cat_disc_game = gui_save(game_list, "categoryVisibleDiscGame", true); const gui_save cat_ps1_game = gui_save(game_list, "categoryVisiblePS1Game", true); const gui_save cat_ps2_game = gui_save(game_list, "categoryVisiblePS2Game", true); const gui_save cat_psp_game = gui_save(game_list, "categoryVisiblePSPGame", true); const gui_save cat_home = gui_save(game_list, "categoryVisibleHome", true); const gui_save cat_audio_video = gui_save(game_list, "categoryVisibleAudioVideo", true); const gui_save cat_game_data = gui_save(game_list, "categoryVisibleGameData", false); const gui_save cat_unknown = gui_save(game_list, "categoryVisibleUnknown", true); const gui_save cat_other = gui_save(game_list, "categoryVisibleOther", true); const gui_save grid_cat_hdd_game = gui_save(game_list, "gridCategoryVisibleHDDGame", true); const gui_save grid_cat_disc_game = gui_save(game_list, "gridCategoryVisibleDiscGame", true); const gui_save grid_cat_ps1_game = gui_save(game_list, "gridCategoryVisiblePS1Game", true); const gui_save grid_cat_ps2_game = gui_save(game_list, "gridCategoryVisiblePS2Game", true); const gui_save grid_cat_psp_game = gui_save(game_list, "gridCategoryVisiblePSPGame", true); const gui_save grid_cat_home = gui_save(game_list, "gridCategoryVisibleHome", true); const gui_save grid_cat_audio_video = gui_save(game_list, "gridCategoryVisibleAudioVideo", true); const gui_save grid_cat_game_data = gui_save(game_list, "gridCategoryVisibleGameData", false); const gui_save grid_cat_unknown = gui_save(game_list, "gridCategoryVisibleUnknown", true); const gui_save grid_cat_other = gui_save(game_list, "gridCategoryVisibleOther", true); const gui_save gl_sortAsc = gui_save(game_list, "sortAsc", true); const gui_save gl_sortCol = gui_save(game_list, "sortCol", 1); const gui_save gl_state = gui_save(game_list, "state", QByteArray()); const gui_save gl_iconSize = gui_save(game_list, "iconSize", get_Index(gl_icon_size_small)); const gui_save gl_iconSizeGrid = gui_save(game_list, "iconSizeGrid", get_Index(gl_icon_size_small)); const gui_save gl_iconColor = gui_save(game_list, "iconColor", gl_icon_color); const gui_save gl_listMode = gui_save(game_list, "listMode", true); const gui_save gl_textFactor = gui_save(game_list, "textFactor", qreal{2.0}); const gui_save gl_marginFactor = gui_save(game_list, "marginFactor", qreal{0.09}); const gui_save gl_show_hidden = gui_save(game_list, "show_hidden", false); const gui_save gl_hidden_list = gui_save(game_list, "hidden_list", QStringList()); const gui_save gl_draw_compat = gui_save(game_list, "draw_compat", false); const gui_save gl_custom_icon = gui_save(game_list, "custom_icon", true); const gui_save gl_hover_gifs = gui_save(game_list, "hover_gifs", true); const gui_save fs_emulator_dir_list = gui_save(fs, "emulator_dir_list", QStringList()); const gui_save fs_dev_hdd0_list = gui_save(fs, "dev_hdd0_list", QStringList()); const gui_save fs_dev_hdd1_list = gui_save(fs, "dev_hdd1_list", QStringList()); const gui_save fs_dev_flash_list = gui_save(fs, "dev_flash_list", QStringList()); const gui_save fs_dev_flash2_list = gui_save(fs, "dev_flash2_list", QStringList()); const gui_save fs_dev_flash3_list = gui_save(fs, "dev_flash3_list", QStringList()); const gui_save fs_dev_bdvd_list = gui_save(fs, "dev_bdvd_list", QStringList()); const gui_save fs_games_list = gui_save(fs, "games_list", QStringList()); const gui_save fs_dev_usb_list = gui_save(fs, "dev_usb00X_list", QStringList()); // Used as a template for all usb paths const gui_save l_tty = gui_save(logger, "TTY", true); const gui_save l_level = gui_save(logger, "level", static_cast(logs::level::success)); const gui_save l_prefix = gui_save(logger, "prefix_on", false); const gui_save l_stack_err = gui_save(logger, "ERR_stack", true); const gui_save l_stack = gui_save(logger, "stack", true); const gui_save l_stack_tty = gui_save(logger, "TTY_stack", false); const gui_save l_ansi_code = gui_save(logger, "ANSI_code", true); const gui_save l_limit = gui_save(logger, "limit", 1000); const gui_save l_limit_tty = gui_save(logger, "TTY_limit", 1000); const gui_save d_splitterState = gui_save(debugger, "splitterState", QByteArray()); const gui_save rsx_geometry = gui_save(rsx, "geometry", QByteArray()); const gui_save rsx_states = gui_save(rsx, "states", QVariantMap()); const gui_save m_currentStylesheet = gui_save(meta, "currentStylesheet", DefaultStylesheet); const gui_save m_showDebugTab = gui_save(meta, "showDebugTab", false); const gui_save m_enableUIColors = gui_save(meta, "enableUIColors", false); const gui_save m_richPresence = gui_save(meta, "useRichPresence", true); const gui_save m_discordState = gui_save(meta, "discordState", ""); const gui_save m_check_upd_start = gui_save(meta, "checkUpdateStart", update_on); const gui_save gs_disableMouse = gui_save(gs_frame, "disableMouse", false); const gui_save gs_disableKbHotkeys = gui_save(gs_frame, "disableKbHotkeys", false); const gui_save gs_showMouseFs = gui_save(gs_frame, "showMouseInFullscreen", false); const gui_save gs_lockMouseFs = gui_save(gs_frame, "lockMouseInFullscreen", true); const gui_save gs_resize = gui_save(gs_frame, "resize", false); const gui_save gs_resize_manual = gui_save(gs_frame, "resizeManual", true); const gui_save gs_screen = gui_save(gs_frame, "screen", 0); const gui_save gs_width = gui_save(gs_frame, "width", 1280); const gui_save gs_height = gui_save(gs_frame, "height", 720); const gui_save gs_hideMouseIdle = gui_save(gs_frame, "hideMouseOnIdle", false); const gui_save gs_hideMouseIdleTime = gui_save(gs_frame, "hideMouseOnIdleTime", 2000); const gui_save tr_icon_color = gui_save(trophy, "icon_color", gl_icon_color); const gui_save tr_icon_height = gui_save(trophy, "icon_height", 75); const gui_save tr_game_iconSize = gui_save(trophy, "game_iconSize", 25); const gui_save tr_show_locked = gui_save(trophy, "show_locked", true); const gui_save tr_show_unlocked = gui_save(trophy, "show_unlocked", true); const gui_save tr_show_hidden = gui_save(trophy, "show_hidden", false); const gui_save tr_show_bronze = gui_save(trophy, "show_bronze", true); const gui_save tr_show_silver = gui_save(trophy, "show_silver", true); const gui_save tr_show_gold = gui_save(trophy, "show_gold", true); const gui_save tr_show_platinum = gui_save(trophy, "show_platinum", true); const gui_save tr_geometry = gui_save(trophy, "geometry", QByteArray()); const gui_save tr_splitterState = gui_save(trophy, "splitterState", QByteArray()); const gui_save tr_games_state = gui_save(trophy, "games_state", QByteArray()); const gui_save tr_trophy_state = gui_save(trophy, "trophy_state", QByteArray()); const gui_save pm_show_owned = gui_save(patches, "show_owned", false); const gui_save pm_geometry = gui_save(patches, "geometry", QByteArray()); const gui_save pm_splitter_state = gui_save(patches, "splitter_state", QByteArray()); const gui_save sd_geometry = gui_save(savedata, "geometry", QByteArray()); const gui_save sd_icon_size = gui_save(savedata, "icon_size", 60); const gui_save sd_icon_color = gui_save(savedata, "icon_color", gl_icon_color); const gui_save um_geometry = gui_save(users, "geometry", QByteArray()); const gui_save cfg_geometry = gui_save(config, "geometry", QByteArray()); const gui_save loc_language = gui_save(localization, "language", "en"); const gui_save pads_show_emulated = gui_save(pad_settings, "show_emulated_values", false); const gui_save pads_geometry = gui_save(pad_settings, "geometry", QByteArray()); const gui_save lv_show_timestamps = gui_save(log_viewer, "show_timestamps", true); const gui_save lv_show_threads = gui_save(log_viewer, "show_threads", true); const gui_save lv_log_levels = gui_save(log_viewer, "log_levels", 0b11111111u); const gui_save sc_shortcuts = gui_save(sc, "shortcuts", QVariantMap()); } /** Class for GUI settings.. */ class gui_settings : public settings { Q_OBJECT public: explicit gui_settings(QObject* parent = nullptr); bool GetCategoryVisibility(int cat, bool is_list_mode) const; void ShowConfirmationBox(const QString& title, const QString& text, const gui_save& entry, int* result, QWidget* parent); void ShowInfoBox(const QString& title, const QString& text, const gui_save& entry, QWidget* parent); bool GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry = gui_save()); logs::level GetLogLevel() const; bool GetTrophyGamelistColVisibility(gui::trophy_game_list_columns col) const; bool GetTrophylistColVisibility(gui::trophy_list_columns col) const; bool GetGamelistColVisibility(gui::game_list_columns col) const; QColor GetCustomColor(int col) const; QStringList GetStylesheetEntries() const; QStringList GetGameListCategoryFilters(bool is_list_mode) const; static QSize SizeFromSlider(int pos); /** Sets the visibility of the chosen category. */ void SetCategoryVisibility(int cat, bool val, bool is_list_mode) const; void SetTrophyGamelistColVisibility(gui::trophy_game_list_columns col, bool val) const; void SetTrophylistColVisibility(gui::trophy_list_columns col, bool val) const; void SetGamelistColVisibility(gui::game_list_columns col, bool val) const; void SetCustomColor(int col, const QColor& val) const; private: static gui_save GetGuiSaveForTrophyGameColumn(gui::trophy_game_list_columns col); static gui_save GetGuiSaveForTrophyColumn(gui::trophy_list_columns col); static gui_save GetGuiSaveForGameColumn(gui::game_list_columns col); static gui_save GetGuiSaveForCategory(int cat, bool is_list_mode); void ShowBox(QMessageBox::Icon icon, const QString& title, const QString& text, const gui_save& entry, int* result, QWidget* parent, bool always_on_top); };