#pragma once #ifdef _WIN32 #define VK_USE_PLATFORM_WIN32_KHR #elif defined(__APPLE__) #define VK_USE_PLATFORM_MACOS_MVK #elif HAVE_X11 #define VK_USE_PLATFORM_XLIB_KHR #endif #ifdef _MSC_VER #pragma warning( push ) #pragma warning( disable : 4005 ) #endif #include #ifdef _MSC_VER #pragma warning(pop) #endif #include #ifndef VK_EXT_attachment_feedback_loop_layout #define VK_EXT_attachment_feedback_loop_layout 1 #define VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME "VK_EXT_attachment_feedback_loop_layout" #define VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT static_cast(1000339000) #define VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT 0x00080000 #define VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT static_cast(1000339000) typedef struct VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT { VkStructureType sType; void* pNext; VkBool32 attachmentFeedbackLoopLayout; } VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT; #endif #ifndef VK_KHR_fragment_shader_barycentric #define VK_KHR_fragment_shader_barycentric 1 #define VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1 #define VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_KHR_fragment_shader_barycentric" #define VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR static_cast(1000203000) typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR { VkStructureType sType; void* pNext; VkBool32 fragmentShaderBarycentric; } VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR; typedef struct VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR { VkStructureType sType; void* pNext; VkBool32 triStripVertexOrderIndependentOfProvokingVertex; } VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR; #endif