#include "stdafx.h" #include "capabilities.h" #include "Utilities/StrUtil.h" namespace gl { version_info::version_info(const char* version_string, int major_scale) { auto tokens = fmt::split(version_string, { "." }); if (tokens.size() < 2) { rsx_log.warning("Invalid version string: '%s'", version_string); version = version_major = version_minor = 0; return; } version_major = static_cast(std::stoi(tokens[0])); version_minor = static_cast(std::stoi(tokens[1])); version = static_cast(version_major * major_scale) + version_minor; } bool capabilities::check(const std::string& ext_name, const char* test) { if (ext_name == test) { rsx_log.notice("Extension %s is supported", ext_name); return true; } return false; } void capabilities::initialize() { int find_count = 16; int ext_count = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count); if (!ext_count) { rsx_log.error("Could not initialize GL driver capabilities. Is OpenGL initialized?"); return; } std::string vendor_string = reinterpret_cast(glGetString(GL_VENDOR)); std::string version_string = reinterpret_cast(glGetString(GL_VERSION)); std::string renderer_string = reinterpret_cast(glGetString(GL_RENDERER)); for (int i = 0; i < ext_count; i++) { if (!find_count) break; const std::string ext_name = reinterpret_cast(glGetStringi(GL_EXTENSIONS, i)); if (check(ext_name, "GL_ARB_shader_draw_parameters")) { ARB_shader_draw_parameters_supported = true; find_count--; continue; } if (check(ext_name, "GL_EXT_direct_state_access")) { EXT_dsa_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_direct_state_access")) { ARB_dsa_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_bindless_texture")) { ARB_bindless_texture_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_buffer_storage")) { ARB_buffer_storage_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_texture_buffer_object")) { ARB_texture_buffer_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_depth_buffer_float")) { ARB_depth_buffer_float_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_texture_barrier")) { ARB_texture_barrier_supported = true; find_count--; continue; } if (check(ext_name, "GL_NV_texture_barrier")) { NV_texture_barrier_supported = true; find_count--; continue; } if (check(ext_name, "GL_NV_gpu_shader5")) { NV_gpu_shader5_supported = true; find_count--; continue; } if (check(ext_name, "GL_AMD_gpu_shader_half_float")) { AMD_gpu_shader_half_float_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_compute_shader")) { ARB_compute_shader_supported = true; find_count--; continue; } if (check(ext_name, "GL_EXT_depth_bounds_test")) { EXT_depth_bounds_test = true; find_count--; continue; } if (check(ext_name, "GL_NV_depth_buffer_float")) { NV_depth_buffer_float_supported = true; find_count--; continue; } if (check(ext_name, "GL_ARB_shader_stencil_export")) { ARB_shader_stencil_export_supported = true; find_count--; continue; } if (check(ext_name, "GL_NV_fragment_shader_barycentric")) { NV_fragment_shader_barycentric_supported = true; find_count--; continue; } } // Set GLSL version glsl_version = version_info(reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION))); // Check GL_VERSION and GL_RENDERER for the presence of Mesa if (version_string.find("Mesa") != umax || renderer_string.find("Mesa") != umax) { vendor_MESA = true; if (vendor_string.find("nouveau") != umax) { subvendor_NOUVEAU = true; } else if (vendor_string.find("AMD") != umax) { subvendor_RADEONSI = true; } } // Workaround for intel drivers which have terrible capability reporting if (!vendor_string.empty()) { std::transform(vendor_string.begin(), vendor_string.end(), vendor_string.begin(), ::tolower); } else { rsx_log.error("Failed to get vendor string from driver. Are we missing a context?"); vendor_string = "intel"; // lowest acceptable value } if (!vendor_MESA && vendor_string.find("intel") != umax) { int version_major = 0; int version_minor = 0; glGetIntegerv(GL_MAJOR_VERSION, &version_major); glGetIntegerv(GL_MINOR_VERSION, &version_minor); vendor_INTEL = true; // Texture buffers moved into core at GL 3.3 if (version_major > 3 || (version_major == 3 && version_minor >= 3)) ARB_texture_buffer_supported = true; // Check for expected library entry-points for some required functions if (!ARB_buffer_storage_supported && glNamedBufferStorage && glMapNamedBufferRange) ARB_buffer_storage_supported = true; if (!ARB_dsa_supported && glGetTextureImage && glTextureBufferRange) ARB_dsa_supported = true; if (!EXT_dsa_supported && glGetTextureImageEXT && glTextureBufferRangeEXT) EXT_dsa_supported = true; } else if (!vendor_MESA && vendor_string.find("nvidia") != umax) { vendor_NVIDIA = true; } #ifdef _WIN32 else if (vendor_string.find("amd") != umax || vendor_string.find("ati") != umax) { vendor_AMD = true; // NOTE: Some of the later rebrands ended up in the 7000 line with 'AMD Radeon' branding. // However, they all are stuck at GLSL 4.40 and below. subvendor_ATI = renderer_string.find("ATI Radeon") != umax || glsl_version.version < 450; } #endif initialized = true; } }