#include "stdafx.h" #include "Emu/System.h" #include "GLVertexProgram.h" #include "GLCommonDecompiler.h" #include "../GCM.h" #include std::string GLVertexDecompilerThread::getFloatTypeName(size_t elementCount) { return getFloatTypeNameImpl(elementCount); } std::string GLVertexDecompilerThread::getIntTypeName(size_t elementCount) { return "ivec4"; } std::string GLVertexDecompilerThread::getFunction(FUNCTION f) { return getFunctionImpl(f); } std::string GLVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1) { return compareFunctionImpl(f, Op0, Op1); } void GLVertexDecompilerThread::insertHeader(std::stringstream &OS) { OS << "#version 430" << std::endl << std::endl; OS << "layout(std140, binding = 0) uniform ScaleOffsetBuffer" << std::endl; OS << "{" << std::endl; OS << " mat4 scaleOffsetMat;" << std::endl; OS << " float fog_param0;\n"; OS << " float fog_param1;\n"; OS << " uint alpha_test;\n"; OS << " float alpha_ref;\n"; OS << "};" << std::endl; } std::vector> get_user_clip_planes(const RSXVertexProgram& prog) { std::vector> uc_planes; if (prog.output_mask & (1 << 5)) { if (prog.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_UC0) { uc_planes.push_back({ "uniform int uc_m0 = 0;\n", "\tgl_ClipDistance[0] = uc_m0 * dst_reg5.y;\n" }); } if (prog.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_UC1) { uc_planes.push_back({ "uniform int uc_m1 = 0;\n", "\tgl_ClipDistance[1] = uc_m1 * dst_reg5.z;\n" }); } if (prog.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_UC2) { uc_planes.push_back({ "uniform int uc_m2 = 0;\n", "\tgl_ClipDistance[2] = uc_m2 * dst_reg5.w;\n" }); } } if (prog.output_mask & (1 << 6)) { if (prog.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_UC3) { uc_planes.push_back({ "uniform int uc_m3 = 0;\n", "\tgl_ClipDistance[3] = uc_m3 * dst_reg6.y;\n" }); } if (prog.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_UC4) { uc_planes.push_back({ "uniform int uc_m4 = 0;\n", "\tgl_ClipDistance[4] = uc_m4 * dst_reg6.z;\n" }); } if (prog.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_UC5) { uc_planes.push_back({ "uniform int uc_m5 = 0;\n", "\tgl_ClipDistance[5] = uc_m5 * dst_reg6.w;\n" }); } } return uc_planes; } void GLVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector& inputs) { std::vector> input_data; for (const ParamType &PT : inputs) { for (const ParamItem &PI : PT.items) { input_data.push_back(std::make_tuple(PI.location, PI.name)); } } /** * Its is important that the locations are in the order that vertex attributes are expected. * If order is not adhered to, channels may be swapped leading to corruption */ std::sort(input_data.begin(), input_data.end()); int location = 1; for (const std::tuple& item : input_data) { for (const ParamType &PT : inputs) { for (const ParamItem &PI : PT.items) { if (PI.name == std::get<1>(item)) { bool is_int = false; for (const auto &attrib : rsx_vertex_program.rsx_vertex_inputs) { if (attrib.location == std::get<0>(item)) { if (attrib.int_type) is_int = true; break; } } std::string samplerType = is_int ? "isamplerBuffer" : "samplerBuffer"; OS << "layout(location=" << location++ << ")" << " uniform " << samplerType << " " << PI.name << "_buffer;" << std::endl; } } } } for (const auto& uc : get_user_clip_planes(rsx_vertex_program)) { OS << uc.first; } } void GLVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector & constants) { OS << "layout(std140, binding = 1) uniform VertexConstantsBuffer" << std::endl; OS << "{" << std::endl; OS << " vec4 vc[468];" << std::endl; OS << "};" << std::endl << std::endl; for (const ParamType &PT: constants) { for (const ParamItem &PI : PT.items) { if (PI.name == "vc[468]") continue; OS << "uniform " << PT.type << " " << PI.name << ";" << std::endl; } } } struct reg_info { std::string name; bool need_declare; std::string src_reg; std::string src_reg_mask; bool need_cast; }; static const reg_info reg_table[] = { { "gl_Position", false, "dst_reg0", "", false }, { "diff_color", true, "dst_reg1", "", false }, { "spec_color", true, "dst_reg2", "", false }, { "front_diff_color", true, "dst_reg3", "", false }, { "front_spec_color", true, "dst_reg4", "", false }, { "fog_c", true, "dst_reg5", ".xxxx", true }, //{ "gl_ClipDistance[0]", false, "dst_reg5", ".y", false }, //{ "gl_ClipDistance[1]", false, "dst_reg5", ".z", false }, //{ "gl_ClipDistance[2]", false, "dst_reg5", ".w", false }, { "gl_PointSize", false, "dst_reg6", ".x", false }, //Disable user clip planes until they are properly handled //{ "gl_ClipDistance[3]", false, "dst_reg6", ".y", false }, //{ "gl_ClipDistance[4]", false, "dst_reg6", ".z", false }, //{ "gl_ClipDistance[5]", false, "dst_reg6", ".w", false }, { "tc0", true, "dst_reg7", "", false }, { "tc1", true, "dst_reg8", "", false }, { "tc2", true, "dst_reg9", "", false }, { "tc3", true, "dst_reg10", "", false }, { "tc4", true, "dst_reg11", "", false }, { "tc5", true, "dst_reg12", "", false }, { "tc6", true, "dst_reg13", "", false }, { "tc7", true, "dst_reg14", "", false }, { "tc8", true, "dst_reg15", "", false }, { "tc9", true, "dst_reg6", "", false } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15. }; void GLVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector & outputs) { for (const auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg) && i.need_declare) { OS << "out vec4 " << i.name << ";" << std::endl; } } } void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector &inputs) { for (const auto &real_input : inputs) { if (real_input.location != PI.location) continue; std::string vecType = " vec4 "; if (real_input.int_type) vecType = " ivec4 "; if (!real_input.is_array) { OS << vecType << PI.name << " = texelFetch(" << PI.name << "_buffer, 0);" << std::endl; return; } if (real_input.frequency > 1) { if (real_input.is_modulo) { OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID %" << real_input.frequency << ");" << std::endl; return; } OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID /" << real_input.frequency << ");" << std::endl; return; } OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID).rgba;" << std::endl; return; } OS << " vec4 " << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID).rgba;" << std::endl; } void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS) { insert_glsl_legacy_function(OS); OS << "void main()" << std::endl; OS << "{" << std::endl; // Declare inside main function for (const ParamType& PT : m_parr.params[PF_PARAM_NONE]) { for (const ParamItem &PI : PT.items) { OS << " " << PT.type << " " << PI.name; if (!PI.value.empty()) OS << " = " << PI.value; OS << ";" << std::endl; } } for (const ParamType &PT : m_parr.params[PF_PARAM_IN]) { for (const ParamItem &PI : PT.items) add_input(OS, PI, rsx_vertex_program.rsx_vertex_inputs); } for (const ParamType &PT : m_parr.params[PF_PARAM_UNIFORM]) { if (PT.type == "sampler2D") { for (const ParamItem &PI : PT.items) { OS << " vec2 " << PI.name << "_coord_scale = vec2(1.);" << std::endl; } } } } void GLVertexDecompilerThread::insertMainEnd(std::stringstream & OS) { for (const auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg)) OS << " " << i.name << " = " << i.src_reg << i.src_reg_mask << ";" << std::endl; } for (const auto& uc : get_user_clip_planes(rsx_vertex_program)) { OS << uc.second; } OS << " gl_Position = gl_Position * scaleOffsetMat;" << std::endl; OS << "}" << std::endl; } void GLVertexDecompilerThread::Task() { m_shader = Decompile(); } GLVertexProgram::GLVertexProgram() { } GLVertexProgram::~GLVertexProgram() { Delete(); } void GLVertexProgram::Decompile(const RSXVertexProgram& prog) { GLVertexDecompilerThread decompiler(prog, shader, parr); decompiler.Task(); } void GLVertexProgram::Compile() { if (id) { glDeleteShader(id); } id = glCreateShader(GL_VERTEX_SHADER); const char* str = shader.c_str(); const int strlen = ::narrow(shader.length()); fs::create_path(fs::get_config_dir() + "/shaderlog"); fs::file(fs::get_config_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".glsl", fs::rewrite).write(str); glShaderSource(id, 1, &str, &strlen); glCompileShader(id); GLint r = GL_FALSE; glGetShaderiv(id, GL_COMPILE_STATUS, &r); if (r != GL_TRUE) { glGetShaderiv(id, GL_INFO_LOG_LENGTH, &r); if (r) { char* buf = new char[r + 1](); GLsizei len; glGetShaderInfoLog(id, r, &len, buf); LOG_ERROR(RSX, "Failed to compile vertex shader: %s", buf); delete[] buf; } LOG_NOTICE(RSX, "%s", shader.c_str()); Emu.Pause(); } } void GLVertexProgram::Delete() { shader.clear(); if (id) { if (Emu.IsStopped()) { LOG_WARNING(RSX, "GLVertexProgram::Delete(): glDeleteShader(%d) avoided", id); } else { glDeleteShader(id); } id = 0; } }