#pragma once #include "Emu/RSX/GL/GLGSRender.h" #include "Gui/GSFrame.h" #include "wx/glcanvas.h" struct GLGSFrame : public GSFrame, public GSFrameBase { wxGLCanvas* canvas; u32 m_frames; GLGSFrame(); ~GLGSFrame(); virtual void Close() override; virtual bool IsShown() override; virtual void Hide() override; virtual void Show() override; virtual void* GetNewContext() override; virtual void SetCurrent(void* ctx) override; virtual void DeleteContext(void* ctx) override; virtual void Flip(void* context) override; wxGLCanvas* GetCanvas() const { return canvas; } virtual void SetViewport(int x, int y, u32 w, u32 h) override; private: virtual void OnSize(wxSizeEvent& event); };