#pragma once namespace vm { using namespace ps3; } enum { CELL_MSGDIALOG_ERROR_PARAM = 0x8002b301, CELL_MSGDIALOG_ERROR_DIALOG_NOT_OPENED = 0x8002b302, }; enum CellMsgDialogType : u32 { CELL_MSGDIALOG_DIALOG_TYPE_ERROR = 0x00000000, CELL_MSGDIALOG_DIALOG_TYPE_NORMAL = 0x00000001, CELL_MSGDIALOG_BUTTON_TYPE_NONE = 0x00000000, CELL_MSGDIALOG_BUTTON_TYPE_YESNO = 0x00000010, CELL_MSGDIALOG_DEFAULT_CURSOR_YES = 0x00000000, CELL_MSGDIALOG_DEFAULT_CURSOR_NO = 0x00000100, }; enum : u32 { CELL_MSGDIALOG_TYPE_SE_TYPE = 0x1, CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR = 0 << 0, CELL_MSGDIALOG_TYPE_SE_TYPE_NORMAL = 1 << 0, }; enum : u32 { CELL_MSGDIALOG_TYPE_SE_MUTE = 0x2, CELL_MSGDIALOG_TYPE_SE_MUTE_OFF = 0 << 1, CELL_MSGDIALOG_TYPE_SE_MUTE_ON = 1 << 1, }; enum : u32 { CELL_MSGDIALOG_TYPE_BG = 0x4, CELL_MSGDIALOG_TYPE_BG_VISIBLE = 0 << 2, CELL_MSGDIALOG_TYPE_BG_INVISIBLE = 1 << 2, }; enum : u32 { CELL_MSGDIALOG_TYPE_BUTTON_TYPE = 0x70, CELL_MSGDIALOG_TYPE_BUTTON_TYPE_NONE = 0 << 4, CELL_MSGDIALOG_TYPE_BUTTON_TYPE_YESNO = 1 << 4, CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK = 2 << 4, }; enum : u32 { CELL_MSGDIALOG_TYPE_DISABLE_CANCEL = 0x80, CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_OFF = 0 << 7, CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON = 1 << 7, }; enum : u32 { CELL_MSGDIALOG_TYPE_DEFAULT_CURSOR = 0x300, CELL_MSGDIALOG_TYPE_DEFAULT_CURSOR_NONE = 0 << 8, CELL_MSGDIALOG_TYPE_DEFAULT_CURSOR_YES = 0 << 8, CELL_MSGDIALOG_TYPE_DEFAULT_CURSOR_NO = 1 << 8, CELL_MSGDIALOG_TYPE_DEFAULT_CURSOR_OK = 0 << 8, }; enum : u32 { CELL_MSGDIALOG_TYPE_PROGRESSBAR = 0x3000, CELL_MSGDIALOG_TYPE_PROGRESSBAR_NONE = 0 << 12, CELL_MSGDIALOG_TYPE_PROGRESSBAR_SINGLE = 1 << 12, CELL_MSGDIALOG_TYPE_PROGRESSBAR_DOUBLE = 2 << 12, }; // MsgDialog Button Type enum : s32 { CELL_MSGDIALOG_BUTTON_NONE = -1, CELL_MSGDIALOG_BUTTON_INVALID = 0, CELL_MSGDIALOG_BUTTON_OK = 1, CELL_MSGDIALOG_BUTTON_YES = 1, CELL_MSGDIALOG_BUTTON_NO = 2, CELL_MSGDIALOG_BUTTON_ESCAPE = 3, }; using CellMsgDialogCallback = void(s32 buttonType, vm::ptr userData); enum MsgDialogState { msgDialogNone, msgDialogInit, msgDialogOpen, msgDialogClose, msgDialogAbort, }; struct MsgDialogInstance { std::atomic state; s32 status; u64 wait_until; u32 progress_bar_count; MsgDialogInstance(); virtual ~MsgDialogInstance() = default; virtual void Close(); virtual void Create(u32 type, std::string msg) = 0; virtual void Destroy() = 0; virtual void ProgressBarSetMsg(u32 progressBarIndex, std::string msg) = 0; virtual void ProgressBarReset(u32 progressBarIndex) = 0; virtual void ProgressBarInc(u32 progressBarIndex, u32 delta) = 0; };