#include "stdafx.h" #include "rpcs3/Ini.h" #include "Utilities/Log.h" #include "Emu/Memory/Memory.h" #include "Emu/SysCalls/Modules/cellVideoOut.h" #include "GSManager.h" #include "Null/NullGSRender.h" #include "GL/GLGSRender.h" #ifdef WIN32 #include "D3D12/D3D12GSRender.h" #endif void GSInfo::Init() { mode.resolutionId = Ini.GSResolution.GetValue(); mode.scanMode = CELL_VIDEO_OUT_SCAN_MODE_INTERLACE; mode.conversion = CELL_VIDEO_OUT_DISPLAY_CONVERSION_NONE; mode.aspect = Ini.GSAspectRatio.GetValue(); mode.refreshRates = CELL_VIDEO_OUT_REFRESH_RATE_50HZ; mode.format = CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8; mode.pitch = 4; } GSManager::GSManager() : m_render(nullptr) { } void GSManager::Init() { if(m_render) return; m_info.Init(); switch(Ini.GSRenderMode.GetValue()) { default: case 0: m_render = new NullGSRender(); break; case 1: m_render = new GLGSRender(); break; #if defined(DX12_SUPPORT) case 2: m_render = new D3D12GSRender(); break; #endif } //m_render->Init(GetInfo().outresolution.width, GetInfo().outresolution.height); } void GSManager::Close() { if(m_render) { m_render->Close(); delete m_render; m_render = nullptr; } } u8 GSManager::GetState() { return CELL_VIDEO_OUT_OUTPUT_STATE_ENABLED; } u8 GSManager::GetColorSpace() { return CELL_VIDEO_OUT_COLOR_SPACE_RGB; }