#include "stdafx.h" #include "Emu/Memory/Memory.h" #include "Emu/System.h" #include "Emu/IdManager.h" #include "Emu/SysCalls/Modules.h" #include "Emu/FS/VFS.h" #include "Emu/FS/vfsFile.h" #include "Loader/PSF.h" #include "cellSysutil.h" #include "cellMsgDialog.h" #include "cellGame.h" extern Module<> cellGame; // Normal content directory (if is_temporary is not involved): // contentInfo = dir // usrdir = dir + "/USRDIR" // Temporary content directory: // contentInfo = "/dev_hdd1/game/" + dir // usrdir = "/dev_hdd1/game/" + dir + "/USRDIR" // Usual (persistent) content directory (if is_temporary): // contentInfo = "/dev_hdd0/game/" + dir // usrdir = "/dev_hdd0/game/" + dir + "/USRDIR" struct content_permission_t final { // content directory name or path const std::string dir; // true if temporary directory is created and must be moved or deleted bool is_temporary = false; content_permission_t(const std::string& dir, bool is_temp) : dir(dir) , is_temporary(is_temp) { } ~content_permission_t() { if (is_temporary) { Emu.GetVFS().DeleteAll("/dev_hdd1/game/" + dir); } } }; s32 cellHddGameCheck(PPUThread& ppu, u32 version, vm::cptr dirName, u32 errDialog, vm::ptr funcStat, u32 container) { cellGame.Warning("cellHddGameCheck(version=%d, dirName=*0x%x, errDialog=%d, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container); std::string dir = dirName.get_ptr(); if (dir.size() != 9) { return CELL_HDDGAME_ERROR_PARAM; } vm::var param; vm::var result; vm::var get; vm::var set; get->hddFreeSizeKB = 40 * 1024 * 1024; // 40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run. get->isNewData = CELL_HDDGAME_ISNEWDATA_EXIST; get->sysSizeKB = 0; // TODO get->atime = 0; // TODO get->ctime = 0; // TODO get->mtime = 0; // TODO get->sizeKB = CELL_HDDGAME_SIZEKB_NOTCALC; strcpy_trunc(get->contentInfoPath, "/dev_hdd0/game/" + dir); strcpy_trunc(get->hddGamePath, "/dev_hdd0/game/" + dir + "/USRDIR"); if (!Emu.GetVFS().ExistsDir("/dev_hdd0/game/" + dir)) { get->isNewData = CELL_HDDGAME_ISNEWDATA_NODIR; } else { // TODO: Is cellHddGameCheck really responsible for writing the information in get->getParam ? (If not, delete this else) vfsFile f("/dev_hdd0/game/" + dir + "/PARAM.SFO"); const PSFLoader psf(f); if (!psf) { return CELL_HDDGAME_ERROR_BROKEN; } get->getParam.parentalLevel = psf.GetInteger("PARENTAL_LEVEL"); get->getParam.attribute = psf.GetInteger("ATTRIBUTE"); get->getParam.resolution = psf.GetInteger("RESOLUTION"); get->getParam.soundFormat = psf.GetInteger("SOUND_FORMAT"); std::string title = psf.GetString("TITLE"); strcpy_trunc(get->getParam.title, title); std::string app_ver = psf.GetString("APP_VER"); strcpy_trunc(get->getParam.dataVersion, app_ver); strcpy_trunc(get->getParam.titleId, dir); for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++) { title = psf.GetString(fmt::format("TITLE_%02d", i)); strcpy_trunc(get->getParam.titleLang[i], title); } } // TODO ? funcStat(ppu, result, get, set); if (result->result != CELL_HDDGAME_CBRESULT_OK && result->result != CELL_HDDGAME_CBRESULT_OK_CANCEL) { return CELL_HDDGAME_ERROR_CBRESULT; } // TODO ? return CELL_OK; } s32 cellHddGameCheck2() { throw EXCEPTION(""); } s32 cellHddGameGetSizeKB() { throw EXCEPTION(""); } s32 cellHddGameSetSystemVer() { throw EXCEPTION(""); } s32 cellHddGameExitBroken() { throw EXCEPTION(""); } s32 cellGameDataGetSizeKB() { throw EXCEPTION(""); } s32 cellGameDataSetSystemVer() { throw EXCEPTION(""); } s32 cellGameDataExitBroken() { throw EXCEPTION(""); } s32 cellGameBootCheck(vm::ptr type, vm::ptr attributes, vm::ptr size, vm::ptr dirName) { cellGame.Warning("cellGameBootCheck(type=*0x%x, attributes=*0x%x, size=*0x%x, dirName=*0x%x)", type, attributes, size, dirName); if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; // 40 GB // TODO: Calculate data size for HG and DG games, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } vfsFile f("/app_home/../PARAM.SFO"); const PSFLoader psf(f); if (!psf) { // According to testing (in debug mode) cellGameBootCheck doesn't return an error code, when PARAM.SFO doesn't exist. cellGame.Error("cellGameBootCheck(): Cannot read PARAM.SFO."); } std::string category = psf.GetString("CATEGORY"); if (category.substr(0, 2) == "DG") { *type = CELL_GAME_GAMETYPE_DISC; *attributes = 0; // TODO if (dirName) strcpy_trunc(*dirName, ""); // ??? if (!fxm::make("/dev_bdvd/PS3_GAME", false)) { return CELL_GAME_ERROR_BUSY; } } else if (category.substr(0, 2) == "HG") { std::string titleId = psf.GetString("TITLE_ID"); *type = CELL_GAME_GAMETYPE_HDD; *attributes = 0; // TODO if (dirName) strcpy_trunc(*dirName, titleId); if (!fxm::make("/dev_hdd0/game/" + titleId, false)) { return CELL_GAME_ERROR_BUSY; } } else if (category.substr(0, 2) == "GD") { std::string titleId = psf.GetString("TITLE_ID"); *type = CELL_GAME_GAMETYPE_DISC; *attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO if (dirName) strcpy_trunc(*dirName, titleId); // ??? if (!fxm::make("/dev_bdvd/PS3_GAME", false)) { return CELL_GAME_ERROR_BUSY; } } else if (psf) { cellGame.Error("cellGameBootCheck(): Unknown CATEGORY."); } return CELL_GAME_RET_OK; } s32 cellGamePatchCheck(vm::ptr size, vm::ptr reserved) { cellGame.Warning("cellGamePatchCheck(size=*0x%x, reserved=*0x%x)", size, reserved); if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; // 40 GB // TODO: Calculate data size for patch data, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } vfsFile f("/app_home/../PARAM.SFO"); const PSFLoader psf(f); if (!psf) { cellGame.Error("cellGamePatchCheck(): CELL_GAME_ERROR_ACCESS_ERROR (cannot read PARAM.SFO)"); return CELL_GAME_ERROR_ACCESS_ERROR; } std::string category = psf.GetString("CATEGORY"); if (category.substr(0, 2) != "GD") { cellGame.Error("cellGamePatchCheck(): CELL_GAME_ERROR_NOTPATCH"); return CELL_GAME_ERROR_NOTPATCH; } if (!fxm::make("/dev_hdd0/game/" + psf.GetString("TITLE_ID"), false)) { return CELL_GAME_ERROR_BUSY; } return CELL_OK; } s32 cellGameDataCheck(u32 type, vm::cptr dirName, vm::ptr size) { cellGame.Warning("cellGameDataCheck(type=%d, dirName=*0x%x, size=*0x%x)", type, dirName, size); if ((type - 1) >= 3) { cellGame.Error("cellGameDataCheck(): CELL_GAME_ERROR_PARAM"); return CELL_GAME_ERROR_PARAM; } if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; //40 GB // TODO: Calculate data size for game data, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } if (type == CELL_GAME_GAMETYPE_DISC) { // TODO: not sure what should be checked there if (!Emu.GetVFS().ExistsDir("/dev_bdvd/PS3_GAME")) { cellGame.Warning("cellGameDataCheck(): /dev_bdvd/PS3_GAME not found"); return CELL_GAME_RET_NONE; } if (!fxm::make("/dev_bdvd/PS3_GAME", false)) { return CELL_GAME_ERROR_BUSY; } } else { const std::string dir = "/dev_hdd0/game/"s + dirName.get_ptr(); if (!Emu.GetVFS().ExistsDir(dir)) { cellGame.Warning("cellGameDataCheck(): '%s' directory not found", dir.c_str()); return CELL_GAME_RET_NONE; } if (!fxm::make(dir, false)) { return CELL_GAME_ERROR_BUSY; } } return CELL_GAME_RET_OK; } s32 cellGameContentPermit(vm::ptr contentInfoPath, vm::ptr usrdirPath) { cellGame.Warning("cellGameContentPermit(contentInfoPath=*0x%x, usrdirPath=*0x%x)", contentInfoPath, usrdirPath); if (!contentInfoPath && !usrdirPath) { return CELL_GAME_ERROR_PARAM; } const auto path_set = fxm::withdraw(); if (!path_set) { return CELL_GAME_ERROR_FAILURE; } if (path_set->is_temporary) { const std::string dir = "/dev_hdd0/game/" + path_set->dir; // make temporary directory persistent if (Emu.GetVFS().Rename("/dev_hdd1/game/" + path_set->dir, dir)) { cellGame.Success("cellGameContentPermit(): '%s' directory created", dir); } else { throw EXCEPTION("Cannot create gamedata directory"); } // prevent deleting directory path_set->is_temporary = false; strcpy_trunc(*contentInfoPath, dir); strcpy_trunc(*usrdirPath, dir + "/USRDIR"); } else { strcpy_trunc(*contentInfoPath, path_set->dir); strcpy_trunc(*usrdirPath, path_set->dir + "/USRDIR"); } return CELL_OK; } s32 cellGameDataCheckCreate2(PPUThread& ppu, u32 version, vm::cptr dirName, u32 errDialog, vm::ptr funcStat, u32 container) { cellGame.Warning("cellGameDataCheckCreate2(version=0x%x, dirName=*0x%x, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container); if (version != CELL_GAMEDATA_VERSION_CURRENT || errDialog > 1) { cellGame.Error("cellGameDataCheckCreate2(): CELL_GAMEDATA_ERROR_PARAM"); return CELL_GAMEDATA_ERROR_PARAM; } // TODO: output errors (errDialog) const std::string dir = "/dev_hdd0/game/"s + dirName.get_ptr(); if (!Emu.GetVFS().ExistsDir(dir)) { cellGame.Todo("cellGameDataCheckCreate2(): creating directory '%s'", dir.c_str()); // TODO: create data return CELL_GAMEDATA_RET_OK; } vfsFile f("/app_home/../PARAM.SFO"); const PSFLoader psf(f); if (!psf) { cellGame.Error("cellGameDataCheckCreate2(): CELL_GAMEDATA_ERROR_BROKEN (cannot read PARAM.SFO)"); return CELL_GAMEDATA_ERROR_BROKEN; } vm::var cbResult; vm::var cbGet; vm::var cbSet; // TODO: Use the free space of the computer's HDD where RPCS3 is being run. cbGet->hddFreeSizeKB = 40000000; //40 GB cbGet->isNewData = CELL_GAMEDATA_ISNEWDATA_NO; strcpy_trunc(cbGet->contentInfoPath, dir); strcpy_trunc(cbGet->gameDataPath, dir + "/USRDIR"); // TODO: set correct time cbGet->st_atime_ = 0; cbGet->st_ctime_ = 0; cbGet->st_mtime_ = 0; // TODO: calculate data size, if necessary cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC; cbGet->sysSizeKB = 0; cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL; cbGet->getParam.parentalLevel = psf.GetInteger("PARENTAL_LEVEL"); strcpy_trunc(cbGet->getParam.dataVersion, psf.GetString("APP_VER")); strcpy_trunc(cbGet->getParam.titleId, psf.GetString("TITLE_ID")); strcpy_trunc(cbGet->getParam.title, psf.GetString("TITLE")); // TODO: write lang titles funcStat(ppu, cbResult, cbGet, cbSet); if (cbSet->setParam) { // TODO: write PARAM.SFO from cbSet cellGame.Todo("cellGameDataCheckCreate2(): writing PARAM.SFO parameters (addr=0x%x)", cbSet->setParam); } switch ((s32)cbResult->result) { case CELL_GAMEDATA_CBRESULT_OK_CANCEL: // TODO: do not process game data cellGame.Warning("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_OK_CANCEL"); case CELL_GAMEDATA_CBRESULT_OK: return CELL_GAMEDATA_RET_OK; case CELL_GAMEDATA_CBRESULT_ERR_NOSPACE: // TODO: process errors, error message and needSizeKB result cellGame.Error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NOSPACE"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_BROKEN: cellGame.Error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_BROKEN"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_NODATA: cellGame.Error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_INVALID: cellGame.Error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_INVALID"); return CELL_GAMEDATA_ERROR_CBRESULT; default: cellGame.Error("cellGameDataCheckCreate2(): callback returned unknown error (code=0x%x)"); return CELL_GAMEDATA_ERROR_CBRESULT; } } s32 cellGameDataCheckCreate(PPUThread& ppu, u32 version, vm::cptr dirName, u32 errDialog, vm::ptr funcStat, u32 container) { cellGame.Warning("cellGameDataCheckCreate(version=0x%x, dirName=*0x%x, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container); // TODO: almost identical, the only difference is that this function will always calculate the size of game data return cellGameDataCheckCreate2(ppu, version, dirName, errDialog, funcStat, container); } s32 cellGameCreateGameData(vm::ptr init, vm::ptr tmp_contentInfoPath, vm::ptr tmp_usrdirPath) { cellGame.Error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath); std::string dir = init->titleId; std::string tmp_contentInfo = "/dev_hdd1/game/" + dir; std::string tmp_usrdir = "/dev_hdd1/game/" + dir + "/USRDIR"; if (!Emu.GetVFS().CreateDir(tmp_contentInfo)) { cellGame.Error("cellGameCreateGameData(): failed to create content directory ('%s')", tmp_contentInfo); return CELL_GAME_ERROR_ACCESS_ERROR; // ??? } if (!Emu.GetVFS().CreateDir(tmp_usrdir)) { cellGame.Error("cellGameCreateGameData(): failed to create USRDIR directory ('%s')", tmp_usrdir); return CELL_GAME_ERROR_ACCESS_ERROR; // ??? } if (!fxm::make(dir, true)) { return CELL_GAME_ERROR_BUSY; } // cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement strcpy_trunc(*tmp_contentInfoPath, tmp_contentInfo); strcpy_trunc(*tmp_usrdirPath, tmp_usrdir); cellGame.Success("cellGameCreateGameData(): temporary gamedata directory created ('%s')", tmp_contentInfo); // TODO: set initial PARAM.SFO parameters return CELL_OK; } s32 cellGameDeleteGameData() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameGetParamInt(u32 id, vm::ptr value) { cellGame.Warning("cellGameGetParamInt(id=%d, value=*0x%x)", id, value); // TODO: Access through cellGame***Check functions vfsFile f("/app_home/../PARAM.SFO"); const PSFLoader psf(f); if (!psf) { return CELL_GAME_ERROR_FAILURE; } switch(id) { case CELL_GAME_PARAMID_PARENTAL_LEVEL: *value = psf.GetInteger("PARENTAL_LEVEL"); break; case CELL_GAME_PARAMID_RESOLUTION: *value = psf.GetInteger("RESOLUTION"); break; case CELL_GAME_PARAMID_SOUND_FORMAT: *value = psf.GetInteger("SOUND_FORMAT"); break; default: cellGame.Error("cellGameGetParamInt(): Unimplemented parameter (%d)", id); return CELL_GAME_ERROR_INVALID_ID; } return CELL_OK; } s32 cellGameGetParamString(u32 id, vm::ptr buf, u32 bufsize) { cellGame.Warning("cellGameGetParamString(id=%d, buf=*0x%x, bufsize=%d)", id, buf, bufsize); // TODO: Access through cellGame***Check functions vfsFile f("/app_home/../PARAM.SFO"); const PSFLoader psf(f); if (!psf) { return CELL_GAME_ERROR_FAILURE; } std::string data; switch(id) { case CELL_GAME_PARAMID_TITLE: data = psf.GetString("TITLE"); break; // TODO: Is this value correct? case CELL_GAME_PARAMID_TITLE_DEFAULT: data = psf.GetString("TITLE"); break; case CELL_GAME_PARAMID_TITLE_JAPANESE: data = psf.GetString("TITLE_00"); break; case CELL_GAME_PARAMID_TITLE_ENGLISH: data = psf.GetString("TITLE_01"); break; case CELL_GAME_PARAMID_TITLE_FRENCH: data = psf.GetString("TITLE_02"); break; case CELL_GAME_PARAMID_TITLE_SPANISH: data = psf.GetString("TITLE_03"); break; case CELL_GAME_PARAMID_TITLE_GERMAN: data = psf.GetString("TITLE_04"); break; case CELL_GAME_PARAMID_TITLE_ITALIAN: data = psf.GetString("TITLE_05"); break; case CELL_GAME_PARAMID_TITLE_DUTCH: data = psf.GetString("TITLE_06"); break; case CELL_GAME_PARAMID_TITLE_PORTUGUESE: data = psf.GetString("TITLE_07"); break; case CELL_GAME_PARAMID_TITLE_RUSSIAN: data = psf.GetString("TITLE_08"); break; case CELL_GAME_PARAMID_TITLE_KOREAN: data = psf.GetString("TITLE_09"); break; case CELL_GAME_PARAMID_TITLE_CHINESE_T: data = psf.GetString("TITLE_10"); break; case CELL_GAME_PARAMID_TITLE_CHINESE_S: data = psf.GetString("TITLE_11"); break; case CELL_GAME_PARAMID_TITLE_FINNISH: data = psf.GetString("TITLE_12"); break; case CELL_GAME_PARAMID_TITLE_SWEDISH: data = psf.GetString("TITLE_13"); break; case CELL_GAME_PARAMID_TITLE_DANISH: data = psf.GetString("TITLE_14"); break; case CELL_GAME_PARAMID_TITLE_NORWEGIAN: data = psf.GetString("TITLE_15"); break; case CELL_GAME_PARAMID_TITLE_POLISH: data = psf.GetString("TITLE_16"); break; case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL: data = psf.GetString("TITLE_17"); break; case CELL_GAME_PARAMID_TITLE_ENGLISH_UK: data = psf.GetString("TITLE_18"); break; case CELL_GAME_PARAMID_TITLE_ID: data = psf.GetString("TITLE_ID"); break; case CELL_GAME_PARAMID_VERSION: data = psf.GetString("PS3_SYSTEM_VER"); break; case CELL_GAME_PARAMID_APP_VER: data = psf.GetString("APP_VER"); break; default: cellGame.Error("cellGameGetParamString(): Unimplemented parameter (%d)", id); return CELL_GAME_ERROR_INVALID_ID; } if (data.size() >= bufsize) data.resize(bufsize - 1); memcpy(buf.get_ptr(), data.c_str(), data.size() + 1); return CELL_OK; } s32 cellGameSetParamString() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameGetSizeKB() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameGetDiscContentInfoUpdatePath() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameGetLocalWebContentPath() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr dirName) { cellGame.Warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName=*0x%x)", type, errNeedSizeKB, dirName); std::string errorName; switch (type) { case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break; case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break; case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break; case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break; case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break; case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break; default: return CELL_GAME_ERROR_PARAM; } std::string errorMsg; if (type == CELL_GAME_ERRDIALOG_NOSPACE || type == CELL_GAME_ERRDIALOG_NOSPACE_EXIT) { errorMsg = fmt::format("ERROR: %s\nSpace needed: %d KB", errorName, errNeedSizeKB); } else { errorMsg = fmt::format("ERROR: %s", errorName); } if (dirName) { errorMsg += fmt::format("\nDirectory name: %s", dirName.get_ptr()); } const auto dlg = Emu.GetCallbacks().get_msg_dialog(); dlg->type.bg_invisible = true; dlg->type.button_type = 2; // OK dlg->type.disable_cancel = true; const auto p = std::make_shared>(); std::future future = p->get_future(); dlg->on_close = [=](s32 status) { p->set_value(); }; dlg->Create(errorMsg); future.get(); return CELL_OK; } s32 cellGameThemeInstall() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameThemeInstallFromBuffer() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellDiscGameGetBootDiscInfo() { throw EXCEPTION(""); } s32 cellDiscGameRegisterDiscChangeCallback() { throw EXCEPTION(""); } s32 cellDiscGameUnregisterDiscChangeCallback() { throw EXCEPTION(""); } s32 cellGameRegisterDiscChangeCallback() { throw EXCEPTION(""); } s32 cellGameUnregisterDiscChangeCallback() { throw EXCEPTION(""); } void cellSysutil_GameData_init() { extern Module<> cellSysutil; REG_FUNC(cellSysutil, cellHddGameCheck); REG_FUNC(cellSysutil, cellHddGameCheck2); REG_FUNC(cellSysutil, cellHddGameGetSizeKB); REG_FUNC(cellSysutil, cellHddGameSetSystemVer); REG_FUNC(cellSysutil, cellHddGameExitBroken); REG_FUNC(cellSysutil, cellGameDataGetSizeKB); REG_FUNC(cellSysutil, cellGameDataSetSystemVer); REG_FUNC(cellSysutil, cellGameDataExitBroken); REG_FUNC(cellSysutil, cellGameDataCheckCreate); REG_FUNC(cellSysutil, cellGameDataCheckCreate2); REG_FUNC(cellSysutil, cellDiscGameGetBootDiscInfo); REG_FUNC(cellSysutil, cellDiscGameRegisterDiscChangeCallback); REG_FUNC(cellSysutil, cellDiscGameUnregisterDiscChangeCallback); REG_FUNC(cellSysutil, cellGameRegisterDiscChangeCallback); REG_FUNC(cellSysutil, cellGameUnregisterDiscChangeCallback); } Module<> cellGame("cellGame", []() { REG_FUNC(cellGame, cellGameBootCheck); REG_FUNC(cellGame, cellGamePatchCheck); REG_FUNC(cellGame, cellGameDataCheck); REG_FUNC(cellGame, cellGameContentPermit); REG_FUNC(cellGame, cellGameCreateGameData); REG_FUNC(cellGame, cellGameDeleteGameData); REG_FUNC(cellGame, cellGameGetParamInt); REG_FUNC(cellGame, cellGameGetParamString); REG_FUNC(cellGame, cellGameSetParamString); REG_FUNC(cellGame, cellGameGetSizeKB); REG_FUNC(cellGame, cellGameGetDiscContentInfoUpdatePath); REG_FUNC(cellGame, cellGameGetLocalWebContentPath); REG_FUNC(cellGame, cellGameContentErrorDialog); REG_FUNC(cellGame, cellGameThemeInstall); REG_FUNC(cellGame, cellGameThemeInstallFromBuffer); });