#pragma once struct GameInfo { std::string path; std::string icon_path; std::string name; std::string serial; std::string app_ver; std::string category; std::string fw; u32 attr = 0; u32 bootable = 0; u32 parental_lvl = 0; u32 sound_format = 0; u32 resolution = 0; GameInfo() { Reset(); } void Reset() { path.clear(); name = "Unknown"; serial = "Unknown"; app_ver = "Unknown"; category = "Unknown"; fw = "Unknown"; attr = 0; bootable = 0; parental_lvl = 0; sound_format = 0; resolution = 0; } };