#include "stdafx.h" #include "Emu/System.h" #include "Emu/Cell/PPUModule.h" #include "cellGame.h" #include "cellSysutil.h" #include "cellNetCtl.h" #include "Utilities/StrUtil.h" LOG_CHANNEL(cellNetCtl); template <> void fmt_class_string::format(std::string& out, u64 arg) { format_enum(out, arg, [](auto error) { switch (error) { STR_CASE(CELL_NET_CTL_ERROR_NOT_INITIALIZED); STR_CASE(CELL_NET_CTL_ERROR_NOT_TERMINATED); STR_CASE(CELL_NET_CTL_ERROR_HANDLER_MAX); STR_CASE(CELL_NET_CTL_ERROR_ID_NOT_FOUND); STR_CASE(CELL_NET_CTL_ERROR_INVALID_ID); STR_CASE(CELL_NET_CTL_ERROR_INVALID_CODE); STR_CASE(CELL_NET_CTL_ERROR_INVALID_ADDR); STR_CASE(CELL_NET_CTL_ERROR_NOT_CONNECTED); STR_CASE(CELL_NET_CTL_ERROR_NOT_AVAIL); STR_CASE(CELL_NET_CTL_ERROR_INVALID_TYPE); STR_CASE(CELL_NET_CTL_ERROR_INVALID_SIZE); STR_CASE(CELL_NET_CTL_ERROR_NET_DISABLED); STR_CASE(CELL_NET_CTL_ERROR_NET_NOT_CONNECTED); STR_CASE(CELL_NET_CTL_ERROR_NP_NO_ACCOUNT); STR_CASE(CELL_NET_CTL_ERROR_NP_RESERVED1); STR_CASE(CELL_NET_CTL_ERROR_NP_RESERVED2); STR_CASE(CELL_NET_CTL_ERROR_NET_CABLE_NOT_CONNECTED); STR_CASE(CELL_NET_CTL_ERROR_DIALOG_CANCELED); STR_CASE(CELL_NET_CTL_ERROR_DIALOG_ABORTED); STR_CASE(CELL_NET_CTL_ERROR_WLAN_DEAUTHED); STR_CASE(CELL_NET_CTL_ERROR_WLAN_KEYINFO_EXCHNAGE_TIMEOUT); STR_CASE(CELL_NET_CTL_ERROR_WLAN_ASSOC_FAILED); STR_CASE(CELL_NET_CTL_ERROR_WLAN_AP_DISAPPEARED); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_INIT); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_NO_PADO); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_NO_PADS); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_GET_PADT); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_SERVICE_NAME); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_AC_SYSTEM); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_GENERIC); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_STATUS_AUTH); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_STATUS_NETWORK); STR_CASE(CELL_NET_CTL_ERROR_PPPOE_STATUS_TERMINATE); STR_CASE(CELL_NET_CTL_ERROR_DHCP_LEASE_TIME); STR_CASE(CELL_GAMEUPDATE_ERROR_NOT_INITIALIZED); STR_CASE(CELL_GAMEUPDATE_ERROR_ALREADY_INITIALIZED); STR_CASE(CELL_GAMEUPDATE_ERROR_INVALID_ADDR); STR_CASE(CELL_GAMEUPDATE_ERROR_INVALID_SIZE); STR_CASE(CELL_GAMEUPDATE_ERROR_INVALID_MEMORY_CONTAINER); STR_CASE(CELL_GAMEUPDATE_ERROR_INSUFFICIENT_MEMORY_CONTAINER); STR_CASE(CELL_GAMEUPDATE_ERROR_BUSY); STR_CASE(CELL_GAMEUPDATE_ERROR_NOT_START); STR_CASE(CELL_GAMEUPDATE_ERROR_LOAD_FAILED); } return unknown; }); } template <> void fmt_class_string::format(std::string& out, u64 arg) { format_enum(out, arg, [](CellNetCtlState value) { switch (value) { case CELL_NET_CTL_STATE_Disconnected: return "Disconnected"; case CELL_NET_CTL_STATE_Connecting: return "Connecting"; case CELL_NET_CTL_STATE_IPObtaining: return "Obtaining IP"; case CELL_NET_CTL_STATE_IPObtained: return "IP Obtained"; } return unknown; }); } error_code cellNetCtlInit() { cellNetCtl.warning("cellNetCtlInit()"); return CELL_OK; } error_code cellNetCtlTerm() { cellNetCtl.warning("cellNetCtlTerm()"); return CELL_OK; } error_code cellNetCtlGetState(vm::ptr state) { cellNetCtl.trace("cellNetCtlGetState(state=*0x%x)", state); *state = g_cfg.net.net_status; return CELL_OK; } error_code cellNetCtlAddHandler(vm::ptr handler, vm::ptr arg, vm::ptr hid) { cellNetCtl.todo("cellNetCtlAddHandler(handler=*0x%x, arg=*0x%x, hid=*0x%x)", handler, arg, hid); return CELL_OK; } error_code cellNetCtlDelHandler(s32 hid) { cellNetCtl.todo("cellNetCtlDelHandler(hid=0x%x)", hid); return CELL_OK; } error_code cellNetCtlGetInfo(s32 code, vm::ptr info) { cellNetCtl.todo("cellNetCtlGetInfo(code=0x%x (%s), info=*0x%x)", code, InfoCodeToName(code), info); if (code == CELL_NET_CTL_INFO_ETHER_ADDR) { // dummy values set std::memset(info->ether_addr.data, 0xFF, sizeof(info->ether_addr.data)); return CELL_OK; } if (g_cfg.net.net_status == CELL_NET_CTL_STATE_Disconnected) { return CELL_NET_CTL_ERROR_NOT_CONNECTED; } if (code == CELL_NET_CTL_INFO_MTU) { info->mtu = 1500; } else if (code == CELL_NET_CTL_INFO_LINK) { info->link = CELL_NET_CTL_LINK_CONNECTED; } else if (code == CELL_NET_CTL_INFO_IP_ADDRESS) { if (g_cfg.net.net_status != CELL_NET_CTL_STATE_IPObtained) { // 0.0.0.0 seems to be the default address when no ethernet cables are connected to the PS3 strcpy_trunc(info->ip_address, "0.0.0.0"); } else { strcpy_trunc(info->ip_address, g_cfg.net.ip_address); } } else if (code == CELL_NET_CTL_INFO_NETMASK) { strcpy_trunc(info->netmask, "255.255.255.255"); } else if (code == CELL_NET_CTL_INFO_HTTP_PROXY_CONFIG) { info->http_proxy_config = 0; } return CELL_OK; } error_code cellNetCtlNetStartDialogLoadAsync(vm::ptr param) { cellNetCtl.error("cellNetCtlNetStartDialogLoadAsync(param=*0x%x)", param); // TODO: Actually sign into PSN or an emulated network similar to PSN (ESN) // TODO: Properly open the dialog prompt for sign in sysutil_send_system_cmd(CELL_SYSUTIL_NET_CTL_NETSTART_LOADED, 0); sysutil_send_system_cmd(CELL_SYSUTIL_NET_CTL_NETSTART_FINISHED, 0); return CELL_OK; } error_code cellNetCtlNetStartDialogAbortAsync() { cellNetCtl.error("cellNetCtlNetStartDialogAbortAsync()"); return CELL_OK; } error_code cellNetCtlNetStartDialogUnloadAsync(vm::ptr result) { cellNetCtl.warning("cellNetCtlNetStartDialogUnloadAsync(result=*0x%x)", result); result->result = CELL_NET_CTL_ERROR_DIALOG_CANCELED; sysutil_send_system_cmd(CELL_SYSUTIL_NET_CTL_NETSTART_UNLOADED, 0); return CELL_OK; } error_code cellNetCtlGetNatInfo(vm::ptr natInfo) { cellNetCtl.todo("cellNetCtlGetNatInfo(natInfo=*0x%x)", natInfo); if (natInfo->size == 0) { cellNetCtl.error("cellNetCtlGetNatInfo : CELL_NET_CTL_ERROR_INVALID_SIZE"); return CELL_NET_CTL_ERROR_INVALID_SIZE; } return CELL_OK; } error_code cellNetCtlAddHandlerGameInt() { cellNetCtl.todo("cellNetCtlAddHandlerGameInt()"); return CELL_OK; } error_code cellNetCtlConnectGameInt() { cellNetCtl.todo("cellNetCtlConnectGameInt()"); return CELL_OK; } error_code cellNetCtlDelHandlerGameInt() { cellNetCtl.todo("cellNetCtlDelHandlerGameInt()"); return CELL_OK; } error_code cellNetCtlDisconnectGameInt() { cellNetCtl.todo("cellNetCtlDisconnectGameInt()"); return CELL_OK; } error_code cellNetCtlGetInfoGameInt() { cellNetCtl.todo("cellNetCtlGetInfoGameInt()"); return CELL_OK; } error_code cellNetCtlGetScanInfoGameInt() { cellNetCtl.todo("cellNetCtlGetScanInfoGameInt()"); return CELL_OK; } error_code cellNetCtlGetStateGameInt() { cellNetCtl.todo("cellNetCtlGetStateGameInt()"); return CELL_OK; } error_code cellNetCtlScanGameInt() { cellNetCtl.todo("cellNetCtlScanGameInt()"); return CELL_OK; } error_code cellGameUpdateInit() { cellNetCtl.todo("cellGameUpdateInit()"); return CELL_OK; } error_code cellGameUpdateTerm() { cellNetCtl.todo("cellGameUpdateTerm()"); return CELL_OK; } error_code cellGameUpdateCheckStartAsync(vm::cptr param, vm::ptr cb_func, vm::ptr userdata) { cellNetCtl.todo("cellGameUpdateCheckStartAsync(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata); sysutil_register_cb([=](ppu_thread& ppu) -> s32 { cb_func(ppu, CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, userdata); return CELL_OK; }); return CELL_OK; } error_code cellGameUpdateCheckFinishAsync(vm::ptr cb_func, vm::ptr userdata) { cellNetCtl.todo("cellGameUpdateCheckFinishAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata); sysutil_register_cb([=](ppu_thread& ppu) -> s32 { cb_func(ppu, CELL_GAMEUPDATE_RESULT_STATUS_FINISHED, CELL_OK, userdata); return CELL_OK; }); return CELL_OK; } error_code cellGameUpdateCheckStartWithoutDialogAsync(vm::ptr cb_func, vm::ptr userdata) { cellNetCtl.todo("cellGameUpdateCheckStartWithoutDialogAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata); sysutil_register_cb([=](ppu_thread& ppu) -> s32 { cb_func(ppu, CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, userdata); return CELL_OK; }); return CELL_OK; } error_code cellGameUpdateCheckAbort() { cellNetCtl.todo("cellGameUpdateCheckAbort()"); return CELL_OK; } error_code cellGameUpdateCheckStartAsyncEx(vm::cptr param, vm::ptr cb_func, vm::ptr userdata) { cellNetCtl.todo("cellGameUpdateCheckStartAsyncEx(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata); sysutil_register_cb([=](ppu_thread& ppu) -> s32 { cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, 0x0, 0x0}), userdata); return CELL_OK; }); return CELL_OK; } error_code cellGameUpdateCheckFinishAsyncEx(vm::ptr cb_func, vm::ptr userdata) { cellNetCtl.todo("cellGameUpdateCheckFinishAsyncEx(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata); const s32 PROCESSING_COMPLETE = 5; sysutil_register_cb([=](ppu_thread& ppu) -> s32 { cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_GAMEUPDATE_RESULT_STATUS_FINISHED, CELL_OK, 0x0, 0x0}), userdata); return CELL_OK; }); return CELL_OK; } error_code cellGameUpdateCheckStartWithoutDialogAsyncEx(vm::ptr cb_func, vm::ptr userdata) { cellNetCtl.todo("cellGameUpdateCheckStartWithoutDialogAsyncEx(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata); sysutil_register_cb([=](ppu_thread& ppu) -> s32 { cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, 0x0, 0x0}), userdata); return CELL_OK; }); return CELL_OK; } DECLARE(ppu_module_manager::cellNetCtl)("cellNetCtl", []() { REG_FUNC(cellNetCtl, cellNetCtlInit); REG_FUNC(cellNetCtl, cellNetCtlTerm); REG_FUNC(cellNetCtl, cellNetCtlGetState); REG_FUNC(cellNetCtl, cellNetCtlAddHandler); REG_FUNC(cellNetCtl, cellNetCtlDelHandler); REG_FUNC(cellNetCtl, cellNetCtlGetInfo); REG_FUNC(cellNetCtl, cellNetCtlNetStartDialogLoadAsync); REG_FUNC(cellNetCtl, cellNetCtlNetStartDialogAbortAsync); REG_FUNC(cellNetCtl, cellNetCtlNetStartDialogUnloadAsync); REG_FUNC(cellNetCtl, cellNetCtlGetNatInfo); REG_FUNC(cellNetCtl, cellNetCtlAddHandlerGameInt); REG_FUNC(cellNetCtl, cellNetCtlConnectGameInt); REG_FUNC(cellNetCtl, cellNetCtlDelHandlerGameInt); REG_FUNC(cellNetCtl, cellNetCtlDisconnectGameInt); REG_FUNC(cellNetCtl, cellNetCtlGetInfoGameInt); REG_FUNC(cellNetCtl, cellNetCtlGetScanInfoGameInt); REG_FUNC(cellNetCtl, cellNetCtlGetStateGameInt); REG_FUNC(cellNetCtl, cellNetCtlScanGameInt); REG_FUNC(cellNetCtl, cellGameUpdateInit); REG_FUNC(cellNetCtl, cellGameUpdateTerm); REG_FUNC(cellNetCtl, cellGameUpdateCheckStartAsync); REG_FUNC(cellNetCtl, cellGameUpdateCheckFinishAsync); REG_FUNC(cellNetCtl, cellGameUpdateCheckStartWithoutDialogAsync); REG_FUNC(cellNetCtl, cellGameUpdateCheckAbort); REG_FUNC(cellNetCtl, cellGameUpdateCheckStartAsyncEx); REG_FUNC(cellNetCtl, cellGameUpdateCheckFinishAsyncEx); REG_FUNC(cellNetCtl, cellGameUpdateCheckStartWithoutDialogAsyncEx); });