#pragma once #ifdef HAVE_PULSE #include #include "Emu/Audio/AudioBackend.h" class PulseBackend : public AudioBackend { public: PulseBackend(); virtual ~PulseBackend() override; virtual const char* GetName() const override { return "Pulse"; } static const u32 capabilities = 0; virtual u32 GetCapabilities() const override { return capabilities; } virtual void Open(u32) override; virtual void Close() override; virtual bool AddData(const void* src, u32 num_samples) override; private: pa_simple *connection = nullptr; }; #endif