#include "ds4_pad_handler.h" #include #ifdef _WIN32 #include #endif namespace { const auto THREAD_SLEEP = 1ms; //ds4 has new data every ~4ms, const auto THREAD_SLEEP_INACTIVE = 100ms; const u32 DS4_ACC_RES_PER_G = 8192; const u32 DS4_GYRO_RES_PER_DEG_S = 16; // technically this could be 1024, but keeping it at 16 keeps us within 16 bits of precision const u32 DS4_FEATURE_REPORT_0x02_SIZE = 37; const u32 DS4_FEATURE_REPORT_0x05_SIZE = 41; const u32 DS4_FEATURE_REPORT_0x81_SIZE = 7; const u32 DS4_INPUT_REPORT_0x11_SIZE = 78; const u32 DS4_OUTPUT_REPORT_0x05_SIZE = 32; const u32 DS4_OUTPUT_REPORT_0x11_SIZE = 78; const u32 DS4_INPUT_REPORT_GYRO_X_OFFSET = 13; const u32 DS4_INPUT_REPORT_BATTERY_OFFSET = 30; // This tries to convert axis to give us the max even in the corners, // this actually might work 'too' well, we end up actually getting diagonals of actual max/min, we need the corners still a bit rounded to match ds3 // im leaving it here for now, and future reference as it probably can be used later //taken from http://theinstructionlimit.com/squaring-the-thumbsticks /*std::tuple ConvertToSquarePoint(u16 inX, u16 inY, u32 innerRoundness = 0) { // convert inX and Y to a (-1, 1) vector; const f32 x = (inX - 127) / 127.f; const f32 y = ((inY - 127) / 127.f) * -1; f32 outX, outY; const f32 piOver4 = M_PI / 4; const f32 angle = std::atan2(y, x) + M_PI; // x+ wall if (angle <= piOver4 || angle > 7 * piOver4) { outX = x * (f32)(1 / std::cos(angle)); outY = y * (f32)(1 / std::cos(angle)); } // y+ wall else if (angle > piOver4 && angle <= 3 * piOver4) { outX = x * (f32)(1 / std::sin(angle)); outY = y * (f32)(1 / std::sin(angle)); } // x- wall else if (angle > 3 * piOver4 && angle <= 5 * piOver4) { outX = x * (f32)(-1 / std::cos(angle)); outY = y * (f32)(-1 / std::cos(angle)); } // y- wall else if (angle > 5 * piOver4 && angle <= 7 * piOver4) { outX = x * (f32)(-1 / std::sin(angle)); outY = y * (f32)(-1 / std::sin(angle)); } else fmt::throw_exception("invalid angle in convertToSquarePoint"); if (innerRoundness == 0) return std::tuple(Clamp0To255((outX + 1) * 127.f), Clamp0To255(((outY * -1) + 1) * 127.f)); const f32 len = std::sqrt(std::pow(x, 2) + std::pow(y, 2)); const f32 factor = std::pow(len, innerRoundness); outX = (1 - factor) * x + factor * outX; outY = (1 - factor) * y + factor * outY; return std::tuple(Clamp0To255((outX + 1) * 127.f), Clamp0To255(((outY * -1) + 1) * 127.f)); }*/ inline s16 GetS16LEData(const u8* buf) { return (s16)(((u16)buf[0] << 0) + ((u16)buf[1] << 8)); } inline u32 GetU32LEData(const u8* buf) { return (u32)(((u32)buf[0] << 0) + ((u32)buf[1] << 8) + ((u32)buf[2] << 16) + ((u32)buf[3] << 24)); } } ds4_pad_handler::ds4_pad_handler() : PadHandlerBase(pad_handler::ds4) { init_configs(); // Define border values thumb_min = 0; thumb_max = 255; trigger_min = 0; trigger_max = 255; vibration_min = 0; vibration_max = 255; // set capabilities b_has_config = true; b_has_rumble = true; b_has_deadzones = true; m_name_string = "DS4 Pad #"; m_max_devices = CELL_PAD_MAX_PORT_NUM; m_trigger_threshold = trigger_max / 2; m_thumb_threshold = thumb_max / 2; } void ds4_pad_handler::init_config(pad_config* cfg, const std::string& name) { // Set this profile's save location cfg->cfg_name = name; // Set default button mapping cfg->ls_left.def = button_list.at(DS4KeyCodes::LSXNeg); cfg->ls_down.def = button_list.at(DS4KeyCodes::LSYNeg); cfg->ls_right.def = button_list.at(DS4KeyCodes::LSXPos); cfg->ls_up.def = button_list.at(DS4KeyCodes::LSYPos); cfg->rs_left.def = button_list.at(DS4KeyCodes::RSXNeg); cfg->rs_down.def = button_list.at(DS4KeyCodes::RSYNeg); cfg->rs_right.def = button_list.at(DS4KeyCodes::RSXPos); cfg->rs_up.def = button_list.at(DS4KeyCodes::RSYPos); cfg->start.def = button_list.at(DS4KeyCodes::Options); cfg->select.def = button_list.at(DS4KeyCodes::Share); cfg->ps.def = button_list.at(DS4KeyCodes::PSButton); cfg->square.def = button_list.at(DS4KeyCodes::Square); cfg->cross.def = button_list.at(DS4KeyCodes::Cross); cfg->circle.def = button_list.at(DS4KeyCodes::Circle); cfg->triangle.def = button_list.at(DS4KeyCodes::Triangle); cfg->left.def = button_list.at(DS4KeyCodes::Left); cfg->down.def = button_list.at(DS4KeyCodes::Down); cfg->right.def = button_list.at(DS4KeyCodes::Right); cfg->up.def = button_list.at(DS4KeyCodes::Up); cfg->r1.def = button_list.at(DS4KeyCodes::R1); cfg->r2.def = button_list.at(DS4KeyCodes::R2); cfg->r3.def = button_list.at(DS4KeyCodes::R3); cfg->l1.def = button_list.at(DS4KeyCodes::L1); cfg->l2.def = button_list.at(DS4KeyCodes::L2); cfg->l3.def = button_list.at(DS4KeyCodes::L3); // Set default misc variables cfg->lstickdeadzone.def = 40; // between 0 and 255 cfg->rstickdeadzone.def = 40; // between 0 and 255 cfg->ltriggerthreshold.def = 0; // between 0 and 255 cfg->rtriggerthreshold.def = 0; // between 0 and 255 cfg->padsquircling.def = 8000; // Set color value cfg->colorR.def = 0; cfg->colorG.def = 0; cfg->colorB.def = 20; // apply defaults cfg->from_default(); } void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& buttons) { if (get_blacklist) blacklist.clear(); std::shared_ptr device = GetDevice(padId, true); if (device == nullptr || device->hidDevice == nullptr) return fail_callback(padId); // Now that we have found a device, get its status DS4DataStatus status = GetRawData(device); if (status == DS4DataStatus::ReadError) { // this also can mean disconnected, either way deal with it on next loop and reconnect hid_close(device->hidDevice); device->hidDevice = nullptr; return fail_callback(padId); } // return if nothing new has happened. ignore this to get the current state for blacklist if (!get_blacklist && status != DS4DataStatus::NewData) return; // Get the current button values auto data = GetButtonValues(device); // Check for each button in our list if its corresponding (maybe remapped) button or axis was pressed. // Return the new value if the button was pressed (aka. its value was bigger than 0 or the defined threshold) // Use a pair to get all the legally pressed buttons and use the one with highest value (prioritize first) std::pair pressed_button = { 0, "" }; for (const auto& button : button_list) { u32 keycode = button.first; u16 value = data[keycode]; if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), keycode) != blacklist.end()) continue; if (((keycode < DS4KeyCodes::L2) && (value > 0)) || ((keycode == DS4KeyCodes::L2) && (value > m_trigger_threshold)) || ((keycode == DS4KeyCodes::R2) && (value > m_trigger_threshold)) || ((keycode >= DS4KeyCodes::LSXNeg && keycode <= DS4KeyCodes::LSYPos) && (value > m_thumb_threshold)) || ((keycode >= DS4KeyCodes::RSXNeg && keycode <= DS4KeyCodes::RSYPos) && (value > m_thumb_threshold))) { if (get_blacklist) { blacklist.emplace_back(keycode); LOG_ERROR(HLE, "DS4 Calibration: Added key [ %d = %s ] to blacklist. Value = %d", keycode, button.second, value); } else if (value > pressed_button.first) pressed_button = { value, button.second }; } } if (get_blacklist) { if (blacklist.size() <= 0) LOG_SUCCESS(HLE, "DS4 Calibration: Blacklist is clear. No input spam detected"); return; } int preview_values[6] = { data[L2], data[R2], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] }; if (pressed_button.first > 0) return callback(pressed_button.first, pressed_button.second, padId, preview_values); else return callback(0, "", padId, preview_values); } void ds4_pad_handler::TestVibration(const std::string& padId, u32 largeMotor, u32 smallMotor) { std::shared_ptr device = GetDevice(padId); if (device == nullptr || device->hidDevice == nullptr) return; // Set the device's motor speeds to our requested values 0-255 device->largeVibrate = largeMotor; device->smallVibrate = smallMotor; int index = 0; for (int i = 0; i < MAX_GAMEPADS; i++) { if (g_cfg_input.player[i]->handler == pad_handler::ds4) { if (g_cfg_input.player[i]->device.to_string() == padId) { m_pad_configs[index].load(); device->config = &m_pad_configs[index]; break; } index++; } } // Start/Stop the engines :) SendVibrateData(device); } std::shared_ptr ds4_pad_handler::GetDevice(const std::string& padId, bool try_reconnect) { if (!Init()) return nullptr; size_t pos = padId.find(m_name_string); if (pos == std::string::npos) return nullptr; std::string pad_serial = padId.substr(pos + 9); std::shared_ptr device = nullptr; int i = 0; // Controllers 1-n in GUI for (auto& cur_control : controllers) { if (pad_serial == std::to_string(++i) || pad_serial == cur_control.first) { device = cur_control.second; if (try_reconnect && device && !device->hidDevice) { device->hidDevice = hid_open_path(device->path.c_str()); if (device->hidDevice) { hid_set_nonblocking(device->hidDevice, 1); LOG_NOTICE(HLE, "DS4 device %d reconnected", i); } } break; } } return device; } void ds4_pad_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold) { // Update the pad button values based on their type and thresholds. // With this you can use axis or triggers as buttons or vice versa auto p_profile = m_dev->config; switch (keyCode) { case DS4KeyCodes::L2: pressed = val > p_profile->ltriggerthreshold; val = pressed ? NormalizeTriggerInput(val, p_profile->ltriggerthreshold) : 0; break; case DS4KeyCodes::R2: pressed = val > p_profile->rtriggerthreshold; val = pressed ? NormalizeTriggerInput(val, p_profile->rtriggerthreshold) : 0; break; case DS4KeyCodes::LSXNeg: case DS4KeyCodes::LSXPos: case DS4KeyCodes::LSYNeg: case DS4KeyCodes::LSYPos: pressed = val > (ignore_threshold ? 0 : p_profile->lstickdeadzone); val = pressed ? NormalizeStickInput(val, p_profile->lstickdeadzone, ignore_threshold) : 0; break; case DS4KeyCodes::RSXNeg: case DS4KeyCodes::RSXPos: case DS4KeyCodes::RSYNeg: case DS4KeyCodes::RSYPos: pressed = val > (ignore_threshold ? 0 : p_profile->rstickdeadzone); val = pressed ? NormalizeStickInput(val, p_profile->rstickdeadzone, ignore_threshold) : 0; break; default: // normal button (should in theory also support sensitive buttons) pressed = val > 0; val = pressed ? val : 0; break; } } std::array ds4_pad_handler::GetButtonValues(const std::shared_ptr& device) { std::array keyBuffer; auto buf = device->padData; // Left Stick X Axis keyBuffer[DS4KeyCodes::LSXNeg] = Clamp0To255((127.5f - buf[1]) * 2.0f); keyBuffer[DS4KeyCodes::LSXPos] = Clamp0To255((buf[1] - 127.5f) * 2.0f); // Left Stick Y Axis (Up is the negative for some reason) keyBuffer[DS4KeyCodes::LSYNeg] = Clamp0To255((buf[2] - 127.5f) * 2.0f); keyBuffer[DS4KeyCodes::LSYPos] = Clamp0To255((127.5f - buf[2]) * 2.0f); // Right Stick X Axis keyBuffer[DS4KeyCodes::RSXNeg] = Clamp0To255((127.5f - buf[3]) * 2.0f); keyBuffer[DS4KeyCodes::RSXPos] = Clamp0To255((buf[3] - 127.5f) * 2.0f); // Right Stick Y Axis (Up is the negative for some reason) keyBuffer[DS4KeyCodes::RSYNeg] = Clamp0To255((buf[4] - 127.5f) * 2.0f); keyBuffer[DS4KeyCodes::RSYPos] = Clamp0To255((127.5f - buf[4]) * 2.0f); // bleh, dpad in buffer is stored in a different state u8 dpadState = buf[5] & 0xf; switch (dpadState) { case 0x08: // none pressed keyBuffer[DS4KeyCodes::Up] = 0; keyBuffer[DS4KeyCodes::Down] = 0; keyBuffer[DS4KeyCodes::Left] = 0; keyBuffer[DS4KeyCodes::Right] = 0; break; case 0x07: // NW...left and up keyBuffer[DS4KeyCodes::Up] = 255; keyBuffer[DS4KeyCodes::Down] = 0; keyBuffer[DS4KeyCodes::Left] = 255; keyBuffer[DS4KeyCodes::Right] = 0; break; case 0x06: // W..left keyBuffer[DS4KeyCodes::Up] = 0; keyBuffer[DS4KeyCodes::Down] = 0; keyBuffer[DS4KeyCodes::Left] = 255; keyBuffer[DS4KeyCodes::Right] = 0; break; case 0x05: // SW..left down keyBuffer[DS4KeyCodes::Up] = 0; keyBuffer[DS4KeyCodes::Down] = 255; keyBuffer[DS4KeyCodes::Left] = 255; keyBuffer[DS4KeyCodes::Right] = 0; break; case 0x04: // S..down keyBuffer[DS4KeyCodes::Up] = 0; keyBuffer[DS4KeyCodes::Down] = 255; keyBuffer[DS4KeyCodes::Left] = 0; keyBuffer[DS4KeyCodes::Right] = 0; break; case 0x03: // SE..down and right keyBuffer[DS4KeyCodes::Up] = 0; keyBuffer[DS4KeyCodes::Down] = 255; keyBuffer[DS4KeyCodes::Left] = 0; keyBuffer[DS4KeyCodes::Right] = 255; break; case 0x02: // E... right keyBuffer[DS4KeyCodes::Up] = 0; keyBuffer[DS4KeyCodes::Down] = 0; keyBuffer[DS4KeyCodes::Left] = 0; keyBuffer[DS4KeyCodes::Right] = 255; break; case 0x01: // NE.. up right keyBuffer[DS4KeyCodes::Up] = 255; keyBuffer[DS4KeyCodes::Down] = 0; keyBuffer[DS4KeyCodes::Left] = 0; keyBuffer[DS4KeyCodes::Right] = 255; break; case 0x00: // n.. up keyBuffer[DS4KeyCodes::Up] = 255; keyBuffer[DS4KeyCodes::Down] = 0; keyBuffer[DS4KeyCodes::Left] = 0; keyBuffer[DS4KeyCodes::Right] = 0; break; default: fmt::throw_exception("ds4 dpad state encountered unexpected input"); } // square, cross, circle, triangle keyBuffer[DS4KeyCodes::Square] = ((buf[5] & (1 << 4)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::Cross] = ((buf[5] & (1 << 5)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::Circle] = ((buf[5] & (1 << 6)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::Triangle] = ((buf[5] & (1 << 7)) != 0) ? 255 : 0; // L1, R1, L2, L3, select, start, L3, L3 keyBuffer[DS4KeyCodes::L1] = ((buf[6] & (1 << 0)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::R1] = ((buf[6] & (1 << 1)) != 0) ? 255 : 0; //keyBuffer[DS4KeyCodes::L2But] = ((buf[6] & (1 << 2)) != 0) ? 255 : 0; //keyBuffer[DS4KeyCodes::R2But] = ((buf[6] & (1 << 3)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::Share] = ((buf[6] & (1 << 4)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::Options] = ((buf[6] & (1 << 5)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::L3] = ((buf[6] & (1 << 6)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::R3] = ((buf[6] & (1 << 7)) != 0) ? 255 : 0; // PS Button, Touch Button keyBuffer[DS4KeyCodes::PSButton] = ((buf[7] & (1 << 0)) != 0) ? 255 : 0; keyBuffer[DS4KeyCodes::TouchPad] = ((buf[7] & (1 << 1)) != 0) ? 255 : 0; // L2, R2 keyBuffer[DS4KeyCodes::L2] = buf[8]; keyBuffer[DS4KeyCodes::R2] = buf[9]; return keyBuffer; } void ds4_pad_handler::ProcessDataToPad(const std::shared_ptr& device, const std::shared_ptr& pad) { pad->m_battery_level = device->batteryLevel; pad->m_cable_state = device->cableState; auto buf = device->padData; auto button_values = GetButtonValues(device); auto p_profile = device->config; // Translate any corresponding keycodes to our normal DS3 buttons and triggers for (auto & btn : pad->m_buttons) { btn.m_value = button_values[btn.m_keyCode]; TranslateButtonPress(btn.m_keyCode, btn.m_pressed, btn.m_value); } #ifdef _WIN32 for (int i = 6; i < 16; i++) { if (pad->m_buttons[i].m_pressed) { SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); break; } } #endif // used to get the absolute value of an axis s32 stick_val[4]; // Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now) for (int i = 0; i < static_cast(pad->m_sticks.size()); i++) { bool pressed; // m_keyCodeMin is the mapped key for left or down u32 key_min = pad->m_sticks[i].m_keyCodeMin; u16 val_min = button_values[key_min]; TranslateButtonPress(key_min, pressed, val_min, true); // m_keyCodeMax is the mapped key for right or up u32 key_max = pad->m_sticks[i].m_keyCodeMax; u16 val_max = button_values[key_max]; TranslateButtonPress(key_max, pressed, val_max, true); // cancel out opposing values and get the resulting difference stick_val[i] = val_max - val_min; } u16 lx, ly, rx, ry; // Normalize our two stick's axis based on the thresholds std::tie(lx, ly) = NormalizeStickDeadzone(stick_val[0], stick_val[1], p_profile->lstickdeadzone); std::tie(rx, ry) = NormalizeStickDeadzone(stick_val[2], stick_val[3], p_profile->rstickdeadzone); if (p_profile->padsquircling != 0) { std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, p_profile->padsquircling); std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, p_profile->padsquircling); } ly = 255 - ly; ry = 255 - ry; // these are added with previous value and divided to 'smooth' out the readings // the ds4 seems to rapidly flicker sometimes between two values and this seems to stop that pad->m_sticks[0].m_value = (lx + pad->m_sticks[0].m_value) / 2; // LX pad->m_sticks[1].m_value = (ly + pad->m_sticks[1].m_value) / 2; // LY pad->m_sticks[2].m_value = (rx + pad->m_sticks[2].m_value) / 2; // RX pad->m_sticks[3].m_value = (ry + pad->m_sticks[3].m_value) / 2; // RY // these values come already calibrated from our ds4Thread, // all we need to do is convert to ds3 range // accel f32 accelX = (((s16)((u16)(buf[20] << 8) | buf[19])) / static_cast(DS4_ACC_RES_PER_G)) * -1; f32 accelY = (((s16)((u16)(buf[22] << 8) | buf[21])) / static_cast(DS4_ACC_RES_PER_G)) * -1; f32 accelZ = (((s16)((u16)(buf[24] << 8) | buf[23])) / static_cast(DS4_ACC_RES_PER_G)) * -1; // now just use formula from ds3 accelX = accelX * 113 + 512; accelY = accelY * 113 + 512; accelZ = accelZ * 113 + 512; pad->m_sensors[0].m_value = Clamp0To1023(accelX); pad->m_sensors[1].m_value = Clamp0To1023(accelY); pad->m_sensors[2].m_value = Clamp0To1023(accelZ); // gyroX is yaw, which is all that we need f32 gyroX = (((s16)((u16)(buf[16] << 8) | buf[15])) / static_cast(DS4_GYRO_RES_PER_DEG_S)) * -1; //const int gyroY = ((u16)(buf[14] << 8) | buf[13]) / 256; //const int gyroZ = ((u16)(buf[18] << 8) | buf[17]) / 256; // convert to ds3 gyroX = gyroX * (123.f / 90.f) + 512; pad->m_sensors[3].m_value = Clamp0To1023(gyroX); } bool ds4_pad_handler::GetCalibrationData(const std::shared_ptr& ds4Dev) { std::array buf; if (ds4Dev->btCon) { for (int tries = 0; tries < 3; ++tries) { buf[0] = 0x05; if (hid_get_feature_report(ds4Dev->hidDevice, buf.data(), DS4_FEATURE_REPORT_0x05_SIZE) <= 0) return false; const u8 btHdr = 0xA3; const u32 crcHdr = CRCPP::CRC::Calculate(&btHdr, 1, crcTable); const u32 crcCalc = CRCPP::CRC::Calculate(buf.data(), (DS4_FEATURE_REPORT_0x05_SIZE - 4), crcTable, crcHdr); const u32 crcReported = GetU32LEData(&buf[DS4_FEATURE_REPORT_0x05_SIZE - 4]); if (crcCalc != crcReported) LOG_WARNING(HLE, "[DS4] Calibration CRC check failed! Will retry up to 3 times. Received 0x%x, Expected 0x%x", crcReported, crcCalc); else break; if (tries == 2) return false; } } else { buf[0] = 0x02; if (hid_get_feature_report(ds4Dev->hidDevice, buf.data(), DS4_FEATURE_REPORT_0x02_SIZE) <= 0) { LOG_ERROR(HLE, "[DS4] Failed getting calibration data report!"); return false; } } ds4Dev->calibData[DS4CalibIndex::PITCH].bias = GetS16LEData(&buf[1]); ds4Dev->calibData[DS4CalibIndex::YAW].bias = GetS16LEData(&buf[3]); ds4Dev->calibData[DS4CalibIndex::ROLL].bias = GetS16LEData(&buf[5]); s16 pitchPlus, pitchNeg, rollPlus, rollNeg, yawPlus, yawNeg; if (ds4Dev->btCon) { pitchPlus = GetS16LEData(&buf[7]); yawPlus = GetS16LEData(&buf[9]); rollPlus = GetS16LEData(&buf[11]); pitchNeg = GetS16LEData(&buf[13]); yawNeg = GetS16LEData(&buf[15]); rollNeg = GetS16LEData(&buf[17]); } else { pitchPlus = GetS16LEData(&buf[7]); pitchNeg = GetS16LEData(&buf[9]); yawPlus = GetS16LEData(&buf[11]); yawNeg = GetS16LEData(&buf[13]); rollPlus = GetS16LEData(&buf[15]); rollNeg = GetS16LEData(&buf[17]); } const s32 gyroSpeedScale = GetS16LEData(&buf[19]) + GetS16LEData(&buf[21]); ds4Dev->calibData[DS4CalibIndex::PITCH].sensNumer = gyroSpeedScale * DS4_GYRO_RES_PER_DEG_S; ds4Dev->calibData[DS4CalibIndex::PITCH].sensDenom = pitchPlus - pitchNeg; ds4Dev->calibData[DS4CalibIndex::YAW].sensNumer = gyroSpeedScale * DS4_GYRO_RES_PER_DEG_S; ds4Dev->calibData[DS4CalibIndex::YAW].sensDenom = yawPlus - yawNeg; ds4Dev->calibData[DS4CalibIndex::ROLL].sensNumer = gyroSpeedScale * DS4_GYRO_RES_PER_DEG_S; ds4Dev->calibData[DS4CalibIndex::ROLL].sensDenom = rollPlus - rollNeg; const s16 accelXPlus = GetS16LEData(&buf[23]); const s16 accelXNeg = GetS16LEData(&buf[25]); const s16 accelYPlus = GetS16LEData(&buf[27]); const s16 accelYNeg = GetS16LEData(&buf[29]); const s16 accelZPlus = GetS16LEData(&buf[31]); const s16 accelZNeg = GetS16LEData(&buf[33]); const s32 accelXRange = accelXPlus - accelXNeg; ds4Dev->calibData[DS4CalibIndex::X].bias = accelXPlus - accelXRange / 2; ds4Dev->calibData[DS4CalibIndex::X].sensNumer = 2 * DS4_ACC_RES_PER_G; ds4Dev->calibData[DS4CalibIndex::X].sensDenom = accelXRange; const s32 accelYRange = accelYPlus - accelYNeg; ds4Dev->calibData[DS4CalibIndex::Y].bias = accelYPlus - accelYRange / 2; ds4Dev->calibData[DS4CalibIndex::Y].sensNumer = 2 * DS4_ACC_RES_PER_G; ds4Dev->calibData[DS4CalibIndex::Y].sensDenom = accelYRange; const s32 accelZRange = accelZPlus - accelZNeg; ds4Dev->calibData[DS4CalibIndex::Z].bias = accelZPlus - accelZRange / 2; ds4Dev->calibData[DS4CalibIndex::Z].sensNumer = 2 * DS4_ACC_RES_PER_G; ds4Dev->calibData[DS4CalibIndex::Z].sensDenom = accelZRange; // Make sure data 'looks' valid, dongle will report invalid calibration data with no controller connected for (const auto& data : ds4Dev->calibData) { if (data.sensDenom == 0) return false; } return true; } void ds4_pad_handler::CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevInfo) { std::string serial = ""; std::shared_ptr ds4Dev = std::make_shared(); ds4Dev->hidDevice = hidDevice; // There isnt a nice 'portable' way with hidapi to detect bt vs wired as the pid/vid's are the same // Let's try getting 0x81 feature report, which should will return mac address on wired, and should error on bluetooth std::array buf{}; buf[0] = 0x81; if (hid_get_feature_report(hidDevice, buf.data(), DS4_FEATURE_REPORT_0x81_SIZE) > 0) { serial = fmt::format("%x%x%x%x%x%x", buf[6], buf[5], buf[4], buf[3], buf[2], buf[1]); } else { ds4Dev->btCon = true; std::wstring wSerial(hidDevInfo->serial_number); serial = std::string(wSerial.begin(), wSerial.end()); } if (!GetCalibrationData(ds4Dev)) { hid_close(hidDevice); return; } ds4Dev->hasCalibData = true; ds4Dev->path = hidDevInfo->path; hid_set_nonblocking(hidDevice, 1); controllers.emplace(serial, ds4Dev); } ds4_pad_handler::~ds4_pad_handler() { for (auto& controller : controllers) { if (controller.second->hidDevice) { // Disable blinking and vibration controller.second->smallVibrate = 0; controller.second->largeVibrate = 0; controller.second->led_delay_on = 0; controller.second->led_delay_off = 0; SendVibrateData(controller.second); hid_close(controller.second->hidDevice); } } hid_exit(); } int ds4_pad_handler::SendVibrateData(const std::shared_ptr& device) { auto p_profile = device->config; if (p_profile == nullptr) return -2; // hid_write and hid_write_control return -1 on error std::array outputBuf{0}; // write rumble state if (device->btCon) { outputBuf[0] = 0x11; outputBuf[1] = 0xC4; outputBuf[3] = 0x07; outputBuf[6] = device->smallVibrate; outputBuf[7] = device->largeVibrate; outputBuf[8] = p_profile->colorR; // red outputBuf[9] = p_profile->colorG; // green outputBuf[10] = p_profile->colorB; // blue // alternating blink states with values 0-255: only setting both to zero disables blinking // 255 is roughly 2 seconds, so setting both values to 255 results in a 4 second interval // using something like (0,10) will heavily blink, while using (0, 255) will be slow. you catch the drift outputBuf[11] = device->led_delay_on; outputBuf[12] = device->led_delay_off; const u8 btHdr = 0xA2; const u32 crcHdr = CRCPP::CRC::Calculate(&btHdr, 1, crcTable); const u32 crcCalc = CRCPP::CRC::Calculate(outputBuf.data(), (DS4_OUTPUT_REPORT_0x11_SIZE - 4), crcTable, crcHdr); outputBuf[74] = (crcCalc >> 0) & 0xFF; outputBuf[75] = (crcCalc >> 8) & 0xFF; outputBuf[76] = (crcCalc >> 16) & 0xFF; outputBuf[77] = (crcCalc >> 24) & 0xFF; return hid_write_control(device->hidDevice, outputBuf.data(), DS4_OUTPUT_REPORT_0x11_SIZE); } else { outputBuf[0] = 0x05; outputBuf[1] = 0x07; outputBuf[4] = device->smallVibrate; outputBuf[5] = device->largeVibrate; outputBuf[6] = p_profile->colorR; // red outputBuf[7] = p_profile->colorG; // green outputBuf[8] = p_profile->colorB; // blue outputBuf[9] = device->led_delay_on; outputBuf[10] = device->led_delay_off; return hid_write(device->hidDevice, outputBuf.data(), DS4_OUTPUT_REPORT_0x05_SIZE); } } bool ds4_pad_handler::Init() { if (is_init) return true; const int res = hid_init(); if (res != 0) fmt::throw_exception("hidapi-init error.threadproc"); // get all the possible controllers at start for (auto pid : ds4Pids) { hid_device_info* devInfo = hid_enumerate(DS4_VID, pid); hid_device_info* head = devInfo; while (devInfo) { if (controllers.size() >= MAX_GAMEPADS) break; hid_device* dev = hid_open_path(devInfo->path); if (dev) CheckAddDevice(dev, devInfo); else LOG_ERROR(HLE, "[DS4] hid_open_path failed! Reason: %s", hid_error(dev)); devInfo = devInfo->next; } hid_free_enumeration(head); } if (controllers.size() == 0) LOG_WARNING(HLE, "[DS4] No controllers found!"); else LOG_SUCCESS(HLE, "[DS4] Controllers found: %d", controllers.size()); is_init = true; return true; } std::vector ds4_pad_handler::ListDevices() { std::vector ds4_pads_list; if (!Init()) return ds4_pads_list; for (size_t i = 1; i <= controllers.size(); ++i) // Controllers 1-n in GUI { ds4_pads_list.emplace_back(m_name_string + std::to_string(i)); } return ds4_pads_list; } bool ds4_pad_handler::bindPadToDevice(std::shared_ptr pad, const std::string& device) { std::shared_ptr ds4device = GetDevice(device); if (ds4device == nullptr || ds4device->hidDevice == nullptr) return false; int index = static_cast(bindings.size()); m_pad_configs[index].load(); ds4device->config = &m_pad_configs[index]; pad_config* p_profile = ds4device->config; if (p_profile == nullptr) return false; pad->Init ( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD, p_profile->device_class_type ); // 'keycode' here is just 0 as we have to manually calculate this pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l2), CELL_PAD_CTRL_L2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r2), CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->right), CELL_PAD_CTRL_RIGHT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->square), CELL_PAD_CTRL_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, FindKeyCode(button_list, p_profile->ls_left), FindKeyCode(button_list, p_profile->ls_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, FindKeyCode(button_list, p_profile->ls_down), FindKeyCode(button_list, p_profile->ls_up)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, FindKeyCode(button_list, p_profile->rs_left), FindKeyCode(button_list, p_profile->rs_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, FindKeyCode(button_list, p_profile->rs_down), FindKeyCode(button_list, p_profile->rs_up)); pad->m_vibrateMotors.emplace_back(true, 0); pad->m_vibrateMotors.emplace_back(false, 0); bindings.emplace_back(ds4device, pad); return true; } void ds4_pad_handler::ThreadProc() { for (int i = 0; i < static_cast(bindings.size()); i++) { m_dev = bindings[i].first; auto thepad = bindings[i].second; auto profile = m_dev->config; if (m_dev->hidDevice == nullptr) { // try to reconnect hid_device* dev = hid_open_path(m_dev->path.c_str()); if (dev) { if (last_connection_status[i] == false) { LOG_SUCCESS(HLE, "DS4 device %d reconnected", i); last_connection_status[i] = true; connected++; } hid_set_nonblocking(dev, 1); m_dev->hidDevice = dev; thepad->m_port_status = CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES; if (!m_dev->hasCalibData) m_dev->hasCalibData = GetCalibrationData(m_dev); } else { // nope, not there if (last_connection_status[i] == true) { LOG_ERROR(HLE, "DS4 device %d disconnected", i); last_connection_status[i] = false; connected--; } thepad->m_port_status = CELL_PAD_STATUS_DISCONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES; continue; } } else if (last_connection_status[i] == false) { LOG_NOTICE(HLE, "DS4 device %d connected", i); thepad->m_port_status = CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES; last_connection_status[i] = true; connected++; } DS4DataStatus status = GetRawData(m_dev); if (status == DS4DataStatus::ReadError) { // this also can mean disconnected, either way deal with it on next loop and reconnect hid_close(m_dev->hidDevice); m_dev->hidDevice = nullptr; continue; } // Attempt to send rumble no matter what int idx_l = profile->switch_vibration_motors ? 1 : 0; int idx_s = profile->switch_vibration_motors ? 0 : 1; int speed_large = profile->enable_vibration_motor_large ? thepad->m_vibrateMotors[idx_l].m_value : vibration_min; int speed_small = profile->enable_vibration_motor_small ? thepad->m_vibrateMotors[idx_s].m_value : vibration_min; bool wireless = m_dev->cableState < 1; bool lowBattery = m_dev->batteryLevel < 2; bool isBlinking = m_dev->led_delay_on > 0 || m_dev->led_delay_off > 0; bool newBlinkData = false; // we are now wired or have okay battery level -> stop blinking if (isBlinking && !(wireless && lowBattery)) { m_dev->led_delay_on = 0; m_dev->led_delay_off = 0; newBlinkData = true; } // we are now wireless and low on battery -> blink if (!isBlinking && wireless && lowBattery) { m_dev->led_delay_on = 100; m_dev->led_delay_off = 100; newBlinkData = true; } m_dev->newVibrateData = m_dev->newVibrateData || m_dev->largeVibrate != speed_large || m_dev->smallVibrate != speed_small || newBlinkData; m_dev->largeVibrate = speed_large; m_dev->smallVibrate = speed_small; if (m_dev->newVibrateData) { if (SendVibrateData(m_dev) >= 0) { m_dev->newVibrateData = false; } } // no data? keep going if (status == DS4DataStatus::NoNewData) continue; else if (status == DS4DataStatus::NewData) ProcessDataToPad(m_dev, thepad); } } ds4_pad_handler::DS4DataStatus ds4_pad_handler::GetRawData(const std::shared_ptr& device) { std::array buf{}; const int res = hid_read(device->hidDevice, buf.data(), device->btCon ? 78 : 64); if (res == -1) { // looks like controller disconnected or read error return DS4DataStatus::ReadError; } // no data? keep going if (res == 0) return DS4DataStatus::NoNewData; // bt controller sends this until 0x02 feature report is sent back (happens on controller init/restart) if (device->btCon && buf[0] == 0x1) { // tells controller to send 0x11 reports std::array buf_error{}; buf_error[0] = 0x2; hid_get_feature_report(device->hidDevice, buf_error.data(), buf_error.size()); return DS4DataStatus::NoNewData; } int offset = 0; // check report and set offset if (device->btCon && buf[0] == 0x11 && res == 78) { offset = 2; const u8 btHdr = 0xA1; const u32 crcHdr = CRCPP::CRC::Calculate(&btHdr, 1, crcTable); const u32 crcCalc = CRCPP::CRC::Calculate(buf.data(), (DS4_INPUT_REPORT_0x11_SIZE - 4), crcTable, crcHdr); const u32 crcReported = GetU32LEData(&buf[DS4_INPUT_REPORT_0x11_SIZE - 4]); if (crcCalc != crcReported) { LOG_WARNING(HLE, "[DS4] Data packet CRC check failed, ignoring! Received 0x%x, Expected 0x%x", crcReported, crcCalc); return DS4DataStatus::NoNewData; } } else if (!device->btCon && buf[0] == 0x01 && res == 64) { // Ds4 Dongle uses this bit to actually report whether a controller is connected bool connected = (buf[31] & 0x04) ? false : true; if (connected && !device->hasCalibData) device->hasCalibData = GetCalibrationData(device); offset = 0; } else return DS4DataStatus::NoNewData; int battery_offset = offset + DS4_INPUT_REPORT_BATTERY_OFFSET; device->cableState = (buf[battery_offset] >> 4) & 0x01; device->batteryLevel = buf[battery_offset] & 0x0F; if (device->hasCalibData) { int calibOffset = offset + DS4_INPUT_REPORT_GYRO_X_OFFSET; for (int i = 0; i < DS4CalibIndex::COUNT; ++i) { const s16 rawValue = GetS16LEData(&buf[calibOffset]); const s16 calValue = ApplyCalibration(rawValue, device->calibData[i]); buf[calibOffset++] = ((u16)calValue >> 0) & 0xFF; buf[calibOffset++] = ((u16)calValue >> 8) & 0xFF; } } memcpy(device->padData.data(), &buf[offset], 64); return DS4DataStatus::NewData; }