#pragma once #include "movie_item_base.h" #include "game_compatibility.h" #include "Emu/GameInfo.h" #include /* Having the icons associated with the game info simplifies logic internally */ struct gui_game_info { GameInfo info{}; QString localized_category; compat::status compat; QPixmap icon; QPixmap pxmap; bool has_custom_config = false; bool has_custom_pad_config = false; bool has_custom_icon = false; bool has_hover_gif = false; bool has_hover_pam = false; movie_item_base* item = nullptr; // Returns the visible version string in the game list std::string GetGameVersion() const; }; typedef std::shared_ptr game_info; Q_DECLARE_METATYPE(game_info)