#pragma once #include "game_list_base.h" #include "flow_widget.h" #include class game_list_grid : public flow_widget, public game_list_base { Q_OBJECT public: explicit game_list_grid(); void clear_list() override; void populate( const std::vector& game_data, const std::map& notes_map, const std::map& title_map, const std::string& selected_item_id, bool play_hover_movies) override; void repaint_icons(std::vector& game_data, const QColor& icon_color, const QSize& icon_size, qreal device_pixel_ratio) override; bool eventFilter(QObject* watched, QEvent* event) override; void keyPressEvent(QKeyEvent* event) override; public Q_SLOTS: void FocusAndSelectFirstEntryIfNoneIs(); Q_SIGNALS: void FocusToSearchBar(); void ItemDoubleClicked(const game_info& game); void ItemSelectionChanged(const game_info& game); void IconReady(const movie_item_base* item); };