#include "stdafx.h" #include "rpcs3.h" #include "Ini.h" #include "Emu/System.h" #include IMPLEMENT_APP(Rpcs3App) Rpcs3App* TheApp; bool Rpcs3App::OnInit() { TheApp = this; SetAppName(_PRGNAME_); wxInitAllImageHandlers(); Ini.Load(); ConLogFrame = new LogFrame(); ConLogFrame->Show(); m_MainFrame = new MainFrame(); Emu.Init(); m_MainFrame->Show(); return true; } void Rpcs3App::Exit() { Emu.Stop(); Ini.Save(); if(ConLogFrame && !ConLogFrame->IsBeingDeleted()) ConLogFrame->Close(); wxApp::Exit(); } /* CPUThread& GetCPU(const u8 core) { return Emu.GetCPU().Get(core); }*/ GameInfo CurGameInfo;