#pragma once #include "sys_memory.h" namespace vm { using namespace ps3; } struct lv2_memory_t { const u32 size; // memory size const u32 align; // required alignment const u32 id; const u64 flags; const std::shared_ptr ct; // memory container the physical memory is taken from std::atomic addr{ 0 }; // actual mapping address lv2_memory_t(u32 size, u32 align, u64 flags, const std::shared_ptr ct); }; REG_ID_TYPE(lv2_memory_t, 0x08); // SYS_MEM_OBJECT // SysCalls s32 sys_mmapper_allocate_address(u64 size, u64 flags, u64 alignment, vm::ptr alloc_addr); s32 sys_mmapper_allocate_fixed_address(); s32 sys_mmapper_allocate_memory(u64 size, u64 flags, vm::ptr mem_id); s32 sys_mmapper_allocate_memory_from_container(u32 size, u32 cid, u64 flags, vm::ptr mem_id); s32 sys_mmapper_change_address_access_right(u32 addr, u64 flags); s32 sys_mmapper_free_address(u32 addr); s32 sys_mmapper_free_memory(u32 mem_id); s32 sys_mmapper_map_memory(u32 addr, u32 mem_id, u64 flags); s32 sys_mmapper_search_and_map(u32 start_addr, u32 mem_id, u64 flags, vm::ptr alloc_addr); s32 sys_mmapper_unmap_memory(u32 addr, vm::ptr mem_id); s32 sys_mmapper_enable_page_fault_notification(u32 addr, u32 eq);