#pragma once void abort_lv2_watchdog(); error_code _sys_game_watchdog_start(u32 timeout); error_code _sys_game_watchdog_stop(); error_code _sys_game_watchdog_clear(); u64 _sys_game_get_system_sw_version(); error_code _sys_game_board_storage_read(vm::ptr buffer, vm::ptr status); error_code _sys_game_board_storage_write(vm::ptr buffer, vm::ptr status); error_code _sys_game_get_rtc_status(vm::ptr status);