#pragma once #include "emulated_pad_config.h" #include enum class turntable_btn { red, green, blue, dpad_up, dpad_down, dpad_left, dpad_right, start, select, square, circle, cross, triangle, right_turntable, crossfader, effects_dial, count }; struct cfg_turntable final : public emulated_pad_config { cfg_turntable(node* owner, const std::string& name) : emulated_pad_config(owner, name) {} cfg_pad_btn blue{ this, "Blue", turntable_btn::blue, pad_button::square }; cfg_pad_btn green{ this, "Green", turntable_btn::green, pad_button::cross }; cfg_pad_btn red{ this, "Red", turntable_btn::red, pad_button::circle }; cfg_pad_btn dpad_up{ this, "D-Pad Up", turntable_btn::dpad_up, pad_button::dpad_up }; cfg_pad_btn dpad_down{ this, "D-Pad Down", turntable_btn::dpad_down, pad_button::dpad_down }; cfg_pad_btn dpad_left{ this, "D-Pad Left", turntable_btn::dpad_left, pad_button::dpad_left }; cfg_pad_btn dpad_right{ this, "D-Pad Right", turntable_btn::dpad_right, pad_button::dpad_right }; cfg_pad_btn start{ this, "Start", turntable_btn::start, pad_button::start }; cfg_pad_btn select{ this, "Select", turntable_btn::select, pad_button::select }; cfg_pad_btn square{ this, "Square", turntable_btn::square, pad_button::R2 }; cfg_pad_btn circle{ this, "Circle", turntable_btn::circle, pad_button::L1 }; cfg_pad_btn cross{ this, "Cross", turntable_btn::cross, pad_button::R1 }; cfg_pad_btn triangle{ this, "Triangle", turntable_btn::triangle, pad_button::triangle }; cfg_pad_btn right_turntable{ this, "Right Turntable", turntable_btn::right_turntable, pad_button::ls_y }; cfg_pad_btn crossfader{ this, "Crossfader", turntable_btn::crossfader, pad_button::rs_y }; cfg_pad_btn effects_dial{ this, "Effects Dial", turntable_btn::effects_dial, pad_button::rs_x }; }; struct cfg_turntables final : public emulated_pads_config { cfg_turntables() : emulated_pads_config("turntable") {}; }; extern cfg_turntables g_cfg_turntable;