#pragma once #include "GLShaderParam.h" #include "Emu/RSX/RSXVertexProgram.h" #include "Utilities/Thread.h" #include struct GLVertexDecompilerThread : public ThreadBase { struct FuncInfo { u32 offset; std::string name; }; struct Instruction { std::vector body; int open_scopes; int close_scopes; int put_close_scopes; int do_count; void reset() { body.clear(); put_close_scopes = open_scopes = close_scopes = do_count = 0; } }; static const size_t m_max_instr_count = 512; Instruction m_instructions[m_max_instr_count]; Instruction* m_cur_instr; size_t m_instr_count; std::set m_jump_lvls; std::vector m_body; std::vector m_funcs; //wxString main; std::string& m_shader; std::vector& m_data; GLParamArray& m_parr; GLVertexDecompilerThread(std::vector& data, std::string& shader, GLParamArray& parr) : ThreadBase("Vertex Shader Decompiler Thread") , m_data(data) , m_shader(shader) , m_parr(parr) { m_funcs.emplace_back(); m_funcs[0].offset = 0; m_funcs[0].name = "main"; m_funcs.emplace_back(); m_funcs[1].offset = 0; m_funcs[1].name = "func0"; //m_cur_func->body = "\tgl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);\n"; } std::string GetMask(bool is_sca); std::string GetVecMask(); std::string GetScaMask(); std::string GetDST(bool is_sca = false); std::string GetSRC(const u32 n); std::string GetFunc(); std::string GetTex(); std::string GetCond(); std::string AddAddrMask(); std::string AddAddrReg(); u32 GetAddr(); std::string Format(const std::string& code); void AddCodeCond(const std::string& dst, const std::string& src); void AddCode(const std::string& code); void SetDST(bool is_sca, std::string value); void SetDSTVec(const std::string& code); void SetDSTSca(const std::string& code); std::string BuildFuncBody(const FuncInfo& func); std::string BuildCode(); virtual void Task(); }; class GLVertexProgram { public: GLVertexProgram(); ~GLVertexProgram(); GLParamArray parr; u32 id; std::string shader; void Decompile(RSXVertexProgram& prog); void DecompileAsync(RSXVertexProgram& prog); void Wait(); void Compile(); private: GLVertexDecompilerThread* m_decompiler_thread; void Delete(); };