#include "main_application.h" #include "util/types.hpp" #include "util/logs.hpp" #include "util/atomic.hpp" #include "Input/pad_thread.h" #include "Emu/System.h" #include "Emu/system_config.h" #include "Emu/IdManager.h" #include "Emu/Io/Null/NullKeyboardHandler.h" #include "Emu/Io/Null/NullMouseHandler.h" #include "Emu/Io/KeyboardHandler.h" #include "Emu/Io/MouseHandler.h" #include "Input/basic_keyboard_handler.h" #include "Input/basic_mouse_handler.h" #include "Emu/Audio/AudioBackend.h" #include "Emu/Audio/Null/NullAudioBackend.h" #include "Emu/Audio/AL/OpenALBackend.h" #ifdef _WIN32 #include "Emu/Audio/XAudio2/XAudio2Backend.h" #endif #ifdef HAVE_ALSA #include "Emu/Audio/ALSA/ALSABackend.h" #endif #ifdef HAVE_PULSE #include "Emu/Audio/Pulse/PulseBackend.h" #endif #ifdef HAVE_FAUDIO #include "Emu/Audio/FAudio/FAudioBackend.h" #endif LOG_CHANNEL(sys_log, "SYS"); /** Emu.Init() wrapper for user manager */ bool main_application::InitializeEmulator(const std::string& user, bool force_init, bool show_gui) { Emu.SetHasGui(show_gui); // try to set a new user const bool user_was_set = Emu.SetUsr(user); // only init the emulation if forced or a user was set if (user_was_set || force_init) { Emu.Init(); } return user_was_set; } /** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */ EmuCallbacks main_application::CreateCallbacks() { EmuCallbacks callbacks; callbacks.init_kb_handler = [this]() { switch (keyboard_handler type = g_cfg.io.keyboard) { case keyboard_handler::null: { g_fxo->init(); break; } case keyboard_handler::basic: { basic_keyboard_handler* ret = g_fxo->init(); ret->moveToThread(get_thread()); ret->SetTargetWindow(m_game_window); break; } default: fmt::throw_exception("Invalid keyboard handler: %s", type); } }; callbacks.init_mouse_handler = [this]() { switch (mouse_handler type = g_cfg.io.mouse) { case mouse_handler::null: { if (g_cfg.io.move == move_handler::mouse) { basic_mouse_handler* ret = g_fxo->init(); ret->moveToThread(get_thread()); ret->SetTargetWindow(m_game_window); } else g_fxo->init(); break; } case mouse_handler::basic: { basic_mouse_handler* ret = g_fxo->init(); ret->moveToThread(get_thread()); ret->SetTargetWindow(m_game_window); break; } default: fmt::throw_exception("Invalid mouse handler: %s", type); } }; callbacks.init_pad_handler = [this](std::string_view title_id) { g_fxo->init(get_thread(), m_game_window, title_id); }; callbacks.get_audio = []() -> std::shared_ptr { std::shared_ptr result; switch (audio_renderer type = g_cfg.audio.renderer) { case audio_renderer::null: result = std::make_shared(); break; #ifdef _WIN32 case audio_renderer::xaudio: result = std::make_shared(); break; #endif #ifdef HAVE_ALSA case audio_renderer::alsa: result = std::make_shared(); break; #endif #ifdef HAVE_PULSE case audio_renderer::pulse: result = std::make_shared(); break; #endif case audio_renderer::openal: result = std::make_shared(); break; #ifdef HAVE_FAUDIO case audio_renderer::faudio: result = std::make_shared(); break; #endif default: fmt::throw_exception("Invalid audio renderer: %s", type); } if (!result->Initialized()) { // Fall back to a null backend if something went wrong sys_log.error("Audio renderer %s could not be initialized, using a Null renderer instead", result->GetName()); result = std::make_shared(); } return result; }; return callbacks; }