#include "stdafx.h" #include "IdManager.h" #include "Utilities/Thread.h" shared_mutex id_manager::g_mutex; thread_local DECLARE(idm::g_id); idm::map_data* idm::allocate_id(std::vector& vec, u32 type_id, u32 base, u32 step, u32 count, std::pair invl_range) { if (vec.size() < count) { // Try to emplace back const u32 _next = base + step * ::size32(vec); g_id = _next; vec.emplace_back(id_manager::id_key(_next, type_id), nullptr); return &vec.back(); } // Check all IDs starting from "next id" (TODO) for (u32 i = 0, next = base; i < count; i++, next += step) { const auto ptr = &vec[i]; // Look for free ID if (!ptr->second) { // Incremenet ID invalidation counter const u32 id = next | ((ptr->first + (1u << invl_range.first)) & (invl_range.second ? (((1u << invl_range.second) - 1) << invl_range.first) : 0)); g_id = id; ptr->first = id_manager::id_key(id, type_id); return ptr; } } // Out of IDs return nullptr; }