#include "main_application.h" #include "util/types.hpp" #include "util/logs.hpp" #include "util/sysinfo.hpp" #include "Utilities/Thread.h" #include "Input/pad_thread.h" #include "Emu/System.h" #include "Emu/system_config.h" #include "Emu/IdManager.h" #include "Emu/Io/Null/NullKeyboardHandler.h" #include "Emu/Io/Null/NullMouseHandler.h" #include "Emu/Io/KeyboardHandler.h" #include "Emu/Io/MouseHandler.h" #include "Input/basic_keyboard_handler.h" #include "Input/basic_mouse_handler.h" #include "Emu/Audio/AudioBackend.h" #include "Emu/Audio/Null/NullAudioBackend.h" #include "Emu/Audio/Cubeb/CubebBackend.h" #ifdef _WIN32 #include "Emu/Audio/XAudio2/XAudio2Backend.h" #endif #ifdef HAVE_FAUDIO #include "Emu/Audio/FAudio/FAudioBackend.h" #endif LOG_CHANNEL(sys_log, "SYS"); /** Emu.Init() wrapper for user management */ void main_application::InitializeEmulator(const std::string& user, bool show_gui) { Emu.SetHasGui(show_gui); Emu.SetUsr(user); Emu.Init(); // Log Firmware Version after Emu was initialized const std::string firmware_version = utils::get_firmware_version(); const std::string firmware_string = firmware_version.empty() ? "Missing Firmware" : ("Firmware version: " + firmware_version); sys_log.always()("%s", firmware_string); } /** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */ EmuCallbacks main_application::CreateCallbacks() { EmuCallbacks callbacks; callbacks.init_kb_handler = [this]() { switch (g_cfg.io.keyboard.get()) { case keyboard_handler::null: { g_fxo->init(); break; } case keyboard_handler::basic: { basic_keyboard_handler* ret = g_fxo->init(); ret->moveToThread(get_thread()); ret->SetTargetWindow(m_game_window); break; } } }; callbacks.init_mouse_handler = [this]() { switch (g_cfg.io.mouse.get()) { case mouse_handler::null: { if (g_cfg.io.move == move_handler::mouse) { basic_mouse_handler* ret = g_fxo->init(); ret->moveToThread(get_thread()); ret->SetTargetWindow(m_game_window); } else g_fxo->init(); break; } case mouse_handler::basic: { basic_mouse_handler* ret = g_fxo->init(); ret->moveToThread(get_thread()); ret->SetTargetWindow(m_game_window); break; } } }; callbacks.init_pad_handler = [this](std::string_view title_id) { g_fxo->init>(get_thread(), m_game_window, title_id); }; callbacks.get_audio = []() -> std::shared_ptr { std::shared_ptr result; switch (g_cfg.audio.renderer.get()) { case audio_renderer::null: result = std::make_shared(); break; #ifdef _WIN32 case audio_renderer::xaudio: result = std::make_shared(); break; #endif case audio_renderer::cubeb: result = std::make_shared(); break; #ifdef HAVE_FAUDIO case audio_renderer::faudio: result = std::make_shared(); break; #endif } if (!result->Initialized()) { // Fall back to a null backend if something went wrong sys_log.error("Audio renderer %s could not be initialized, using a Null renderer instead. Make sure that no other application is running that might block audio access (e.g. Netflix).", result->GetName()); result = std::make_shared(); } return result; }; return callbacks; }