#include "stdafx.h" #include "util/types.hpp" #include "util/logs.hpp" #include "util/asm.hpp" #include "Utilities/File.h" #include "Utilities/StrFmt.h" #include "system_config.h" #include "savestate_utils.hpp" #include "System.h" #include LOG_CHANNEL(sys_log, "SYS"); template <> void fmt_class_string::format(std::string& out, u64 arg) { const utils::serial& ar = get_object(arg); fmt::append(out, "{ %s, 0x%x/0%x, memory=0x%x }", ar.is_writing() ? "writing" : "reading", ar.pos, ar.data_offset + ar.data.size(), ar.data.size()); } struct serial_ver_t { bool used = false; s32 current_version = 0; std::set compatible_versions; }; static std::array s_serial_versions; #define SERIALIZATION_VER(name, identifier, ...) \ \ const bool s_##name##_serialization_fill = []() { if (::s_serial_versions[identifier].compatible_versions.empty()) ::s_serial_versions[identifier].compatible_versions = {__VA_ARGS__}; return true; }();\ \ extern void using_##name##_serialization()\ {\ ensure(Emu.IsStopped());\ ::s_serial_versions[identifier].used = true;\ }\ \ extern s32 get_##name##_serialization_version()\ {\ return ::s_serial_versions[identifier].current_version;\ } SERIALIZATION_VER(global_version, 0, 15) // For stuff not listed here SERIALIZATION_VER(ppu, 1, 1) SERIALIZATION_VER(spu, 2, 1) SERIALIZATION_VER(lv2_sync, 3, 1) SERIALIZATION_VER(lv2_vm, 4, 1) SERIALIZATION_VER(lv2_net, 5, 1) SERIALIZATION_VER(lv2_fs, 6, 1) SERIALIZATION_VER(lv2_prx_overlay, 7, 1) SERIALIZATION_VER(lv2_memory, 8, 1) SERIALIZATION_VER(lv2_config, 9, 1) namespace rsx { SERIALIZATION_VER(rsx, 10, 1) } namespace np { SERIALIZATION_VER(sceNp, 11, 1) } #ifdef _MSC_VER // Compiler bug, lambda function body does seem to inherit used namespace atleast for function declaration SERIALIZATION_VER(rsx, 10) SERIALIZATION_VER(sceNp, 11) #endif SERIALIZATION_VER(cellVdec, 12, 1) SERIALIZATION_VER(cellAudio, 13, 1) SERIALIZATION_VER(cellCamera, 14, 1) SERIALIZATION_VER(cellGem, 15, 1) SERIALIZATION_VER(sceNpTrophy, 16, 1) SERIALIZATION_VER(cellMusic, 17, 1) SERIALIZATION_VER(cellVoice, 18, 1) SERIALIZATION_VER(cellGcm, 19, 1) SERIALIZATION_VER(sysPrxForUser, 20, 1) SERIALIZATION_VER(cellSaveData, 21, 1) SERIALIZATION_VER(cellAudioOut, 22, 1) SERIALIZATION_VER(sys_io, 23, 1) // Misc versions for HLE/LLE not included so main version would not invalidated SERIALIZATION_VER(LLE, 24, 1) SERIALIZATION_VER(HLE, 25, 1) std::vector> get_savestate_versioning_data(fs::file&& file) { if (!file) { return {}; } file.seek(0); if (u64 r = 0; !file.read(r) || r != "RPCS3SAV"_u64) { return {}; } file.seek(10); u64 offs = 0; file.read(offs); const usz fsize = file.size(); if (!offs || fsize <= offs) { return {}; } utils::serial ar; ar.set_reading_state(); ar.m_file_handler = make_uncompressed_serialization_file_handler(std::move(file)); ar.seek_pos(offs); return ar; } bool is_savestate_version_compatible(const std::vector>& data, bool is_boot_check) { if (data.empty()) { return false; } bool ok = true; for (auto [identifier, version] : data) { if (identifier >= s_serial_versions.size()) { (is_boot_check ? sys_log.error : sys_log.trace)("Savestate version identifier is unknown! (category=%u, version=%u)", identifier, version); ok = false; // Log all mismatches } else if (!s_serial_versions[identifier].compatible_versions.count(version)) { (is_boot_check ? sys_log.error : sys_log.trace)("Savestate version is not supported. (category=%u, version=%u)", identifier, version); ok = false; } else if (is_boot_check) { s_serial_versions[identifier].current_version = version; } } if (!ok && is_boot_check) { for (auto [identifier, _] : data) { s_serial_versions[identifier].current_version = 0; } } return ok; } std::string get_savestate_file(std::string_view title_id, std::string_view boot_path, s64 abs_id, s64 rel_id) { const std::string title = std::string{title_id.empty() ? boot_path.substr(boot_path.find_last_of(fs::delim) + 1) : title_id}; if (abs_id == -1 && rel_id == -1) { // Return directory return fs::get_cache_dir() + "/savestates/" + title + "/"; } ensure(rel_id < 0 || abs_id >= 0, "Unimplemented!"); const std::string save_id = fmt::format("%d", abs_id); // Make sure that savestate file with higher IDs are placed at the bottom of "by name" file ordering in directory view by adding a single character prefix which tells the ID length // While not needing to keep a 59 chars long suffix at all times for this purpose const char prefix = ::at32("0123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"sv, save_id.size()); return fs::get_cache_dir() + "/savestates/" + title + "/" + title + '_' + prefix + '_' + save_id + ".SAVESTAT"; } bool is_savestate_compatible(fs::file&& file) { return is_savestate_version_compatible(get_savestate_versioning_data(std::move(file)), false); } std::vector> read_used_savestate_versions() { std::vector> used_serial; used_serial.reserve(s_serial_versions.size()); for (serial_ver_t& ver : s_serial_versions) { if (std::exchange(ver.used, false)) { used_serial.emplace_back(&ver - s_serial_versions.data(), *ver.compatible_versions.rbegin()); } ver.current_version = 0; } return used_serial; } bool boot_last_savestate(bool testing) { if (!g_cfg.savestate.suspend_emu && !Emu.GetTitleID().empty() && (Emu.IsRunning() || Emu.GetStatus() == system_state::paused)) { extern bool is_savestate_compatible(fs::file&& file); const std::string save_dir = fs::get_cache_dir() + "/savestates/"; std::string savestate_path; s64 mtime = smin; for (auto&& entry : fs::dir(save_dir)) { if (entry.is_directory) { continue; } // Find the latest savestate file compatible with the game (TODO: Check app version and anything more) if (entry.name.find(Emu.GetTitleID()) != umax && mtime <= entry.mtime) { if (std::string path = save_dir + entry.name; is_savestate_compatible(fs::file(path))) { savestate_path = std::move(path); mtime = entry.mtime; } } } const bool result = fs::is_file(savestate_path); if (testing) { sys_log.trace("boot_last_savestate(true) returned %s.", result); return result; } if (result) { sys_log.success("Booting the most recent savestate \'%s\' using the Reload shortcut.", savestate_path); Emu.GracefulShutdown(false); if (game_boot_result error = Emu.BootGame(savestate_path, "", true); error != game_boot_result::no_errors) { sys_log.error("Failed to boot savestate \'%s\' using the Reload shortcut. (error: %s)", savestate_path, error); } else { return true; } } sys_log.error("No compatible savestate file found in \'%s\''", save_dir); } return false; } bool uncompressed_serialization_file_handler::handle_file_op(utils::serial& ar, usz pos, usz size, const void* data) { if (ar.is_writing()) { if (data) { m_file->seek(pos); m_file->write(data, size); return true; } m_file->seek(ar.data_offset); m_file->write(ar.data); if (pos == umax && size == umax) { // Request to flush the file to disk m_file->sync(); } ar.data_offset += ar.data.size(); ar.data.clear(); ar.seek_end(); return true; } if (!size) { return true; } if (pos == 0 && size == umax) { // Discard loaded data until pos if profitable const usz limit = ar.data_offset + ar.data.size(); if (ar.pos > ar.data_offset && ar.pos < limit) { const usz may_discard_bytes = ar.pos - ar.data_offset; const usz moved_byte_count_on_discard = limit - ar.pos; // Cheeck profitability (check recycled memory and std::memmove costs) if (may_discard_bytes >= 0x50'0000 || (may_discard_bytes >= 0x20'0000 && moved_byte_count_on_discard / may_discard_bytes < 3)) { ar.data_offset += may_discard_bytes; ar.data.erase(ar.data.begin(), ar.data.begin() + may_discard_bytes); if (ar.data.capacity() >= 0x200'0000) { // Discard memory ar.data.shrink_to_fit(); } } return true; } // Discard all loaded data ar.data_offset += ar.data.size(); ar.data.clear(); if (ar.data.capacity() >= 0x200'0000) { // Discard memory ar.data.shrink_to_fit(); } return true; } if (~size < pos) { // Overflow return false; } if (ar.data.empty() && pos != ar.pos) { // Relocate instead oof over-fetch ar.seek_pos(pos); } const usz read_pre_buffer = utils::sub_saturate(ar.data_offset, pos); if (read_pre_buffer) { // Read past data // Harsh operation on performance, luckily rare and not typically needed // Also this may would be disallowed when moving to compressed files // This may be a result of wrong usage of breathe() function ar.data.resize(ar.data.size() + read_pre_buffer); std::memmove(ar.data.data() + read_pre_buffer, ar.data.data(), ar.data.size() - read_pre_buffer); ensure(m_file->read_at(pos, ar.data.data(), read_pre_buffer) == read_pre_buffer); ar.data_offset -= read_pre_buffer; } const usz read_past_buffer = utils::sub_saturate(pos + size, ar.data_offset + ar.data.size()); if (read_past_buffer) { // Read proceeding data // More lightweight operation, this is the common operation // Allowed to fail, if memory is truly needed an assert would take place later const usz old_size = ar.data.size(); // Try to prefetch data by reading more than requested ar.data.resize(std::max({ ar.data.capacity(), ar.data.size() + read_past_buffer * 3 / 2, ar.m_avoid_large_prefetch ? usz{4096} : usz{0x10'0000} })); ar.data.resize(m_file->read_at(old_size + ar.data_offset, data ? const_cast(data) : ar.data.data() + old_size, ar.data.size() - old_size) + old_size); } return true; } usz uncompressed_serialization_file_handler::get_size(const utils::serial& ar, usz recommended) const { if (ar.is_writing()) { return m_file->size(); } const usz memory_available = ar.data_offset + ar.data.size(); if (memory_available >= recommended) { // Avoid calling size() if possible return memory_available; } return std::max(m_file->size(), memory_available); } namespace stx { extern void serial_breathe(utils::serial& ar) { ar.breathe(); } } // MSVC bug workaround, see above similar case extern void serial_breathe(utils::serial& ar) { ::stx::serial_breathe(ar); }