#include "stdafx.h" #include "stdafx_d3d12.h" #ifdef _MSC_VER #include "D3D12Formats.h" #include "D3D12Utils.h" #include "Emu/RSX/GCM.h" D3D12_BLEND_OP get_blend_op(u16 op) { switch (op) { case CELL_GCM_FUNC_ADD: return D3D12_BLEND_OP_ADD; case CELL_GCM_FUNC_SUBTRACT: return D3D12_BLEND_OP_SUBTRACT; case CELL_GCM_FUNC_REVERSE_SUBTRACT: return D3D12_BLEND_OP_REV_SUBTRACT; case CELL_GCM_MIN: return D3D12_BLEND_OP_MIN; case CELL_GCM_MAX: return D3D12_BLEND_OP_MAX; case CELL_GCM_FUNC_ADD_SIGNED: case CELL_GCM_FUNC_REVERSE_ADD_SIGNED: case CELL_GCM_FUNC_REVERSE_SUBTRACT_SIGNED: break; } throw EXCEPTION("Invalid or unsupported blend op (0x%x)", op); } D3D12_BLEND get_blend_factor(u16 factor) { switch (factor) { case CELL_GCM_ZERO: return D3D12_BLEND_ZERO; case CELL_GCM_ONE: return D3D12_BLEND_ONE; case CELL_GCM_SRC_COLOR: return D3D12_BLEND_SRC_COLOR; case CELL_GCM_ONE_MINUS_SRC_COLOR: return D3D12_BLEND_INV_SRC_COLOR; case CELL_GCM_SRC_ALPHA: return D3D12_BLEND_SRC_ALPHA; case CELL_GCM_ONE_MINUS_SRC_ALPHA: return D3D12_BLEND_INV_SRC_ALPHA; case CELL_GCM_DST_ALPHA: return D3D12_BLEND_DEST_ALPHA; case CELL_GCM_ONE_MINUS_DST_ALPHA: return D3D12_BLEND_INV_DEST_ALPHA; case CELL_GCM_DST_COLOR: return D3D12_BLEND_DEST_COLOR; case CELL_GCM_ONE_MINUS_DST_COLOR: return D3D12_BLEND_INV_DEST_COLOR; case CELL_GCM_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT; case CELL_GCM_CONSTANT_COLOR: return D3D12_BLEND_DEST_COLOR; case CELL_GCM_ONE_MINUS_CONSTANT_COLOR: return D3D12_BLEND_INV_DEST_COLOR; case CELL_GCM_CONSTANT_ALPHA: case CELL_GCM_ONE_MINUS_CONSTANT_ALPHA: break; } throw EXCEPTION("Invalid or unsupported blend factor (0x%x)", factor); } D3D12_BLEND get_blend_factor_alpha(u16 factor) { switch (factor) { case CELL_GCM_ZERO: return D3D12_BLEND_ZERO; case CELL_GCM_ONE: return D3D12_BLEND_ONE; case CELL_GCM_SRC_COLOR: return D3D12_BLEND_SRC_ALPHA; case CELL_GCM_ONE_MINUS_SRC_COLOR: return D3D12_BLEND_INV_SRC_ALPHA; case CELL_GCM_SRC_ALPHA: return D3D12_BLEND_SRC_ALPHA; case CELL_GCM_ONE_MINUS_SRC_ALPHA: return D3D12_BLEND_INV_SRC_ALPHA; case CELL_GCM_DST_ALPHA: return D3D12_BLEND_DEST_ALPHA; case CELL_GCM_ONE_MINUS_DST_ALPHA: return D3D12_BLEND_INV_DEST_ALPHA; case CELL_GCM_DST_COLOR: return D3D12_BLEND_DEST_ALPHA; case CELL_GCM_ONE_MINUS_DST_COLOR: return D3D12_BLEND_INV_DEST_ALPHA; case CELL_GCM_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT; case CELL_GCM_CONSTANT_COLOR: case CELL_GCM_ONE_MINUS_CONSTANT_COLOR: case CELL_GCM_CONSTANT_ALPHA: case CELL_GCM_ONE_MINUS_CONSTANT_ALPHA: break; } throw EXCEPTION("Invalid or unsupported blend alpha factor (0x%x)", factor); } /** * Convert GCM logic op code to D3D12 one */ D3D12_LOGIC_OP get_logic_op(u32 op) { switch (op) { case CELL_GCM_CLEAR: return D3D12_LOGIC_OP_CLEAR; case CELL_GCM_AND: return D3D12_LOGIC_OP_AND; case CELL_GCM_AND_REVERSE: return D3D12_LOGIC_OP_AND_REVERSE; case CELL_GCM_COPY: return D3D12_LOGIC_OP_COPY; case CELL_GCM_AND_INVERTED: return D3D12_LOGIC_OP_AND_INVERTED; case CELL_GCM_NOOP: return D3D12_LOGIC_OP_NOOP; case CELL_GCM_XOR: return D3D12_LOGIC_OP_XOR; case CELL_GCM_OR: return D3D12_LOGIC_OP_OR; case CELL_GCM_NOR: return D3D12_LOGIC_OP_NOR; case CELL_GCM_EQUIV: return D3D12_LOGIC_OP_EQUIV; case CELL_GCM_INVERT: return D3D12_LOGIC_OP_INVERT; case CELL_GCM_OR_REVERSE: return D3D12_LOGIC_OP_OR_REVERSE; case CELL_GCM_COPY_INVERTED: return D3D12_LOGIC_OP_COPY_INVERTED; case CELL_GCM_OR_INVERTED: return D3D12_LOGIC_OP_OR_INVERTED; case CELL_GCM_NAND: return D3D12_LOGIC_OP_NAND; } throw EXCEPTION("Invalid logic op (0x%x)", op); } /** * Convert GCM stencil op code to D3D12 one */ D3D12_STENCIL_OP get_stencil_op(u32 op) { switch (op) { case CELL_GCM_KEEP: return D3D12_STENCIL_OP_KEEP; case CELL_GCM_ZERO: return D3D12_STENCIL_OP_ZERO; case CELL_GCM_REPLACE: return D3D12_STENCIL_OP_REPLACE; case CELL_GCM_INCR: return D3D12_STENCIL_OP_INCR_SAT; case CELL_GCM_DECR: return D3D12_STENCIL_OP_DECR_SAT; case CELL_GCM_INVERT: return D3D12_STENCIL_OP_INVERT; case CELL_GCM_INCR_WRAP: return D3D12_STENCIL_OP_INCR; case CELL_GCM_DECR_WRAP: return D3D12_STENCIL_OP_DECR; } throw EXCEPTION("Invalid stencil op (0x%x)", op); } D3D12_COMPARISON_FUNC get_compare_func(u32 op) { switch (op) { case CELL_GCM_NEVER: return D3D12_COMPARISON_FUNC_NEVER; case CELL_GCM_LESS: return D3D12_COMPARISON_FUNC_LESS; case CELL_GCM_EQUAL: return D3D12_COMPARISON_FUNC_EQUAL; case CELL_GCM_LEQUAL: return D3D12_COMPARISON_FUNC_LESS_EQUAL; case CELL_GCM_GREATER: return D3D12_COMPARISON_FUNC_GREATER; case CELL_GCM_NOTEQUAL: return D3D12_COMPARISON_FUNC_NOT_EQUAL; case CELL_GCM_GEQUAL: return D3D12_COMPARISON_FUNC_GREATER_EQUAL; case CELL_GCM_ALWAYS: return D3D12_COMPARISON_FUNC_ALWAYS; case CELL_GCM_ZERO: break; } throw EXCEPTION("Invalid or unsupported compare func (0x%x)", op); } DXGI_FORMAT get_texture_format(u8 format) { switch (format) { case CELL_GCM_TEXTURE_B8: return DXGI_FORMAT_R8_UNORM; case CELL_GCM_TEXTURE_A1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM; case CELL_GCM_TEXTURE_A4R4G4B4: return DXGI_FORMAT_B4G4R4A4_UNORM; case CELL_GCM_TEXTURE_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM; case CELL_GCM_TEXTURE_A8R8G8B8: return DXGI_FORMAT_R8G8B8A8_UNORM; case CELL_GCM_TEXTURE_COMPRESSED_DXT1: return DXGI_FORMAT_BC1_UNORM; case CELL_GCM_TEXTURE_COMPRESSED_DXT23: return DXGI_FORMAT_BC2_UNORM; case CELL_GCM_TEXTURE_COMPRESSED_DXT45: return DXGI_FORMAT_BC3_UNORM; case CELL_GCM_TEXTURE_G8B8: return DXGI_FORMAT_G8R8_G8B8_UNORM; case CELL_GCM_TEXTURE_R6G5B5: /*Not native*/ return DXGI_FORMAT_R8G8B8A8_UNORM; case CELL_GCM_TEXTURE_DEPTH24_D8: return DXGI_FORMAT_R32_UINT; case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return DXGI_FORMAT_R32_FLOAT; case CELL_GCM_TEXTURE_DEPTH16: return DXGI_FORMAT_R16_UNORM; case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return DXGI_FORMAT_R16_FLOAT; case CELL_GCM_TEXTURE_X16: return DXGI_FORMAT_R16_UNORM; case CELL_GCM_TEXTURE_Y16_X16: return DXGI_FORMAT_R16G16_UNORM; case CELL_GCM_TEXTURE_R5G5B5A1: return DXGI_FORMAT_B5G5R5A1_UNORM; case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT; case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return DXGI_FORMAT_R32G32B32A32_FLOAT; case CELL_GCM_TEXTURE_X32_FLOAT: return DXGI_FORMAT_R32_FLOAT; case CELL_GCM_TEXTURE_D1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM; case CELL_GCM_TEXTURE_D8R8G8B8: return DXGI_FORMAT_R8G8B8A8_UNORM; case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: return DXGI_FORMAT_G8R8_G8B8_UNORM; case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: return DXGI_FORMAT_R8G8_B8G8_UNORM; case CELL_GCM_TEXTURE_Y16_X16_FLOAT: case CELL_GCM_TEXTURE_COMPRESSED_HILO8: case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8: case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: break; } throw EXCEPTION("Invalid or unsupported texture format (0x%x)", format); } UINT get_texture_max_aniso(u8 aniso) { switch (aniso) { case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1; case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2; case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4; case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6; case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8; case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10; case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12; case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16; } throw EXCEPTION("Invalid texture max aniso (0x%x)", aniso); } D3D12_TEXTURE_ADDRESS_MODE get_texture_wrap_mode(u8 wrap) { switch (wrap) { case CELL_GCM_TEXTURE_WRAP: return D3D12_TEXTURE_ADDRESS_MODE_WRAP; case CELL_GCM_TEXTURE_MIRROR: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR; case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; case CELL_GCM_TEXTURE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER; case CELL_GCM_TEXTURE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE; case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE; case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE; } throw EXCEPTION("Invalid texture wrap mode (0x%x)", wrap); } namespace { void get_min_filter(u8 min_filter, D3D12_FILTER_TYPE &min, D3D12_FILTER_TYPE &mip) { switch (min_filter) { case CELL_GCM_TEXTURE_NEAREST: min = D3D12_FILTER_TYPE_POINT; mip = D3D12_FILTER_TYPE_POINT; return; case CELL_GCM_TEXTURE_LINEAR: min = D3D12_FILTER_TYPE_LINEAR; mip = D3D12_FILTER_TYPE_POINT; return; case CELL_GCM_TEXTURE_NEAREST_NEAREST: min = D3D12_FILTER_TYPE_POINT; mip = D3D12_FILTER_TYPE_POINT; return; case CELL_GCM_TEXTURE_LINEAR_NEAREST: min = D3D12_FILTER_TYPE_LINEAR; mip = D3D12_FILTER_TYPE_POINT; return; case CELL_GCM_TEXTURE_NEAREST_LINEAR: min = D3D12_FILTER_TYPE_POINT; mip = D3D12_FILTER_TYPE_LINEAR; return; case CELL_GCM_TEXTURE_LINEAR_LINEAR: min = D3D12_FILTER_TYPE_LINEAR; mip = D3D12_FILTER_TYPE_LINEAR; return; case CELL_GCM_TEXTURE_CONVOLUTION_MIN: min = D3D12_FILTER_TYPE_LINEAR; mip = D3D12_FILTER_TYPE_POINT; return; } throw EXCEPTION("Invalid max filter (0x%x)", min_filter); } D3D12_FILTER_TYPE get_mag_filter(u8 mag_filter) { switch (mag_filter) { case CELL_GCM_TEXTURE_NEAREST: return D3D12_FILTER_TYPE_POINT; case CELL_GCM_TEXTURE_LINEAR: return D3D12_FILTER_TYPE_LINEAR; case CELL_GCM_TEXTURE_CONVOLUTION_MAG: return D3D12_FILTER_TYPE_LINEAR; } throw EXCEPTION("Invalid mag filter (0x%x)", mag_filter); } } D3D12_FILTER get_texture_filter(u8 min_filter, u8 mag_filter) { D3D12_FILTER_TYPE min, mip; get_min_filter(min_filter, min, mip); D3D12_FILTER_TYPE mag = get_mag_filter(mag_filter); return D3D12_ENCODE_BASIC_FILTER(min, mag, mip, D3D12_FILTER_REDUCTION_TYPE_STANDARD); } D3D12_PRIMITIVE_TOPOLOGY get_primitive_topology(rsx::primitive_type draw_mode) { switch (draw_mode) { case rsx::primitive_type::points: return D3D_PRIMITIVE_TOPOLOGY_POINTLIST; case rsx::primitive_type::lines: return D3D_PRIMITIVE_TOPOLOGY_LINELIST; case rsx::primitive_type::line_loop: return D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; case rsx::primitive_type::line_strip: return D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; case rsx::primitive_type::triangles: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; case rsx::primitive_type::triangle_strip: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; case rsx::primitive_type::triangle_fan: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; case rsx::primitive_type::quads: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; case rsx::primitive_type::quad_strip: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; case rsx::primitive_type::polygon: return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; } throw EXCEPTION("Invalid draw mode (0x%x)", draw_mode); } D3D12_PRIMITIVE_TOPOLOGY_TYPE get_primitive_topology_type(rsx::primitive_type draw_mode) { switch (draw_mode) { case rsx::primitive_type::points: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT; case rsx::primitive_type::lines: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE; case rsx::primitive_type::line_strip: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE; case rsx::primitive_type::triangles: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; case rsx::primitive_type::triangle_strip: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; case rsx::primitive_type::triangle_fan: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; case rsx::primitive_type::quads: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; case rsx::primitive_type::quad_strip: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; case rsx::primitive_type::polygon: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; case rsx::primitive_type::line_loop: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE; } throw EXCEPTION("Invalid or unsupported draw mode (0x%x)", draw_mode); } DXGI_FORMAT get_color_surface_format(rsx::surface_color_format format) { switch (format) { case rsx::surface_color_format::r5g6b5: return DXGI_FORMAT_B5G6R5_UNORM; case rsx::surface_color_format::x8r8g8b8_o8r8g8b8: case rsx::surface_color_format::x8r8g8b8_z8r8g8b8: case rsx::surface_color_format::x8b8g8r8_o8b8g8r8: case rsx::surface_color_format::x8b8g8r8_z8b8g8r8: return DXGI_FORMAT_B8G8R8X8_UNORM; //BIT.TRIP Runner2 use this case rsx::surface_color_format::a8b8g8r8: case rsx::surface_color_format::a8r8g8b8: return DXGI_FORMAT_R8G8B8A8_UNORM; case rsx::surface_color_format::b8: return DXGI_FORMAT_R8_UNORM; case rsx::surface_color_format::g8b8: return DXGI_FORMAT_R8G8_UNORM; case rsx::surface_color_format::w16z16y16x16: return DXGI_FORMAT_R16G16B16A16_FLOAT; case rsx::surface_color_format::w32z32y32x32: return DXGI_FORMAT_R32G32B32A32_FLOAT; case rsx::surface_color_format::x32: return DXGI_FORMAT_R32_FLOAT; } throw EXCEPTION("Invalid format (0x%x)", format); } DXGI_FORMAT get_depth_stencil_surface_format(rsx::surface_depth_format format) { switch (format) { case rsx::surface_depth_format::z16: return DXGI_FORMAT_D16_UNORM; case rsx::surface_depth_format::z24s8: return DXGI_FORMAT_D24_UNORM_S8_UINT; } throw EXCEPTION("Invalid format (0x%x)", format); } DXGI_FORMAT get_depth_stencil_surface_clear_format(rsx::surface_depth_format format) { switch (format) { case rsx::surface_depth_format::z16: return DXGI_FORMAT_D16_UNORM; case rsx::surface_depth_format::z24s8: return DXGI_FORMAT_D24_UNORM_S8_UINT; } throw EXCEPTION("Invalid format (0x%x)", format); } DXGI_FORMAT get_depth_stencil_typeless_surface_format(rsx::surface_depth_format format) { switch (format) { case rsx::surface_depth_format::z16: return DXGI_FORMAT_R16_TYPELESS; case rsx::surface_depth_format::z24s8: return DXGI_FORMAT_R24G8_TYPELESS; } throw EXCEPTION("Invalid format (0x%x)", format); } DXGI_FORMAT get_depth_samplable_surface_format(rsx::surface_depth_format format) { switch (format) { case rsx::surface_depth_format::z16: return DXGI_FORMAT_R16_UNORM; case rsx::surface_depth_format::z24s8: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; } throw EXCEPTION("Invalid format (0x%x)", format); } BOOL get_front_face_ccw(u32 ffv) { switch (ffv) { default: // Disgaea 3 pass some garbage value at startup, this is needed to survive. case CELL_GCM_CW: return FALSE; case CELL_GCM_CCW: return TRUE; } throw EXCEPTION("Invalid front face value (0x%x)", ffv); } DXGI_FORMAT get_index_type(rsx::index_array_type index_type) { switch (index_type) { case rsx::index_array_type::u16: return DXGI_FORMAT_R16_UINT; case rsx::index_array_type::u32: return DXGI_FORMAT_R32_UINT; } throw EXCEPTION("Invalid index_type (0x%x)", index_type); } DXGI_FORMAT get_vertex_attribute_format(rsx::vertex_base_type type, u8 size) { switch (type) { case rsx::vertex_base_type::s1: { switch (size) { case 1: return DXGI_FORMAT_R16_SNORM; case 2: return DXGI_FORMAT_R16G16_SNORM; case 3: return DXGI_FORMAT_R16G16B16A16_SNORM; // No 3 channel type case 4: return DXGI_FORMAT_R16G16B16A16_SNORM; } break; } case rsx::vertex_base_type::f: { switch (size) { case 1: return DXGI_FORMAT_R32_FLOAT; case 2: return DXGI_FORMAT_R32G32_FLOAT; case 3: return DXGI_FORMAT_R32G32B32_FLOAT; case 4: return DXGI_FORMAT_R32G32B32A32_FLOAT; } break; } case rsx::vertex_base_type::sf: { switch (size) { case 1: return DXGI_FORMAT_R16_FLOAT; case 2: return DXGI_FORMAT_R16G16_FLOAT; case 3: return DXGI_FORMAT_R16G16B16A16_FLOAT; // No 3 channel type case 4: return DXGI_FORMAT_R16G16B16A16_FLOAT; } break; } case rsx::vertex_base_type::ub: { switch (size) { case 1: return DXGI_FORMAT_R8_UNORM; case 2: return DXGI_FORMAT_R8G8_UNORM; case 3: return DXGI_FORMAT_R8G8B8A8_UNORM; // No 3 channel type case 4: return DXGI_FORMAT_R8G8B8A8_UNORM; } break; } case rsx::vertex_base_type::s32k: { switch (size) { case 1: return DXGI_FORMAT_R16_SINT; case 2: return DXGI_FORMAT_R16G16_SINT; case 3: return DXGI_FORMAT_R16G16B16A16_SINT; // No 3 channel type case 4: return DXGI_FORMAT_R16G16B16A16_SINT; } break; } case rsx::vertex_base_type::cmp: { switch (size) { case 1: return DXGI_FORMAT_R16G16B16A16_SNORM; case 2: case 3: case 4: throw EXCEPTION("Unsupported CMP vertex format with size > 1"); } break; } case rsx::vertex_base_type::ub256: { switch (size) { case 1: return DXGI_FORMAT_R8_UINT; case 2: return DXGI_FORMAT_R8G8_UINT; case 3: return DXGI_FORMAT_R8G8B8A8_UINT; // No 3 channel type case 4: return DXGI_FORMAT_R8G8B8A8_UINT; } break; } } throw EXCEPTION("Invalid or unsupported type or size (type=0x%x, size=0x%x)", type, size); } D3D12_RECT get_scissor(u32 horizontal, u32 vertical) { return{ horizontal & 0xFFFF, vertical & 0xFFFF, (horizontal & 0xFFFF) + (horizontal >> 16), (vertical & 0xFFFF) + (vertical >> 16) }; } #endif